mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Mgfractal / chunksize: Improve documentation
This commit is contained in:
parent
68c6494af0
commit
15bafa60f3
@ -1656,7 +1656,7 @@ mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
|
||||
# Upper Y limit of dungeons.
|
||||
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
|
||||
|
||||
# Choice of 18 fractals from 9 formulas.
|
||||
# Selects one of 18 fractal types.
|
||||
# 1 = 4D "Roundy" mandelbrot set.
|
||||
# 2 = 4D "Roundy" julia set.
|
||||
# 3 = 4D "Squarry" mandelbrot set.
|
||||
@ -1678,37 +1678,58 @@ mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
|
||||
mgfractal_fractal (Fractal type) int 1 1 18
|
||||
|
||||
# Iterations of the recursive function.
|
||||
# Controls the amount of fine detail.
|
||||
# Increasing this increases the amount of fine detail, but also
|
||||
# increases processing load.
|
||||
# At iterations = 20 this mapgen has a similar load to mapgen V7.
|
||||
mgfractal_iterations (Iterations) int 11
|
||||
|
||||
# Approximate (X,Y,Z) scale of fractal in nodes.
|
||||
# (X,Y,Z) scale of fractal in nodes.
|
||||
# Actual fractal size will be 2 to 3 times larger.
|
||||
# These numbers can be made very large, the fractal does
|
||||
# not have to fit inside the world.
|
||||
# Increase these to 'zoom' into the detail of the fractal.
|
||||
# Default is for a vertically-squashed shape suitable for
|
||||
# an island, set all 3 numbers equal for the raw shape.
|
||||
mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
|
||||
|
||||
# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
|
||||
# Used to move a suitable spawn area of low land close to (0, 0).
|
||||
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
|
||||
# Can be used to move a desired point to (0, 0): to create a
|
||||
# suitable spawn point, or to allow 'zooming in' on a desired
|
||||
# point by increasing 'scale'.
|
||||
# The default is tuned for a suitable spawn point for mandelbrot
|
||||
# sets with default parameters, it may need altering in other
|
||||
# situations.
|
||||
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
|
||||
mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
|
||||
|
||||
# W co-ordinate of the generated 3D slice of a 4D fractal.
|
||||
# Determines which 3D slice of the 4D shape is generated.
|
||||
# Alters the shape of the fractal.
|
||||
# Has no effect on 3D fractals.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_slice_w (Slice w) float 0.0
|
||||
|
||||
# Julia set only: X component of hypercomplex constant determining julia shape.
|
||||
# Julia set only.
|
||||
# X component of hypercomplex constant.
|
||||
# Alters the shape of the fractal.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_julia_x (Julia x) float 0.33
|
||||
|
||||
# Julia set only: Y component of hypercomplex constant determining julia shape.
|
||||
# Julia set only.
|
||||
# Y component of hypercomplex constant.
|
||||
# Alters the shape of the fractal.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_julia_y (Julia y) float 0.33
|
||||
|
||||
# Julia set only: Z component of hypercomplex constant determining julia shape.
|
||||
# Julia set only.
|
||||
# Z component of hypercomplex constant.
|
||||
# Alters the shape of the fractal.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_julia_z (Julia z) float 0.33
|
||||
|
||||
# Julia set only: W component of hypercomplex constant determining julia shape.
|
||||
# Julia set only.
|
||||
# W component of hypercomplex constant.
|
||||
# Alters the shape of the fractal.
|
||||
# Has no effect on 3D fractals.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_julia_w (Julia w) float 0.33
|
||||
@ -1804,6 +1825,11 @@ mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 1
|
||||
[*Advanced]
|
||||
|
||||
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
|
||||
# Increasing this by 1 almost doubles the 3D noise calculation load.
|
||||
# High values can cause noise calculation to overload.
|
||||
# Values smaller than 5 cause a terrain bug in mgv6.
|
||||
# Since there is a fixed number of large caves and dungeons per
|
||||
# mapchunk, values other than 5 alter the density of these.
|
||||
chunksize (Chunk size) int 5
|
||||
|
||||
# Dump the mapgen debug infos.
|
||||
|
Loading…
Reference in New Issue
Block a user