mirror of
https://github.com/minetest/minetest.git
synced 2024-08-18 20:44:16 +02:00
Fix bug when craft input isn't replaced
This commit is contained in:
parent
0b76e85a71
commit
17ba584fe2
@ -2077,6 +2077,8 @@ and `minetest.auth_reload` call the authetification handler.
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`{ stack1, stack2, stack3, stack4, stack 5, stack 6, stack 7, stack 8, stack 9 }`
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* `output.item` = `ItemStack`, if unsuccessful: empty `ItemStack`
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* `output.time` = a number, if unsuccessful: `0`
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* `output.replacements` = list of `ItemStack`s that couldn't be placed in
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`decremented_input.items`
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* `decremented_input` = like `input`
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* `minetest.get_craft_recipe(output)`: returns input
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* returns last registered recipe for output item (node)
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@ -199,6 +199,7 @@ static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
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// Example: if replacements contains the pair ("bucket:bucket_water", "bucket:bucket_empty"),
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// a water bucket will not be removed but replaced by an empty bucket.
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static void craftDecrementOrReplaceInput(CraftInput &input,
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std::vector<ItemStack> &output_replacements,
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const CraftReplacements &replacements,
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IGameDef *gamedef)
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{
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@ -213,26 +214,30 @@ static void craftDecrementOrReplaceInput(CraftInput &input,
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for (std::vector<ItemStack>::iterator
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it = input.items.begin();
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it != input.items.end(); it++) {
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if (it->count == 1) {
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// Find an appropriate replacement
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bool found_replacement = false;
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for (std::vector<std::pair<std::string, std::string> >::iterator
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j = pairs.begin();
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j != pairs.end(); j++) {
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if (it->name == craftGetItemName(j->first, gamedef)) {
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// Find an appropriate replacement
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bool found_replacement = false;
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for (std::vector<std::pair<std::string, std::string> >::iterator
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j = pairs.begin();
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j != pairs.end(); j++) {
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if (it->name == craftGetItemName(j->first, gamedef)) {
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if (it->count == 1) {
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it->deSerialize(j->second, gamedef->idef());
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found_replacement = true;
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pairs.erase(j);
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break;
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} else {
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ItemStack rep;
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rep.deSerialize(j->second, gamedef->idef());
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it->remove(1);
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found_replacement = true;
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output_replacements.push_back(rep);
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break;
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}
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}
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// No replacement was found, simply decrement count to zero
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if (!found_replacement)
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it->remove(1);
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} else if (it->count >= 2) {
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// Ignore replacements for items with count >= 2
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it->remove(1);
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}
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// No replacement was found, simply decrement count to zero
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if (!found_replacement)
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it->remove(1);
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}
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}
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@ -408,9 +413,10 @@ CraftInput CraftDefinitionShaped::getInput(const CraftOutput &output, IGameDef *
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return CraftInput(CRAFT_METHOD_NORMAL,width,craftGetItems(recipe,gamedef));
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}
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void CraftDefinitionShaped::decrementInput(CraftInput &input, IGameDef *gamedef) const
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void CraftDefinitionShaped::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
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IGameDef *gamedef) const
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{
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craftDecrementOrReplaceInput(input, replacements, gamedef);
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craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
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}
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CraftHashType CraftDefinitionShaped::getHashType() const
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@ -529,9 +535,10 @@ CraftInput CraftDefinitionShapeless::getInput(const CraftOutput &output, IGameDe
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return CraftInput(CRAFT_METHOD_NORMAL, 0, craftGetItems(recipe, gamedef));
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}
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void CraftDefinitionShapeless::decrementInput(CraftInput &input, IGameDef *gamedef) const
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void CraftDefinitionShapeless::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
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IGameDef *gamedef) const
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{
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craftDecrementOrReplaceInput(input, replacements, gamedef);
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craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
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}
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CraftHashType CraftDefinitionShapeless::getHashType() const
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@ -661,7 +668,8 @@ CraftInput CraftDefinitionToolRepair::getInput(const CraftOutput &output, IGameD
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return CraftInput(CRAFT_METHOD_COOKING, additional_wear, stack);
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}
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void CraftDefinitionToolRepair::decrementInput(CraftInput &input, IGameDef *gamedef) const
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void CraftDefinitionToolRepair::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
