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Rename moveresult speed to velocity
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@ -6632,8 +6632,8 @@ Collision info passed to `on_step`:
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type = string, -- "node" or "object",
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axis = string, -- "x", "y" or "z"
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node_pos = vector, -- if type is "node"
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old_speed = vector,
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new_speed = vector,
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old_velocity = vector,
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new_velocity = vector,
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},
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...
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}
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@ -2046,10 +2046,10 @@ void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
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}
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push_v3f(L, c.old_speed / BS);
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lua_setfield(L, -2, "old_speed");
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lua_setfield(L, -2, "old_velocity");
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push_v3f(L, c.new_speed / BS);
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lua_setfield(L, -2, "new_speed");
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lua_setfield(L, -2, "new_velocity");
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lua_rawseti(L, -2, i++);
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}
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