Lua_api.txt: Fix hardware colouring documentation

More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
This commit is contained in:
paramat 2018-03-18 05:34:02 +00:00 committed by paramat
parent 95dceb5a39
commit 68c6494af0

@ -588,7 +588,7 @@ appropriate `paramtype2`:
* `paramtype2 = "colorwallmounted"` for nodes which use the first
five bits (most significant) of `param2` for palette indexing.
The remaining three bits are describing rotation, as in `wallmounted`
drawtype. Division by 8 yields the palette index (without stretching the
paramtype2. Division by 8 yields the palette index (without stretching the
palette). These nodes can have 32 different colors, and the palette
should contain 32 pixels.
Examples:
@ -598,7 +598,7 @@ appropriate `paramtype2`:
pixel will be picked from the palette.
* `paramtype2 = "colorfacedir"` for nodes which use the first
three bits of `param2` for palette indexing. The remaining
five bits are describing rotation, as in `facedir` drawtype.
five bits are describing rotation, as in `facedir` paramtype2.
Division by 32 yields the palette index (without stretching the
palette). These nodes can have 8 different colors, and the
palette should contain 8 pixels.
@ -609,7 +609,7 @@ appropriate `paramtype2`:
second (= 1 + 1) pixel will be picked from the palette.
To colorize a node on the map, set its `param2` value (according
to the node's draw type).
to the node's paramtype2).
### Conversion between nodes in the inventory and the on the map
Static coloring is the same for both cases, there is no need