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Biome API: Add 'get_biome_name(biome_id)' API
Change name of default biome to a more suitable lowercase 'default'.
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@ -2959,6 +2959,10 @@ handler.
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* `minetest.get_biome_id(biome_name)`
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* Returns the biome id, as used in the biomemap Mapgen object and returned
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by `minetest.get_biome_data(pos)`, for a given biome_name string.
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* `minetest.get_biome_name(biome_id)`
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* Returns the biome name string for the provided biome id, or `nil` on
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failure.
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* If no biomes have been registered, such as in mgv6, returns `default`.
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* `minetest.get_mapgen_params()`
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* Deprecated: use `minetest.get_mapgen_setting(name)` instead.
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* Returns a table containing:
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@ -40,7 +40,7 @@ BiomeManager::BiomeManager(Server *server) :
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// Create default biome to be used in case none exist
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Biome *b = new Biome;
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b->name = "Default";
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b->name = "default";
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b->flags = 0;
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b->depth_top = 0;
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b->depth_filler = -MAX_MAP_GENERATION_LIMIT;
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@ -476,12 +476,10 @@ int ModApiMapgen::l_get_biome_id(lua_State *L)
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return 0;
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BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
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if (!bmgr)
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return 0;
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Biome *biome = (Biome *)bmgr->getByName(biome_str);
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if (!biome || biome->index == OBJDEF_INVALID_INDEX)
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return 0;
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@ -491,6 +489,25 @@ int ModApiMapgen::l_get_biome_id(lua_State *L)
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}
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// get_biome_name(biome_id)
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// returns the biome name string
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int ModApiMapgen::l_get_biome_name(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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int biome_id = luaL_checkinteger(L, 1);
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BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
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if (!bmgr)
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return 0;
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Biome *b = (Biome *)bmgr->getRaw(biome_id);
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lua_pushstring(L, b->name.c_str());
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return 1;
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}
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// get_heat(pos)
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// returns the heat at the position
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int ModApiMapgen::l_get_heat(lua_State *L)
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@ -1731,6 +1748,7 @@ int ModApiMapgen::l_serialize_schematic(lua_State *L)
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void ModApiMapgen::Initialize(lua_State *L, int top)
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{
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API_FCT(get_biome_id);
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API_FCT(get_biome_name);
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API_FCT(get_heat);
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API_FCT(get_humidity);
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API_FCT(get_biome_data);
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@ -28,6 +28,10 @@ private:
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// returns the biome id as used in biomemap and returned by 'get_biome_data()'
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static int l_get_biome_id(lua_State *L);
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// get_biome_name(biome_id)
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// returns the biome name string
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static int l_get_biome_name(lua_State *L);
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// get_heat(pos)
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// returns the heat at the position
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static int l_get_heat(lua_State *L);
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