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Lua_api.txt: Split long lines part 3
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doc/lua_api.txt
214
doc/lua_api.txt
@ -2854,19 +2854,20 @@ handler.
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* Set node on all positions set in the first argument.
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* e.g. `minetest.bulk_set_node({{x=0, y=1, z=1}, {x=1, y=2, z=2}}, {name="default:stone"})`
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* For node specification or position syntax see `minetest.set_node` call
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* Faster than set_node due to single call, but still considerably slower than
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Voxel Manipulators (LVM) for large numbers of nodes.
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Unlike LVMs, this will call node callbacks. It also allows setting nodes in spread out
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positions which would cause LVMs to waste memory.
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For setting a cube, this is 1.3x faster than set_node whereas LVM is 20x faster.
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* Faster than set_node due to single call, but still considerably slower
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than Lua Voxel Manipulators (LVM) for large numbers of nodes.
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Unlike LVMs, this will call node callbacks. It also allows setting nodes
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in spread out positions which would cause LVMs to waste memory.
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For setting a cube, this is 1.3x faster than set_node whereas LVM is 20
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times faster.
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* `minetest.swap_node(pos, node)`
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* Set node at position, but don't remove metadata
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* `minetest.remove_node(pos)`
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* By default it does the same as `minetest.set_node(pos, {name="air"})`
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* `minetest.get_node(pos)`
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* Returns the node at the given position as table in the format
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`{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}`
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for unloaded areas.
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`{name="node_name", param1=0, param2=0}`,
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returns `{name="ignore", param1=0, param2=0}` for unloaded areas.
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* `minetest.get_node_or_nil(pos)`
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* Same as `get_node` but returns `nil` for unloaded areas.
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* `minetest.get_node_light(pos, timeofday)`
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@ -2888,36 +2889,45 @@ handler.
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* Returns `true` if successful, `false` on failure
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* `minetest.find_nodes_with_meta(pos1, pos2)`
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* Get a table of positions of nodes that have metadata within a region {pos1, pos2}
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* Get a table of positions of nodes that have metadata within a region
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{pos1, pos2}.
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* `minetest.get_meta(pos)`
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* Get a `NodeMetaRef` at that position
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* `minetest.get_node_timer(pos)`
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* Get `NodeTimerRef`
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* `minetest.add_entity(pos, name, [staticdata])`: Spawn Lua-defined entity at position
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* `minetest.add_entity(pos, name, [staticdata])`: Spawn Lua-defined entity at
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position.
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* Returns `ObjectRef`, or `nil` if failed
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* `minetest.add_item(pos, item)`: Spawn item
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* Returns `ObjectRef`, or `nil` if failed
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* `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player
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* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of ObjectRefs
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* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of
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ObjectRefs.
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* `radius`: using an euclidean metric
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* `minetest.set_timeofday(val)`
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* `val` is between `0` and `1`; `0` for midnight, `0.5` for midday
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* `minetest.get_timeofday()`
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* `minetest.get_gametime()`: returns the time, in seconds, since the world was created
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* `minetest.get_day_count()`: returns number days elapsed since world was created,
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* accounting for time changes.
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* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns pos or `nil`
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* `minetest.get_gametime()`: returns the time, in seconds, since the world was
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created.
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* `minetest.get_day_count()`: returns number days elapsed since world was
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created.
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* accounts for time changes.
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* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns
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pos or `nil`.
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* `radius`: using a maximum metric
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* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
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* `search_center` is an optional boolean (default: `false`)
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If true `pos` is also checked for the nodes
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* `minetest.find_nodes_in_area(pos1, pos2, nodenames)`: returns a list of positions
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* `minetest.find_nodes_in_area(pos1, pos2, nodenames)`: returns a list of
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positions.
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* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
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* First return value: Table with all node positions
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* Second return value: Table with the count of each node with the node name as index
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* Second return value: Table with the count of each node with the node name
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as index.
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* Area volume is limited to 4,096,000 nodes
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* `minetest.find_nodes_in_area_under_air(pos1, pos2, nodenames)`: returns a list of positions
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* `minetest.find_nodes_in_area_under_air(pos1, pos2, nodenames)`: returns a
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list of positions.
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* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
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* Return value: Table with all node positions with a node air above
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* Area volume is limited to 4,096,000 nodes
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@ -2991,7 +3001,8 @@ handler.
