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Improve ServerEnvironment::getRemovedActiveObjects() in many ways
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751ede516b
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178943b4b7
@ -2047,29 +2047,26 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
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if (my_radius <= 0)
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my_radius = radius;
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std::queue<std::pair<bool, u16>> removed_objects;
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std::queue<u16> added_objects;
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std::vector<std::pair<bool, u16>> removed_objects;
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std::vector<u16> added_objects;
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m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
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client->m_known_objects, removed_objects);
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m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
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client->m_known_objects, added_objects);
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int removed_count = removed_objects.size();
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int added_count = added_objects.size();
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if (removed_objects.empty() && added_objects.empty())
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return;
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char buf[4];
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std::string data;
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NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD,
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2 * removed_objects.size() + 32 * added_objects.size(), client->peer_id);
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// Handle removed objects
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// Removed objects
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pkt << static_cast<u16>(removed_objects.size());
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writeU16((u8*)buf, removed_objects.size());
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data.append(buf, 2);
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while (!removed_objects.empty()) {
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// Get object
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const auto [gone, id] = removed_objects.front();
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std::vector<u16> sounds_to_stop;
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for (auto &it : removed_objects) {
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const auto [gone, id] = it;
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ServerActiveObject *obj = m_env->getActiveObject(id);
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// Stop sounds if objects go out of range.
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@ -2077,61 +2074,45 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
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// We may not remove sounds if an entity was removed on the server.
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// See https://github.com/minetest/minetest/issues/14422.
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if (!gone) // just out of range for client, not gone on server?
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stopAttachedSounds(client->peer_id, id);
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sounds_to_stop.push_back(id);
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// Add to data buffer for sending
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writeU16((u8*)buf, id);
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data.append(buf, 2);
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pkt << id;
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// Remove from known objects
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client->m_known_objects.erase(id);
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if (obj && obj->m_known_by_count > 0)
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obj->m_known_by_count--;
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removed_objects.pop();
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}
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// Handle added objects
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writeU16((u8*)buf, added_objects.size());
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data.append(buf, 2);
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while (!added_objects.empty()) {
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// Get object
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u16 id = added_objects.front();
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ServerActiveObject *obj = m_env->getActiveObject(id);
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added_objects.pop();
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if (!sounds_to_stop.empty())
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stopAttachedSounds(client->peer_id, sounds_to_stop);
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// Added objects
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pkt << static_cast<u16>(added_objects.size());
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for (u16 id : added_objects) {
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ServerActiveObject *obj = m_env->getActiveObject(id);
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if (!obj) {
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warningstream << FUNCTION_NAME << ": NULL object id="
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warningstream << FUNCTION_NAME << ": found NULL object id="
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<< (int)id << std::endl;
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continue;
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}
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// Get object type
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u8 type = obj->getSendType();
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// Add to data buffer for sending
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writeU16((u8*)buf, id);
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data.append(buf, 2);
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writeU8((u8*)buf, type);
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data.append(buf, 1);
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data.append(serializeString32(
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obj->getClientInitializationData(client->net_proto_version)));
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pkt << id << type;
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pkt.putLongString(obj->getClientInitializationData(client->net_proto_version));
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// Add to known objects
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client->m_known_objects.insert(id);
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obj->m_known_by_count++;
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}
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NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);
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pkt.putRawString(data.c_str(), data.size());
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Send(&pkt);
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verbosestream << "Server::SendActiveObjectRemoveAdd: "
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<< removed_count << " removed, " << added_count << " added, "
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<< "packet size is " << pkt.getSize() << std::endl;
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verbosestream << "Server::SendActiveObjectRemoveAdd(): "
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<< removed_objects.size() << " removed, " << added_objects.size()
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<< " added, packet size is " << pkt.getSize() << std::endl;
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}
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void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas,
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@ -2288,13 +2269,14 @@ void Server::fadeSound(s32 handle, float step, float gain)
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m_playing_sounds.erase(it);
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}
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void Server::stopAttachedSounds(session_t peer_id, u16 object_id)
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void Server::stopAttachedSounds(session_t peer_id,
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const std::vector<u16> &object_ids)
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{
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assert(peer_id != PEER_ID_INEXISTENT);
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assert(object_id);
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assert(!object_ids.empty());
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auto cb = [&] (const s32 id, ServerPlayingSound &sound) -> bool {
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if (sound.object != object_id)
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if (!CONTAINS(object_ids, sound.object))
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return false;
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auto clients_it = sound.clients.find(peer_id);
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@ -239,8 +239,9 @@ public:
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s32 playSound(ServerPlayingSound ¶ms, bool ephemeral=false);
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void stopSound(s32 handle);
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void fadeSound(s32 handle, float step, float gain);
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// Stop all sounds attached to an object for a certain client
