Mgfractal / chunksize: Improve documentation

This commit is contained in:
paramat 2018-03-20 02:30:25 +00:00 committed by paramat
parent 68c6494af0
commit 15bafa60f3

@ -1656,7 +1656,7 @@ mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
# Upper Y limit of dungeons.
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
# Choice of 18 fractals from 9 formulas.
# Selects one of 18 fractal types.
# 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set.
# 3 = 4D "Squarry" mandelbrot set.
@ -1678,37 +1678,58 @@ mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
mgfractal_fractal (Fractal type) int 1 1 18
# Iterations of the recursive function.
# Controls the amount of fine detail.
# Increasing this increases the amount of fine detail, but also
# increases processing load.
# At iterations = 20 this mapgen has a similar load to mapgen V7.
mgfractal_iterations (Iterations) int 11
# Approximate (X,Y,Z) scale of fractal in nodes.
# (X,Y,Z) scale of fractal in nodes.
# Actual fractal size will be 2 to 3 times larger.
# These numbers can be made very large, the fractal does
# not have to fit inside the world.
# Increase these to 'zoom' into the detail of the fractal.
# Default is for a vertically-squashed shape suitable for
# an island, set all 3 numbers equal for the raw shape.
mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
# Used to move a suitable spawn area of low land close to (0, 0).
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
# Can be used to move a desired point to (0, 0): to create a
# suitable spawn point, or to allow 'zooming in' on a desired
# point by increasing 'scale'.
# The default is tuned for a suitable spawn point for mandelbrot
# sets with default parameters, it may need altering in other
# situations.
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
# W co-ordinate of the generated 3D slice of a 4D fractal.
# Determines which 3D slice of the 4D shape is generated.
# Alters the shape of the fractal.
# Has no effect on 3D fractals.
# Range roughly -2 to 2.
mgfractal_slice_w (Slice w) float 0.0
# Julia set only: X component of hypercomplex constant determining julia shape.
# Julia set only.
# X component of hypercomplex constant.
# Alters the shape of the fractal.
# Range roughly -2 to 2.
mgfractal_julia_x (Julia x) float 0.33
# Julia set only: Y component of hypercomplex constant determining julia shape.
# Julia set only.
# Y component of hypercomplex constant.
# Alters the shape of the fractal.
# Range roughly -2 to 2.
mgfractal_julia_y (Julia y) float 0.33
# Julia set only: Z component of hypercomplex constant determining julia shape.
# Julia set only.
# Z component of hypercomplex constant.
# Alters the shape of the fractal.
# Range roughly -2 to 2.
mgfractal_julia_z (Julia z) float 0.33
# Julia set only: W component of hypercomplex constant determining julia shape.
# Julia set only.
# W component of hypercomplex constant.
# Alters the shape of the fractal.
# Has no effect on 3D fractals.
# Range roughly -2 to 2.
mgfractal_julia_w (Julia w) float 0.33
@ -1804,6 +1825,11 @@ mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 1
[*Advanced]
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
# Increasing this by 1 almost doubles the 3D noise calculation load.
# High values can cause noise calculation to overload.
# Values smaller than 5 cause a terrain bug in mgv6.
# Since there is a fixed number of large caves and dungeons per
# mapchunk, values other than 5 alter the density of these.
chunksize (Chunk size) int 5
# Dump the mapgen debug infos.