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* `minetest.get_mapgen_setting(name)`
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* Gets the *active* mapgen setting (or nil if none exists) in string
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format with the following order of precedence:
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1) Settings loaded from map_meta.txt or overrides set during mod execution
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1) Settings loaded from map_meta.txt or overrides set during mod
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execution.
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2) Settings set by mods without a metafile override
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3) Settings explicitly set in the user config file, minetest.conf
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4) Settings set as the user config default
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@ -3026,25 +3037,31 @@ handler.
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* `minetest.clear_objects([options])`
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* Clear all objects in the environment
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* Takes an optional table as an argument with the field `mode`.
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* mode = `"full"`: Load and go through every mapblock, clearing objects (default).
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* mode = `"quick"`: Clear objects immediately in loaded mapblocks;
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clear objects in unloaded mapblocks only when the mapblocks are next activated.
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* mode = `"full"` : Load and go through every mapblock, clearing
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objects (default).
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* mode = `"quick"`: Clear objects immediately in loaded mapblocks,
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clear objects in unloaded mapblocks only when the
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mapblocks are next activated.
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* `minetest.emerge_area(pos1, pos2, [callback], [param])`
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* Queue all blocks in the area from `pos1` to `pos2`, inclusive, to be asynchronously
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fetched from memory, loaded from disk, or if inexistent, generates them.
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* If `callback` is a valid Lua function, this will be called for each block emerged.
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* Queue all blocks in the area from `pos1` to `pos2`, inclusive, to be
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asynchronously fetched from memory, loaded from disk, or if inexistent,
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generates them.
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* If `callback` is a valid Lua function, this will be called for each block
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emerged.
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* The function signature of callback is:
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* `function EmergeAreaCallback(blockpos, action, calls_remaining, param)`
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* `blockpos` is the *block* coordinates of the block that had been emerged
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* `blockpos` is the *block* coordinates of the block that had been
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emerged.
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* `action` could be one of the following constant values:
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* `minetest.EMERGE_CANCELLED`
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* `minetest.EMERGE_ERRORED`
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* `minetest.EMERGE_FROM_MEMORY`
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* `minetest.EMERGE_FROM_DISK`
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* `minetest.EMERGE_GENERATED`
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* `calls_remaining` is the number of callbacks to be expected after this one
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* `param` is the user-defined parameter passed to emerge_area (or nil if the
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parameter was absent)
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* `calls_remaining` is the number of callbacks to be expected after
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this one.
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* `param` is the user-defined parameter passed to emerge_area (or
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nil if the parameter was absent).
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* `minetest.delete_area(pos1, pos2)`
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* delete all mapblocks in the area from pos1 to pos2, inclusive
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* `minetest.line_of_sight(pos1, pos2)`: returns `boolean, pos`
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@ -3061,10 +3078,12 @@ handler.
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* `liquids' : if false, liquid nodes won't be returned. Default is `false`.
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* `minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)`
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* returns table containing path
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* returns a table of 3D points representing a path from `pos1` to `pos2` or `nil`
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* returns a table of 3D points representing a path from `pos1` to `pos2` or
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`nil`.
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* `pos1`: start position
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* `pos2`: end position
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* `searchdistance`: number of blocks to search in each direction using a maximum metric
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* `searchdistance`: number of blocks to search in each direction using a
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maximum metric.
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* `max_jump`: maximum height difference to consider walkable
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* `max_drop`: maximum height difference to consider droppable
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* `algorithm`: One of `"A*_noprefetch"` (default), `"A*"`, `"Dijkstra"`
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@ -3109,22 +3128,23 @@ handler.
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* spread these updates to neighbours and can cause a cascade
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of nodes to fall.
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* `minetest.get_spawn_level(x, z)`
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* Returns a player spawn y co-ordinate for the provided (x, z) co-ordinates,
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or `nil` for an unsuitable spawn point.
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* Returns a player spawn y co-ordinate for the provided (x, z)
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co-ordinates, or `nil` for an unsuitable spawn point.
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* For most mapgens a 'suitable spawn point' is one with y between
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`water_level` and `water_level + 16`, and in mgv7 well away from rivers,
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so `nil` will be returned for many (x, z) co-ordinates.
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* The spawn level returned is for a player spawn in unmodified terrain.
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* The spawn level is intentionally above terrain level to cope with full-node
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biome 'dust' nodes.
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* The spawn level is intentionally above terrain level to cope with
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full-node biome 'dust' nodes.
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### Mod channels
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You can find mod channels communication scheme in `docs/mod_channels.png`.
