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Handle --migrate even when compiled without leveldb support
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c6e3797c1a
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@ -79,8 +79,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiEngine.h"
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#include "mapsector.h"
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#ifdef USE_LEVELDB
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#include "database-sqlite3.h"
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#ifdef USE_LEVELDB
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#include "database-leveldb.h"
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#endif
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@ -795,10 +795,8 @@ int main(int argc, char *argv[])
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_("Set logfile path ('' = no logging)"))));
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allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
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_("Set gameid (\"--gameid list\" prints available ones)"))));
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#if USE_LEVELDB
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allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
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_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
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#endif
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#ifndef SERVER
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allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
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_("Show available video modes"))));
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@ -1219,7 +1217,6 @@ int main(int argc, char *argv[])
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// Create server
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Server server(world_path, gamespec, false);
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#if USE_LEVELDB
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// Database migration
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if (cmd_args.exists("migrate")) {
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std::string migrate_to = cmd_args.get("migrate");
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@ -1242,8 +1239,10 @@ int main(int argc, char *argv[])
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}
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if (migrate_to == "sqlite3")
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new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
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#if USE_LEVELDB
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else if (migrate_to == "leveldb")
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new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
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#endif
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else {
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errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
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return 1;
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@ -1275,7 +1274,6 @@ int main(int argc, char *argv[])
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return 0;
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}
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#endif
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server.start(port);
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