Update texture_min_size description

This commit is contained in:
sfan5 2024-12-30 20:37:16 +01:00
parent 8c52d5f2dd
commit 1a6ae148b7

@ -406,6 +406,7 @@ bilinear_filter (Bilinear filtering) bool false
trilinear_filter (Trilinear filtering) bool false
# Use anisotropic filtering when looking at textures from an angle.
# This provides a significant improvement when used together with mipmapping.
anisotropic_filter (Anisotropic filtering) bool false
# Select the antialiasing method to apply.
@ -1881,12 +1882,11 @@ world_aligned_mode (World-aligned textures mode) enum enable disable,enable,forc
# Warning: This option is EXPERIMENTAL!
autoscale_mode (Autoscaling mode) enum disable disable,enable,force
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
# memory. Powers of 2 are recommended. This setting is ONLY applied if
# bilinear/trilinear/anisotropic filtering is enabled.
# When using bilinear/trilinear filtering, low-resolution textures
# can be blurred, so this option automatically upscales them to preserve
# crisp pixels. This defines the minimum texture size for the upscaled textures;
# higher values look sharper, but require more memory.
# This setting is ONLY applied if any of the mentioned filters are enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
texture_min_size (Base texture size) int 64 1 32768