mirror of
https://github.com/minetest/minetest.git
synced 2024-08-20 05:24:15 +02:00
Revert "Add support for using arbitrary meshes as items"
This reverts commit 91bafceee6606fab79db1bde4cba01b84fed65c7. Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
This commit is contained in:
parent
61cb4d52a6
commit
25d128da36
@ -954,43 +954,15 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
||||
IItemDefManager *idef = m_gamedef->idef();
|
||||
ItemStack item(m_prop.textures[0], 1, 0, "", idef);
|
||||
|
||||
if (!item.getDefinition(idef).meshname.empty())
|
||||
{
|
||||
scene::IAnimatedMesh *mesh = m_gamedef->getMesh(item.getDefinition(idef).meshname);
|
||||
if(mesh)
|
||||
{
|
||||
m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL);
|
||||
m_wield_meshnode = new WieldMeshSceneNode(
|
||||
smgr->getRootSceneNode(), smgr, -1);
|
||||
m_wield_meshnode->setItem(item, m_gamedef);
|
||||
|
||||
m_animated_meshnode->grab();
|
||||
mesh->drop(); // The scene node took hold of it
|
||||
m_animated_meshnode->animateJoints(); // Needed for some animations
|
||||
m_animated_meshnode->setScale(v3f(m_prop.visual_size.X,
|
||||
m_prop.visual_size.Y,
|
||||
m_prop.visual_size.X));
|
||||
u8 li = m_last_light;
|
||||
setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li));
|
||||
|
||||
bool backface_culling = m_prop.backface_culling;
|
||||
if (m_is_player)
|
||||
backface_culling = false;
|
||||
|
||||
m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
m_animated_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
||||
m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
|
||||
m_animated_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, backface_culling);
|
||||
}
|
||||
}
|
||||
else {
|
||||
m_wield_meshnode = new WieldMeshSceneNode(
|
||||
smgr->getRootSceneNode(), smgr, -1);
|
||||
m_wield_meshnode->setItem(item, m_gamedef);
|
||||
m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2,
|
||||
m_prop.visual_size.Y/2,
|
||||
m_prop.visual_size.X/2));
|
||||
u8 li = m_last_light;
|
||||
m_wield_meshnode->setColor(video::SColor(255,li,li,li));
|
||||
}
|
||||
m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2,
|
||||
m_prop.visual_size.Y/2,
|
||||
m_prop.visual_size.X/2));
|
||||
u8 li = m_last_light;
|
||||
m_wield_meshnode->setColor(video::SColor(255,li,li,li));
|
||||
}
|
||||
} else {
|
||||
infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual
|
||||
@ -1430,21 +1402,6 @@ void GenericCAO::updateTextures(const std::string &mod)
|
||||
m_animated_meshnode->getMaterial(i).SpecularColor = m_prop.colors[i];
|
||||
}
|
||||
}
|
||||
else if (m_prop.visual == "wielditem") {
|
||||
IItemDefManager *idef = m_gamedef->idef();
|
||||
ItemStack item(m_prop.textures[0], 1, 0, "", idef);
|
||||
|
||||
if (!item.getDefinition(idef).meshname.empty()) {
|
||||
|
||||
unsigned int materialcount = m_animated_meshnode->getMaterialCount();
|
||||
|
||||
for (unsigned int i = 0; i < materialcount; i++) {
|
||||
m_animated_meshnode->getMaterial(i)
|
||||
.setTexture(0, tsrc->getTexture(item
|
||||
.getDefinition(idef).meshtexture));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(m_meshnode)
|
||||
{
|
||||
|
110
src/itemdef.cpp
110
src/itemdef.cpp
@ -77,8 +77,6 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
|
||||
sound_place = def.sound_place;
|
||||
sound_place_failed = def.sound_place_failed;
|
||||
range = def.range;
|
||||
meshname = def.meshname;
|
||||
meshtexture = def.meshtexture;
|
||||
return *this;
|
||||
}
|
||||
|
||||
@ -159,10 +157,6 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
|
||||
os << serializeString(sound_place_failed.name);
|
||||
writeF1000(os, sound_place_failed.gain);
|
||||
}
|
||||
|
||||
//TODO check for protocol version?
|
||||
os<<serializeString(meshname);
|
||||
os<<serializeString(meshtexture);
|
||||
}
|
||||
|
||||
void ItemDefinition::deSerialize(std::istream &is)
|
||||
@ -220,10 +214,6 @@ void ItemDefinition::deSerialize(std::istream &is)
|
||||
sound_place_failed.name = deSerializeString(is);
|
||||
sound_place_failed.gain = readF1000(is);
|
||||
} catch(SerializationError &e) {};
|
||||
|
||||
//TODO check for protocol?
