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https://github.com/minetest/minetest.git
synced 2024-12-03 13:03:45 +01:00
Add a key to toggle map block bounds (#11172)
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
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parent
0077982fb7
commit
16e5b39e1d
@ -1932,6 +1932,8 @@ void Game::processKeyInput()
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toggleCinematic();
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} else if (wasKeyDown(KeyType::SCREENSHOT)) {
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client->makeScreenshot();
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} else if (wasKeyDown(KeyType::TOGGLE_BLOCK_BOUNDS)) {
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hud->toggleBlockBounds();
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} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
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m_game_ui->toggleHud();
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} else if (wasKeyDown(KeyType::MINIMAP)) {
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@ -862,6 +862,54 @@ void Hud::drawSelectionMesh()
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}
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}
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void Hud::toggleBlockBounds()
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{
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m_block_bounds_mode = static_cast<BlockBoundsMode>(m_block_bounds_mode + 1);
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if (m_block_bounds_mode >= BLOCK_BOUNDS_MAX) {
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m_block_bounds_mode = BLOCK_BOUNDS_OFF;
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}
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}
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void Hud::drawBlockBounds()
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{
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if (m_block_bounds_mode == BLOCK_BOUNDS_OFF) {
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return;
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}
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video::SMaterial old_material = driver->getMaterial2D();
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driver->setMaterial(m_selection_material);
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v3s16 pos = player->getStandingNodePos();
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v3s16 blockPos(
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floorf((float) pos.X / MAP_BLOCKSIZE),
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floorf((float) pos.Y / MAP_BLOCKSIZE),
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floorf((float) pos.Z / MAP_BLOCKSIZE)
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);
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v3f offset = intToFloat(client->getCamera()->getOffset(), BS);
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s8 radius = m_block_bounds_mode == BLOCK_BOUNDS_ALL ? 2 : 0;
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v3f halfNode = v3f(BS, BS, BS) / 2.0f;
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for (s8 x = -radius; x <= radius; x++)
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for (s8 y = -radius; y <= radius; y++)
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for (s8 z = -radius; z <= radius; z++) {
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v3s16 blockOffset(x, y, z);
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aabb3f box(
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intToFloat((blockPos + blockOffset) * MAP_BLOCKSIZE, BS) - offset - halfNode,
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intToFloat(((blockPos + blockOffset) * MAP_BLOCKSIZE) + (MAP_BLOCKSIZE - 1), BS) - offset + halfNode
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);
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driver->draw3DBox(box, video::SColor(255, 255, 0, 0));
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}
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driver->setMaterial(old_material);
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}
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void Hud::updateSelectionMesh(const v3s16 &camera_offset)
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{
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m_camera_offset = camera_offset;
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@ -59,6 +59,9 @@ public:
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Inventory *inventory);
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~Hud();
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void toggleBlockBounds();
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void drawBlockBounds();
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void drawHotbar(u16 playeritem);
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void resizeHotbar();
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void drawCrosshair();
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@ -125,6 +128,14 @@ private:
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scene::SMeshBuffer m_rotation_mesh_buffer;
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enum BlockBoundsMode
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{
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BLOCK_BOUNDS_OFF,
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BLOCK_BOUNDS_CURRENT,
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BLOCK_BOUNDS_ALL,
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BLOCK_BOUNDS_MAX
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} m_block_bounds_mode = BLOCK_BOUNDS_OFF;
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enum
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{
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HIGHLIGHT_BOX,
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@ -60,6 +60,7 @@ void KeyCache::populate()
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key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
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key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
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key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
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key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
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key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
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key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
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key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
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@ -59,6 +59,7 @@ public:
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DEC_VOLUME,
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CINEMATIC,
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SCREENSHOT,
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TOGGLE_BLOCK_BOUNDS,
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TOGGLE_HUD,
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TOGGLE_CHAT,
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TOGGLE_FOG,
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@ -76,6 +76,7 @@ void RenderingCore::draw3D()
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driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
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if (!show_hud)
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return;
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hud->drawBlockBounds();
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hud->drawSelectionMesh();
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if (draw_wield_tool)
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camera->drawWieldedTool();
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@ -97,6 +97,7 @@ void set_default_settings()
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settings->setDefault("keymap_increase_volume", "");
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settings->setDefault("keymap_decrease_volume", "");
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settings->setDefault("keymap_cinematic", "");
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settings->setDefault("keymap_toggle_block_bounds", "");
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settings->setDefault("keymap_toggle_hud", "KEY_F1");
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settings->setDefault("keymap_toggle_chat", "KEY_F2");
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settings->setDefault("keymap_toggle_fog", "KEY_F3");
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@ -70,6 +70,7 @@ enum
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GUI_ID_KEY_MINIMAP_BUTTON,
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GUI_ID_KEY_SCREENSHOT_BUTTON,
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GUI_ID_KEY_CHATLOG_BUTTON,
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GUI_ID_KEY_BLOCK_BOUNDS_BUTTON,
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GUI_ID_KEY_HUD_BUTTON,
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GUI_ID_KEY_FOG_BUTTON,
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GUI_ID_KEY_DEC_RANGE_BUTTON,
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@ -412,37 +413,38 @@ void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::st
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void GUIKeyChangeMenu::init_keys()
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{
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this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
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this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
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this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
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this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
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this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1");
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this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
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this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
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this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
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this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
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this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON,wgettext("Prev. item"), "keymap_hotbar_previous");
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this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"), "keymap_hotbar_next");
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this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
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this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
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this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
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this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
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this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
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this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
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this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
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this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
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this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON,wgettext("Dec. volume"), "keymap_decrease_volume");
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this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON,wgettext("Inc. volume"), "keymap_increase_volume");
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this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
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this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
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this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON,wgettext("Screenshot"), "keymap_screenshot");
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this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
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this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
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this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
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this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
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this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
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this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
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this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
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this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
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this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
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this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
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this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
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this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
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this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
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this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1");
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this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
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this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
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this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
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this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
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this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wgettext("Prev. item"), "keymap_hotbar_previous");
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this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wgettext("Next item"), "keymap_hotbar_next");
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this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
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this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
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this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
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this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
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this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
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this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
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this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
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this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
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this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wgettext("Dec. volume"), "keymap_decrease_volume");
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this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wgettext("Inc. volume"), "keymap_increase_volume");
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this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
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this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
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this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wgettext("Screenshot"), "keymap_screenshot");
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this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
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this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
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this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
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this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
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this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
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this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
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this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wgettext("Block bounds"), "keymap_toggle_block_bounds");
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this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
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this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
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this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
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}
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