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void stopAttachedSounds(session_t peer_id, u16 object_id);
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// Stop all sounds attached to given objects, for a certain client
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void stopAttachedSounds(session_t peer_id,
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const std::vector<u16> &object_ids);
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// Envlock
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std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
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@ -153,9 +153,9 @@ void ActiveObjectMgr::getObjectsInArea(const aabb3f &box,
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}
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}
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void ActiveObjectMgr::getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
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f32 player_radius, std::set<u16> ¤t_objects,
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std::queue<u16> &added_objects)
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void ActiveObjectMgr::getAddedActiveObjectsAroundPos(v3f player_pos, f32 radius,
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f32 player_radius, const std::set<u16> ¤t_objects,
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std::vector<u16> &added_objects)
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{
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/*
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Go through the object list,
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@ -188,7 +188,7 @@ void ActiveObjectMgr::getAddedActiveObjectsAroundPos(const v3f &player_pos, f32
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if (n != current_objects.end())
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continue;
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// Add to added_objects
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added_objects.push(id);
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added_objects.push_back(id);
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}
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}
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@ -45,8 +45,8 @@ public:
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std::vector<ServerActiveObject *> &result,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb);
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void getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
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f32 player_radius, std::set<u16> ¤t_objects,
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std::queue<u16> &added_objects);
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void getAddedActiveObjectsAroundPos(v3f player_pos, f32 radius,
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f32 player_radius, const std::set<u16> ¤t_objects,
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std::vector<u16> &added_objects);
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};
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} // namespace server
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@ -1727,8 +1727,8 @@ u16 ServerEnvironment::addActiveObject(std::unique_ptr<ServerActiveObject> objec
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*/
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void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
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s16 player_radius,
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std::set<u16> ¤t_objects,
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std::queue<u16> &added_objects)
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const std::set<u16> ¤t_objects,
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std::vector<u16> &added_objects)
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{
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f32 radius_f = radius * BS;
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f32 player_radius_f = player_radius * BS;
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@ -1746,8 +1746,8 @@ void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
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*/
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void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
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s16 player_radius,
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std::set<u16> ¤t_objects,
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std::queue<std::pair<bool /* gone? */, u16>> &removed_objects)
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const std::set<u16> ¤t_objects,
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std::vector<std::pair<bool /* gone? */, u16>> &removed_objects)
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{
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f32 radius_f = radius * BS;
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f32 player_radius_f = player_radius * BS;
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@ -1765,15 +1765,15 @@ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius
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for (u16 id : current_objects) {
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ServerActiveObject *object = getActiveObject(id);
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if (object == NULL) {
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infostream << "ServerEnvironment::getRemovedActiveObjects():"
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<< " object in current_objects is NULL" << std::endl;
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removed_objects.emplace(true, id);
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if (!object) {
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warningstream << FUNCTION_NAME << ": found NULL object id="
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<< (int)id << std::endl;
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removed_objects.emplace_back(true, id);
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continue;
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}
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if (object->isGone()) {
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removed_objects.emplace(true, id);
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removed_objects.emplace_back(true, id);
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continue;
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}
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@ -1785,7 +1785,7 @@ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius
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continue;
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// Object is no longer visible
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removed_objects.emplace(false, id);
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removed_objects.emplace_back(false, id);
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}
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}
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@ -286,8 +286,8 @@ public:
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*/
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void getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
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s16 player_radius,
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std::set<u16> ¤t_objects,
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std::queue<u16> &added_objects);
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const std::set<u16> ¤t_objects,
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std::vector<u16> &added_objects);
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/*
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Find out what new objects have been removed from
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@ -295,8 +295,8 @@ public:
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*/
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void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
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s16 player_radius,
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std::set<u16> ¤t_objects,
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std::queue<std::pair<bool /* gone? */, u16>> &removed_objects);
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const std::set<u16> ¤t_objects,
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std::vector<std::pair<bool /* gone? */, u16>> &removed_objects);
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/*
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Get the next message emitted by some active object.
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@ -173,12 +173,12 @@ void TestServerActiveObjectMgr::testGetAddedActiveObjectsAroundPos()
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saomgr.registerObject(std::make_unique<MockServerActiveObject>(nullptr, p));
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}
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std::queue<u16> result;
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std::vector<u16> result;
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std::set<u16> cur_objects;
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saomgr.getAddedActiveObjectsAroundPos(v3f(), 100, 50, cur_objects, result);
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UASSERTCMP(int, ==, result.size(), 1);
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result = std::queue<u16>();
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result.clear();
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cur_objects.clear();
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saomgr.getAddedActiveObjectsAroundPos(v3f(), 740, 50, cur_objects, result);
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UASSERTCMP(int, ==, result.size(), 2);
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