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IGameDef *gamedef) const
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{
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craftDecrementInput(input, gamedef);
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}
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@ -720,9 +728,10 @@ CraftInput CraftDefinitionCooking::getInput(const CraftOutput &output, IGameDef
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return CraftInput(CRAFT_METHOD_COOKING,cooktime,craftGetItems(rec,gamedef));
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}
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void CraftDefinitionCooking::decrementInput(CraftInput &input, IGameDef *gamedef) const
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void CraftDefinitionCooking::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
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IGameDef *gamedef) const
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{
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craftDecrementOrReplaceInput(input, replacements, gamedef);
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craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
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}
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CraftHashType CraftDefinitionCooking::getHashType() const
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@ -811,9 +820,10 @@ CraftInput CraftDefinitionFuel::getInput(const CraftOutput &output, IGameDef *ga
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return CraftInput(CRAFT_METHOD_COOKING,(int)burntime,craftGetItems(rec,gamedef));
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}
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void CraftDefinitionFuel::decrementInput(CraftInput &input, IGameDef *gamedef) const
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void CraftDefinitionFuel::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
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IGameDef *gamedef) const
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{
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craftDecrementOrReplaceInput(input, replacements, gamedef);
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craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
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}
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CraftHashType CraftDefinitionFuel::getHashType() const
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@ -871,7 +881,8 @@ public:
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}
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virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
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bool decrementInput, IGameDef *gamedef) const
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std::vector<ItemStack> &output_replacement, bool decrementInput,
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IGameDef *gamedef) const
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{
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output.item = "";
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output.time = 0;
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@ -922,7 +933,7 @@ public:
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// Get output, then decrement input (if requested)
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output = def->getOutput(input, gamedef);
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if (decrementInput)
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def->decrementInput(input, gamedef);
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def->decrementInput(input, output_replacement, gamedef);
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/*errorstream << "Check RETURNS TRUE" << std::endl;*/
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return true;
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}
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@ -150,7 +150,8 @@ public:
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// the inverse of the above
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virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const=0;
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// Decreases count of every input item
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virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const=0;
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virtual void decrementInput(CraftInput &input,
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std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const=0;
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virtual CraftHashType getHashType() const = 0;
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virtual u64 getHash(CraftHashType type) const = 0;
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@ -187,7 +188,8 @@ public:
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virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
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virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
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virtual void decrementInput(CraftInput &input,
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std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
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virtual CraftHashType getHashType() const;
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virtual u64 getHash(CraftHashType type) const;
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@ -235,7 +237,8 @@ public:
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virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
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virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
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virtual void decrementInput(CraftInput &input,
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std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
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virtual CraftHashType getHashType() const;
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virtual u64 getHash(CraftHashType type) const;
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@ -278,7 +281,8 @@ public:
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virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
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virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
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virtual void decrementInput(CraftInput &input,
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std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
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virtual CraftHashType getHashType() const { return CRAFT_HASH_TYPE_COUNT; }
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virtual u64 getHash(CraftHashType type) const { return 2; }
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@ -320,7 +324,8 @@ public:
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virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
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virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
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virtual void decrementInput(CraftInput &input,
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std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
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virtual CraftHashType getHashType() const;
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virtual u64 getHash(CraftHashType type) const;
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@ -365,7 +370,8 @@ public:
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virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
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virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
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virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
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virtual void decrementInput(CraftInput &input,
