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Fix direction property of HUD
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ef140eb7b0
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@ -442,7 +442,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
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// Do it
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v3f offset_first = v3f(0, 0, 0);
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v3f offset_third = v3f(0, 0, 0);
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if(!lua_isnil(L, 2))
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offset_first = read_v3f(L, 2);
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if(!lua_isnil(L, 3))
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@ -914,7 +914,11 @@ int ObjectRef::l_hud_add(lua_State *L)
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elem->text = getstringfield_default(L, 2, "text", "");
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elem->number = getintfield_default(L, 2, "number", 0);
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elem->item = getintfield_default(L, 2, "item", 0);
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elem->dir = getintfield_default(L, 2, "dir", 0);
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elem->dir = getintfield_default(L, 2, "direction", 0);
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// Deprecated, only for compatibility's sake
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if (elem->dir == 0)
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elem->dir = getintfield_default(L, 2, "dir", 0);
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lua_getfield(L, 2, "alignment");
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elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
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@ -1075,6 +1079,10 @@ int ObjectRef::l_hud_get(lua_State *L)
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lua_pushnumber(L, e->item);
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lua_setfield(L, -2, "item");
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lua_pushnumber(L, e->dir);
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lua_setfield(L, -2, "direction");
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// Deprecated, only for compatibility's sake
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lua_pushnumber(L, e->dir);
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lua_setfield(L, -2, "dir");
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@ -1095,7 +1103,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
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u32 flags = 0;
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u32 mask = 0;
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bool flag;
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const EnumString *esp = es_HudBuiltinElement;
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for (int i = 0; esp[i].str; i++) {
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if (getboolfield(L, 2, esp[i].str, flag)) {
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