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Lua_api.txt: Fix hardware colouring documentation
More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
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@ -588,7 +588,7 @@ appropriate `paramtype2`:
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* `paramtype2 = "colorwallmounted"` for nodes which use the first
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five bits (most significant) of `param2` for palette indexing.
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The remaining three bits are describing rotation, as in `wallmounted`
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drawtype. Division by 8 yields the palette index (without stretching the
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paramtype2. Division by 8 yields the palette index (without stretching the
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palette). These nodes can have 32 different colors, and the palette
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should contain 32 pixels.
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Examples:
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@ -598,7 +598,7 @@ appropriate `paramtype2`:
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pixel will be picked from the palette.
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* `paramtype2 = "colorfacedir"` for nodes which use the first
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three bits of `param2` for palette indexing. The remaining
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five bits are describing rotation, as in `facedir` drawtype.
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five bits are describing rotation, as in `facedir` paramtype2.
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Division by 32 yields the palette index (without stretching the
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palette). These nodes can have 8 different colors, and the
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palette should contain 8 pixels.
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@ -609,7 +609,7 @@ appropriate `paramtype2`:
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second (= 1 + 1) pixel will be picked from the palette.
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To colorize a node on the map, set its `param2` value (according
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to the node's draw type).
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to the node's paramtype2).
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### Conversion between nodes in the inventory and the on the map
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Static coloring is the same for both cases, there is no need
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