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std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
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virtual CraftHashType getHashType() const;
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virtual u64 getHash(CraftHashType type) const;
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@ -398,6 +404,7 @@ public:
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// The main crafting function
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virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
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std::vector<ItemStack> &output_replacements,
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bool decrementInput, IGameDef *gamedef) const=0;
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virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
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IGameDef *gamedef, unsigned limit=0) const=0;
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@ -414,6 +421,7 @@ public:
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// The main crafting function
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virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
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std::vector<ItemStack> &output_replacements,
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bool decrementInput, IGameDef *gamedef) const=0;
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virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
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IGameDef *gamedef, unsigned limit=0) const=0;
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@ -691,72 +691,112 @@ ICraftAction::ICraftAction(std::istream &is)
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craft_inv.deSerialize(ts);
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}
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void ICraftAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef)
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void ICraftAction::apply(InventoryManager *mgr,
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ServerActiveObject *player, IGameDef *gamedef)
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{
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Inventory *inv_craft = mgr->getInventory(craft_inv);
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if(!inv_craft){
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infostream<<"ICraftAction::apply(): FAIL: inventory not found: "
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<<"craft_inv=\""<<craft_inv.dump()<<"\""<<std::endl;
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if (!inv_craft) {
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infostream << "ICraftAction::apply(): FAIL: inventory not found: "
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<< "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
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return;
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}
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InventoryList *list_craft = inv_craft->getList("craft");
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InventoryList *list_craftresult = inv_craft->getList("craftresult");
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InventoryList *list_main = inv_craft->getList("main");
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/*
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If a list doesn't exist or the source item doesn't exist
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*/
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if(!list_craft){
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infostream<<"ICraftAction::apply(): FAIL: craft list not found: "
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<<"craft_inv=\""<<craft_inv.dump()<<"\""<<std::endl;
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if (!list_craft) {
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infostream << "ICraftAction::apply(): FAIL: craft list not found: "
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<< "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
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return;
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}
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if(!list_craftresult){
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infostream<<"ICraftAction::apply(): FAIL: craftresult list not found: "
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<<"craft_inv=\""<<craft_inv.dump()<<"\""<<std::endl;
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if (!list_craftresult) {
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infostream << "ICraftAction::apply(): FAIL: craftresult list not found: "
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<< "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
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return;
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}
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if(list_craftresult->getSize() < 1){
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infostream<<"ICraftAction::apply(): FAIL: craftresult list too short: "
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<<"craft_inv=\""<<craft_inv.dump()<<"\""<<std::endl;
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if (list_craftresult->getSize() < 1) {
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infostream << "ICraftAction::apply(): FAIL: craftresult list too short: "
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<< "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
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return;
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}
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ItemStack crafted;
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ItemStack craftresultitem;
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int count_remaining = count;
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getCraftingResult(inv_craft, crafted, false, gamedef);
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std::vector<ItemStack> output_replacements;
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getCraftingResult(inv_craft, crafted, output_replacements, false, gamedef);
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PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
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bool found = !crafted.empty();
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while(found && list_craftresult->itemFits(0, crafted))
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{
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while (found && list_craftresult->itemFits(0, crafted)) {
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InventoryList saved_craft_list = *list_craft;
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std::vector<ItemStack> temp;
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// Decrement input and add crafting output
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getCraftingResult(inv_craft, crafted, true, gamedef);
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getCraftingResult(inv_craft, crafted, temp, true, gamedef);
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PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv);
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list_craftresult->addItem(0, crafted);
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mgr->setInventoryModified(craft_inv);
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actionstream<<player->getDescription()
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<<" crafts "
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<<crafted.getItemString()
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<<std::endl;
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// Add the new replacements to the list
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IItemDefManager *itemdef = gamedef->getItemDefManager();
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for (std::vector<ItemStack>::iterator it = temp.begin();
