addon extended resource accounting

This commit is contained in:
sapier 2013-04-07 20:22:06 +02:00 committed by kwolekr
parent abe74ea5ea
commit 10502b59bc

@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include <IMaterialRendererServices.h>
#include "IMeshCache.h"
#include "client.h"
#include "server.h"
#include "guiPauseMenu.h"
@ -3314,6 +3315,21 @@ void the_game(
delete shsrc;
delete nodedef;
delete itemdef;
//extended resource accounting
infostream << "Irrlicht resources after cleanup:" << std::endl;
infostream << "\tRemaining meshes : "
<< device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
infostream << "\tRemaining textures : "
<< driver->getTextureCount() << std::endl;
for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
irr::video::ITexture* texture = driver->getTextureByIndex(i);
infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
<< std::endl;
}
infostream << "\tRemaining materials: "
<< driver-> getMaterialRendererCount ()
<< " (note: irrlicht doesn't support removing renderers)"<< std::endl;
}