Add support for 'seed' in disallow_mapgen_settings (#12023)

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Wuzzy 2022-02-12 19:23:58 +00:00 committed by GitHub
parent 0cd9c5b5be
commit 10cf2f3edd
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 12 additions and 7 deletions

@ -315,12 +315,17 @@ local function create_world_formspec(dialogdata)
"field[0.3,0.6;6,0.5;te_world_name;" ..
fgettext("World name") ..
";" .. core.formspec_escape(dialogdata.worldname) .. "]" ..
"set_focus[te_world_name;false]" ..
"set_focus[te_world_name;false]"
"field[0.3,1.7;6,0.5;te_seed;" ..
fgettext("Seed") ..
";".. core.formspec_escape(dialogdata.seed) .. "]" ..
if not disallowed_mapgen_settings["seed"] then
retval = retval .. "field[0.3,1.7;6,0.5;te_seed;" ..
fgettext("Seed") ..
";".. core.formspec_escape(dialogdata.seed) .. "]"
end
retval = retval ..
"label[0,2;" .. fgettext("Mapgen") .. "]"..
"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]"
@ -391,7 +396,7 @@ local function create_world_buttonhandler(this, fields)
end
if message == nil then
this.data.seed = fields["te_seed"]
this.data.seed = fields["te_seed"] or ""
this.data.mg = fields["dd_mapgen"]
-- actual names as used by engine
@ -426,7 +431,7 @@ local function create_world_buttonhandler(this, fields)
end
this.data.worldname = fields["te_world_name"]
this.data.seed = fields["te_seed"]
this.data.seed = fields["te_seed"] or ""
if fields["games"] then
local gameindex = core.get_textlist_index("games")

@ -78,7 +78,7 @@ The game directory can contain the following files:
* `disallowed_mapgen_settings= <comma-separated mapgen settings>`
e.g. `disallowed_mapgen_settings = mgv5_spflags`
These mapgen settings are hidden for this game in the world creation
dialog and game start menu.
dialog and game start menu. Add `seed` to hide the seed input field.
* `disabled_settings = <comma-separated settings>`
e.g. `disabled_settings = enable_damage, creative_mode`
These settings are hidden for this game in the "Start game" tab