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* `minetest.mod_channel_join(channel_name)`
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* Server joins channel `channel_name`, and creates it if necessary. You
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should listen from incoming messages with `minetest.register_on_modchannel_message`
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call to receive incoming messages
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should listen from incoming messages with
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`minetest.register_on_modchannel_message` call to receive incoming
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messages.
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### Inventory
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`minetest.get_inventory(location)`: returns an `InvRef`
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@ -3133,14 +3153,17 @@ You can find mod channels communication scheme in `docs/mod_channels.png`.
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* `{type="player", name="celeron55"}`
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* `{type="node", pos={x=, y=, z=}}`
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* `{type="detached", name="creative"}`
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* `minetest.create_detached_inventory(name, callbacks, [player_name])`: returns an `InvRef`
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* `minetest.create_detached_inventory(name, callbacks, [player_name])`: returns
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an `InvRef`.
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* callbacks: See "Detached inventory callbacks"
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* `player_name`: Make detached inventory available to one player exclusively,
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by default they will be sent to every player (even if not used).
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Note that this parameter is mostly just a workaround and will be removed in future releases.
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* `player_name`: Make detached inventory available to one player
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exclusively, by default they will be sent to every player (even if not
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used).
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Note that this parameter is mostly just a workaround and will be removed
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in future releases.
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* Creates a detached inventory. If it already exists, it is cleared.
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* `minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)`:
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returns left over ItemStack
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returns left over ItemStack.
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* See `minetest.item_eat` and `minetest.register_on_item_eat`
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### Formspec
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@ -3151,13 +3174,16 @@ You can find mod channels communication scheme in `docs/mod_channels.png`.
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* `formspec`: formspec to display
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* `minetest.close_formspec(playername, formname)`
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* `playername`: name of player to close formspec
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* `formname`: has to exactly match the one given in `show_formspec`, or the formspec will
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not close.
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* calling `show_formspec(playername, formname, "")` is equal to this expression
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* `formname`: has to exactly match the one given in `show_formspec`, or the
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formspec will not close.
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* calling `show_formspec(playername, formname, "")` is equal to this
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expression.
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* to close a formspec regardless of the formname, call
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`minetest.close_formspec(playername, "")`. **USE THIS ONLY WHEN ABSOLUTELY NECESSARY!**
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`minetest.close_formspec(playername, "")`.
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**USE THIS ONLY WHEN ABSOLUTELY NECESSARY!**
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* `minetest.formspec_escape(string)`: returns a string
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* escapes the characters "[", "]", "\", "," and ";", which can not be used in formspecs
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* escapes the characters "[", "]", "\", "," and ";", which can not be used
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in formspecs.
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* `minetest.explode_table_event(string)`: returns a table
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* returns e.g. `{type="CHG", row=1, column=2}`
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* `type` is one of:
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@ -3183,26 +3209,31 @@ You can find mod channels communication scheme in `docs/mod_channels.png`.
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* `minetest.get_pointed_thing_position(pointed_thing, above)`
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* Get position of a `pointed_thing` (that you can get from somewhere)
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* `minetest.dir_to_facedir(dir, is6d)`
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* Convert a vector to a facedir value, used in `param2` for `paramtype2="facedir"`;
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* passing something non-`nil`/`false` for the optional second parameter causes it to
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take the y component into account
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* Convert a vector to a facedir value, used in `param2` for
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`paramtype2="facedir"`.
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* passing something non-`nil`/`false` for the optional second parameter
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causes it to take the y component into account.
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* `minetest.facedir_to_dir(facedir)`
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* Convert a facedir back into a vector aimed directly out the "back" of a node
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* Convert a facedir back into a vector aimed directly out the "back" of a
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node.
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* `minetest.dir_to_wallmounted(dir)`
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* Convert a vector to a wallmounted value, used for `paramtype2="wallmounted"`
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* Convert a vector to a wallmounted value, used for
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`paramtype2="wallmounted"`.
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* `minetest.wallmounted_to_dir(wallmounted)`
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* Convert a wallmounted value back into a vector aimed directly out the "back" of a node
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* Convert a wallmounted value back into a vector aimed directly out the
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"back" of a node.
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* `minetest.dir_to_yaw(dir)`
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* Convert a vector into a yaw (angle)
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* `minetest.yaw_to_dir(yaw)`
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* Convert yaw (angle) to a vector
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* `minetest.is_colored_paramtype(ptype)`
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* Returns a boolean. Returns `true` if the given `paramtype2` contains color
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information (`color`, `colorwallmounted` or `colorfacedir`).