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it != temp.end(); it++) {
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for (std::vector<ItemStack>::iterator jt = output_replacements.begin();
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jt != output_replacements.end(); jt++) {
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if (it->name == jt->name) {
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*it = jt->addItem(*it, itemdef);
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if (it->empty())
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continue;
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}
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}
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output_replacements.push_back(*it);
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}
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actionstream << player->getDescription()
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<< " crafts "
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<< crafted.getItemString()
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<< std::endl;
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// Decrement counter
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if(count_remaining == 1)
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if (count_remaining == 1)
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break;
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else if(count_remaining > 1)
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else if (count_remaining > 1)
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count_remaining--;
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// Get next crafting result
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found = getCraftingResult(inv_craft, crafted, false, gamedef);
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found = getCraftingResult(inv_craft, crafted, temp, false, gamedef);
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PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
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found = !crafted.empty();
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}
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// Put the replacements in the inventory or drop them on the floor, if
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// the invenotry is full
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for (std::vector<ItemStack>::iterator it = output_replacements.begin();
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it != output_replacements.end(); it++) {
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if (list_main)
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*it = list_main->addItem(*it);
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if (it->empty())
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continue;
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u16 count = it->count;
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do {
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PLAYER_TO_SA(player)->item_OnDrop(*it, player,
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player->getBasePosition() + v3f(0,1,0));
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if (count >= it->count) {
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errorstream << "Couldn't drop replacement stack " <<
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it->getItemString() << " because drop loop didn't "
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"decrease count." << std::endl;
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break;
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}
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} while (!it->empty());
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}
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infostream<<"ICraftAction::apply(): crafted "
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<<" craft_inv=\""<<craft_inv.dump()<<"\""
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<<std::endl;
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@ -771,6 +811,7 @@ void ICraftAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
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// Crafting helper
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bool getCraftingResult(Inventory *inv, ItemStack& result,
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std::vector<ItemStack> &output_replacements,
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bool decrementInput, IGameDef *gamedef)
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{
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DSTACK(__FUNCTION_NAME);
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@ -792,7 +833,7 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
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// Find out what is crafted and add it to result item slot
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CraftOutput co;
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bool found = gamedef->getCraftDefManager()->getCraftResult(
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ci, co, decrementInput, gamedef);
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ci, co, output_replacements, decrementInput, gamedef);
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if(found)
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result.deSerialize(co.item, gamedef->getItemDefManager());
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@ -242,6 +242,7 @@ struct ICraftAction : public InventoryAction
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// Crafting helper
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bool getCraftingResult(Inventory *inv, ItemStack& result,
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std::vector<ItemStack> &output_replacements,
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bool decrementInput, IGameDef *gamedef);
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#endif
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@ -303,18 +303,23 @@ int ModApiCraft::l_get_craft_result(lua_State *L)
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ICraftDefManager *cdef = gdef->cdef();
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CraftInput input(method, width, items);
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CraftOutput output;
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bool got = cdef->getCraftResult(input, output, true, gdef);
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std::vector<ItemStack> output_replacements;
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bool got = cdef->getCraftResult(input, output, output_replacements, true, gdef);
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lua_newtable(L); // output table
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if(got){
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if (got) {
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ItemStack item;
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item.deSerialize(output.item, gdef->idef());
|
||||
LuaItemStack::create(L, item);
|
||||
lua_setfield(L, -2, "item");
|
||||
setintfield(L, -1, "time", output.time);
|
||||
push_items(L, output_replacements);
|
||||
lua_setfield(L, -2, "replacements");
|
||||
} else {
|
||||
LuaItemStack::create(L, ItemStack());
|
||||
lua_setfield(L, -2, "item");
|
||||
setintfield(L, -1, "time", 0);
|
||||
lua_newtable(L);
|
||||
lua_setfield(L, -2, "replacements");
|
||||
}
|
||||
lua_newtable(L); // decremented input table
|
||||
lua_pushstring(L, method_s.c_str());
|
||||
|
@ -2698,7 +2698,8 @@ void Server::UpdateCrafting(Player* player)
|
||||
ItemStack preview;
|
||||
InventoryLocation loc;
|
||||
loc.setPlayer(player->getName());
|
||||
getCraftingResult(&player->inventory, preview, false, this);
|
||||
std::vector<ItemStack> output_replacements;
|
||||
getCraftingResult(&player->inventory, preview, output_replacements, false, this);
|
||||
m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
|
||||
|
||||
// Put the new preview in
|
||||
|
Loading…
Reference in New Issue
Block a user