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Fix wield item glitch
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@ -646,7 +646,7 @@ void Camera::drawWieldedTool(irr::core::matrix4* translation)
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scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();
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cam->setAspectRatio(m_cameranode->getAspectRatio());
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cam->setFOV(72.0*M_PI/180.0);
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cam->setNearValue(0.1);
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cam->setNearValue(10);
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cam->setFarValue(1000);
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if (translation != NULL)
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{
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