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Mgv6 mudflow: Also check for 'ignore' nodes
Previously, when removing decorations we searched upwards and removed until we found air or water. However, the node above the decoration can be 'ignore' if a stacked decoration extends into the volume above the mapchunk. The result could be a problematic column of air placed in the volume of 'ignore'. The unnecessary placing of air also slows the function. Add a check for 'ignore' nodes when removing decorations.
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@ -913,21 +913,25 @@ void MapgenV6::moveMud(u32 remove_index, u32 place_index,
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// use 'pos.X >= node_max.X' etc.
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if (pos.X >= node_max.X || pos.X <= node_min.X ||
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pos.Y >= node_max.Z || pos.Y <= node_min.Z) {
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// 'above remove' node is above removed mud. If it is not air and not
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// water it is a decoration that needs removing. Also search upwards
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// for a possible stacked decoration.
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// 'above remove' node is above removed mud. If it is not air, water or
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// 'ignore' it is a decoration that needs removing. Also search upwards
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// to remove a possible stacked decoration.
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// Check for 'ignore' because stacked decorations can penetrate into
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// 'ignore' nodes above the mapchunk.
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while (vm->m_area.contains(above_remove_index) &&
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vm->m_data[above_remove_index].getContent() != CONTENT_AIR &&
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vm->m_data[above_remove_index].getContent() != c_water_source) {
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vm->m_data[above_remove_index].getContent() != c_water_source &&
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vm->m_data[above_remove_index].getContent() != CONTENT_IGNORE) {
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vm->m_data[above_remove_index] = n_air;
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vm->m_area.add_y(em, above_remove_index, 1);
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}
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// Mud placed may have half-buried a tall decoration, search above and
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// remove.
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// Mud placed may have partially-buried a stacked decoration, search
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// above and remove.
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vm->m_area.add_y(em, place_index, 1);
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while (vm->m_area.contains(place_index) &&
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vm->m_data[place_index].getContent() != CONTENT_AIR &&
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vm->m_data[place_index].getContent() != c_water_source) {
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vm->m_data[place_index].getContent() != c_water_source &&
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vm->m_data[place_index].getContent() != CONTENT_IGNORE) {
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vm->m_data[place_index] = n_air;
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vm->m_area.add_y(em, place_index, 1);
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}
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