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* Returns a boolean. Returns `true` if the given `paramtype2` contains
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color information (`color`, `colorwallmounted` or `colorfacedir`).
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* `minetest.strip_param2_color(param2, paramtype2)`
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* Removes everything but the color information from the
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given `param2` value.
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* Returns `nil` if the given `paramtype2` does not contain color information
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* Returns `nil` if the given `paramtype2` does not contain color
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information.
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* `minetest.get_node_drops(nodename, toolname)`
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* Returns list of item names.
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* **Note**: This will be removed or modified in a future version.
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@ -3210,7 +3241,7 @@ You can find mod channels communication scheme in `docs/mod_channels.png`.
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* `input.method` = `"normal"` or `"cooking"` or `"fuel"`
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* `input.width` = for example `3`
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* `input.items` = for example
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`{ stack1, stack2, stack3, stack4, stack 5, stack 6, stack 7, stack 8, stack 9 }`
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`{stack1, stack2, stack3, stack4, stack 5, stack 6, stack 7, stack 8, stack 9}`
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* `output.item` = `ItemStack`, if unsuccessful: empty `ItemStack`
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* `output.time` = a number, if unsuccessful: `0`
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* `output.replacements` = list of `ItemStack`s that couldn't be placed in
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@ -3222,34 +3253,35 @@ You can find mod channels communication scheme in `docs/mod_channels.png`.
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* `input.method` = `"normal"` or `"cooking"` or `"fuel"`
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* `input.width` = for example `3`
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* `input.items` = for example
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`{ stack1, stack2, stack3, stack4, stack 5, stack 6, stack 7, stack 8, stack 9 }`
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`{stack1, stack2, stack3, stack4, stack 5, stack 6, stack 7, stack 8, stack 9}`
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* `input.items` = `nil` if no recipe found
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* `minetest.get_all_craft_recipes(query item)`: returns a table or `nil`
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* returns indexed table with all registered recipes for query item (node)
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or `nil` if no recipe was found
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or `nil` if no recipe was found.
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* recipe entry table:
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{
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method = 'normal' or 'cooking' or 'fuel'
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width = 0-3, 0 means shapeless recipe
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items = indexed [1-9] table with recipe items
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output = string with item name and quantity
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}
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{
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method = 'normal' or 'cooking' or 'fuel'
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width = 0-3, 0 means shapeless recipe
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items = indexed [1-9] table with recipe items
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output = string with item name and quantity
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}
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* Example query for `"default:gold_ingot"` will return table:
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{
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[1]={method = "cooking", width = 3, output = "default:gold_ingot",
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items = {1 = "default:gold_lump"}},
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[2]={method = "normal", width = 1, output = "default:gold_ingot 9",
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items = {1 = "default:goldblock"}}
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}
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{
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[1]={method = "cooking", width = 3, output = "default:gold_ingot",
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items = {1 = "default:gold_lump"}},
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[2]={method = "normal", width = 1, output = "default:gold_ingot 9",
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items = {1 = "default:goldblock"}}
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}
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* `minetest.handle_node_drops(pos, drops, digger)`
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* `drops`: list of itemstrings
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* Handles drops from nodes after digging: Default action is to put them into
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digger's inventory
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* Handles drops from nodes after digging: Default action is to put them
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into digger's inventory.
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* Can be overridden to get different functionality (e.g. dropping items on
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ground)
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* `minetest.itemstring_with_palette(item, palette_index)`: returns an item string
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* `minetest.itemstring_with_palette(item, palette_index)`: returns an item
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string.
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* Creates an item string which contains palette index information
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for hardware colorization. You can use the returned string
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as an output in a craft recipe.
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@ -3270,7 +3302,8 @@ You can find mod channels communication scheme in `docs/mod_channels.png`.
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returns `{{actor, pos, time, oldnode, newnode}, ...}`
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* Find who has done something to a node, or near a node
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* `actor`: `"player:<name>"`, also `"liquid"`.
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* `minetest.rollback_revert_actions_by(actor, seconds)`: returns `boolean, log_messages`
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* `minetest.rollback_revert_actions_by(actor, seconds)`: returns
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`boolean, log_messages`.
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* Revert latest actions of someone
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* `actor`: `"player:<name>"`, also `"liquid"`.
