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Avoid unnecessary copies during media/mesh loading
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@ -663,12 +663,15 @@ bool Client::loadMedia(const std::string &data, const std::string &filename,
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io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
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io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
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video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
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video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
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#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
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io::IReadFile *rfile = irrfs->createMemoryReadFile(
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data.c_str(), data.size(), "_tempreadfile");
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#else
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// Silly irrlicht's const-incorrectness
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// Silly irrlicht's const-incorrectness
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Buffer<char> data_rw(data.c_str(), data.size());
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Buffer<char> data_rw(data.c_str(), data.size());
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// Create an irrlicht memory file
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io::IReadFile *rfile = irrfs->createMemoryReadFile(
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io::IReadFile *rfile = irrfs->createMemoryReadFile(
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*data_rw, data_rw.getSize(), "_tempreadfile");
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*data_rw, data_rw.getSize(), "_tempreadfile");
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#endif
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FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
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FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
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@ -1914,9 +1917,14 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
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// Create the mesh, remove it from cache and return it
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// Create the mesh, remove it from cache and return it
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// This allows unique vertex colors and other properties for each instance
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// This allows unique vertex colors and other properties for each instance
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#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
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io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
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data.c_str(), data.size(), filename.c_str());
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#else
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Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
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Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
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io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
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io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
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*data_rw, data_rw.getSize(), filename.c_str());
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*data_rw, data_rw.getSize(), filename.c_str());
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#endif
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FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
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FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
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scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
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scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
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