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Handle mesh load failure without crashing
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@ -1921,6 +1921,8 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
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scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
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rfile->drop();
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if (!mesh)
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return nullptr;
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mesh->grab();
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if (!cache)
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RenderingEngine::get_mesh_cache()->removeMesh(mesh);
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