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@ -3313,7 +3346,8 @@ These functions return the leftover itemstack.
|
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* `minetest.sound_fade(handle, step, gain)`
|
||||
* `handle` is a handle returned by `minetest.sound_play`
|
||||
* `step` determines how fast a sound will fade.
|
||||
Negative step will lower the sound volume, positive step will increase the sound volume
|
||||
Negative step will lower the sound volume, positive step will increase
|
||||
the sound volume.
|
||||
* `gain` the target gain for the fade.
|
||||
|
||||
### Timing
|
||||
@ -3322,7 +3356,8 @@ These functions return the leftover itemstack.
|
||||
* Optional: Variable number of arguments that are passed to `func`
|
||||
|
||||
### Server
|
||||
* `minetest.request_shutdown([message],[reconnect],[delay])`: request for server shutdown. Will display `message` to clients.
|
||||
* `minetest.request_shutdown([message],[reconnect],[delay])`: request for
|
||||
server shutdown. Will display `message` to clients.
|
||||
* `reconnect` == true displays a reconnect button
|
||||
* `delay` adds an optional delay (in seconds) before shutdown.
|
||||
Negative delay cancels the current active shutdown.
|
||||
@ -3330,27 +3365,32 @@ These functions return the leftover itemstack.
|
||||
* `minetest.cancel_shutdown_requests()`: cancel current delayed shutdown
|
||||
* `minetest.get_server_status()`: returns server status string
|
||||
* `minetest.get_server_uptime()`: returns the server uptime in seconds
|
||||
* `minetest.remove_player(name)`: remove player from database (if he is not connected).
|
||||
* As auth data is not removed, minetest.player_exists will continue to return true.
|
||||
Call the below method as well if you want to remove auth data too.
|
||||
* `minetest.remove_player(name)`: remove player from database (if they are not
|
||||
connected).
|
||||
* As auth data is not removed, minetest.player_exists will continue to
|
||||
return true. Call the below method as well if you want to remove auth
|
||||
data too.
|
||||
* Returns a code (0: successful, 1: no such player, 2: player is connected)
|
||||
* `minetest.remove_player_auth(name)`: remove player authentication data
|
||||
* Returns boolean indicating success (false if player nonexistant)
|
||||
|
||||
### Bans
|
||||
* `minetest.get_ban_list()`: returns the ban list (same as `minetest.get_ban_description("")`)
|
||||
* `minetest.get_ban_list()`: returns the ban list
|
||||
(same as `minetest.get_ban_description("")`).
|
||||
* `minetest.get_ban_description(ip_or_name)`: returns ban description (string)
|
||||
* `minetest.ban_player(name)`: ban a player
|
||||
* `minetest.unban_player_or_ip(name)`: unban player or IP address
|
||||
* `minetest.kick_player(name, [reason])`: disconnect a player with a optional reason
|
||||
* `minetest.kick_player(name, [reason])`: disconnect a player with a optional
|
||||
reason.
|
||||
|
||||
### Particles
|
||||
* `minetest.add_particle(particle definition)`
|
||||
* Deprecated: `minetest.add_particle(pos, velocity, acceleration, expirationtime,
|
||||
size, collisiondetection, texture, playername)`
|
||||
* Deprecated: `minetest.add_particle(pos, velocity, acceleration,
|
||||
expirationtime, size, collisiondetection, texture, playername)`
|
||||
|
||||
* `minetest.add_particlespawner(particlespawner definition)`
|
||||
* Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds
|
||||
* Add a `ParticleSpawner`, an object that spawns an amount of particles
|
||||
over `time` seconds.
|
||||
* Returns an `id`, and -1 if adding didn't succeed
|
||||
* `Deprecated: minetest.add_particlespawner(amount, time,
|
||||
minpos, maxpos,
|
||||
@ -3361,8 +3401,10 @@ These functions return the leftover itemstack.
|
||||
collisiondetection, texture, playername)`
|
||||
|
||||
* `minetest.delete_particlespawner(id, player)`
|
||||
* Delete `ParticleSpawner` with `id` (return value from `minetest.add_particlespawner`)
|
||||
* If playername is specified, only deletes on the player's client, otherwise on all clients
|
||||
* Delete `ParticleSpawner` with `id` (return value from
|
||||
`minetest.add_particlespawner`).
|
||||
* If playername is specified, only deletes on the player's client,
|
||||
otherwise on all clients.
|
||||
|
||||
### Schematics
|
||||
* `minetest.create_schematic(p1, p2, probability_list, filename, slice_prob_list)`
|
||||
|
Loading…
Reference in New Issue
Block a user