|
||||
meshname = deSerializeString(is);
|
||||
meshtexture = deSerializeString(is);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -351,7 +341,7 @@ CItemDefManager::ClientCached* CItemDefManager::createClientCachedDirect(const s
|
||||
|
||||
// Create an inventory texture
|
||||
cc->inventory_texture = NULL;
|
||||
if (!def.inventory_image.empty())
|
||||
if (def.inventory_image != "")
|
||||
cc->inventory_texture = tsrc->getTexture(def.inventory_image);
|
||||
|
||||
// Additional processing for nodes:
|
||||
@ -362,10 +352,6 @@ CItemDefManager::ClientCached* CItemDefManager::createClientCachedDirect(const s
|
||||
if (def.type == ITEM_NODE) {
|
||||
createNodeItemTexture(name, def, nodedef, cc, gamedef, tsrc);
|
||||
}
|
||||
else if (def.type == ITEM_CRAFT) {
|
||||
if ( !def.meshname.empty())
|
||||
createMeshItemTexture(name, def, nodedef, cc, gamedef, tsrc);
|
||||
}
|
||||
|
||||
// Put in cache
|
||||
m_clientcached.set(name, cc);
|
||||
@ -664,100 +650,6 @@ void CItemDefManager::createNodeItemTexture(const std::string& name,
|
||||
if (node_mesh)
|
||||
node_mesh->drop();
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void CItemDefManager::renderMeshToTexture(const ItemDefinition& def, scene::IMesh* mesh,
|
||||
ClientCached* cc, ITextureSource* tsrc) const
|
||||
{
|
||||
video::ITexture *itemimage = cc->inventory_texture;
|
||||
|
||||
/*
|
||||
Draw node mesh into a render target texture
|
||||
*/
|
||||
TextureFromMeshParams params;
|
||||
params.mesh = mesh;
|
||||
params.dim.set(64, 64);
|
||||
params.rtt_texture_name = "INVENTORY_" + def.name + "_RTT";
|
||||
params.delete_texture_on_shutdown = true;
|
||||
params.camera_position.set(0, 1.0, -1.5);
|
||||
params.camera_position.rotateXZBy(45);
|
||||
params.camera_lookat.set(0, 0, 0);
|
||||
// Set orthogonal projection
|
||||
params.camera_projection_matrix.buildProjectionMatrixOrthoLH(1.65, 1.65, 0,
|
||||
100);
|
||||
params.ambient_light.set(1.0, 0.9, 0.9, 0.9);
|
||||
params.light_position.set(10, 100, -50);
|
||||
params.light_color.set(1.0, 0.5, 0.5, 0.5);
|
||||
params.light_radius = 1000;
|
||||
cc->inventory_texture = tsrc->generateTextureFromMesh(params);
|
||||
|
||||
// render-to-target didn't work
|
||||
if (cc->inventory_texture == NULL) {
|
||||
|
||||
cc->inventory_texture = itemimage;
|
||||
}
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void CItemDefManager::createMeshItemTexture(const std::string& name,
|
||||
const ItemDefinition& def, INodeDefManager* nodedef,
|
||||
ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const
|
||||
{
|
||||
// Get node properties
|
||||
content_t id = nodedef->getId(name);
|
||||
const ContentFeatures& f = nodedef->get(id);
|
||||
|
||||
if (def.meshname == "")
|
||||
return;
|
||||
|
||||
video::ITexture *texture = tsrc->getTexture(def.meshtexture);
|
||||
|
||||
infostream<<"CItemDefManager::createMeshItemTexture(): mesh"<<std::endl;
|
||||
|
||||
scene::IAnimatedMesh *mesh = gamedef->getMesh(def.meshname);
|
||||
if(mesh)
|
||||
{
|
||||
|
||||
video::SColor c(255, 255, 255, 255);
|
||||
setMeshColor(mesh, c);
|
||||
|
||||
rotateMeshXZby(mesh, 180);
|
||||
|
||||
// scale and translate the mesh so it's a
|
||||
// unit cube centered on the origin
|
||||
scaleMesh(mesh, v3f(1.0 / BS, 1.0 / BS, 1.0 / BS));
|
||||
|
||||
// Customize materials
|
||||
for (u32 i = 0; i < mesh->getMeshBufferCount(); ++i) {
|
||||
|
||||
video::SMaterial &material = mesh->getMeshBuffer(i)->getMaterial();
|
||||
material.setTexture(0, texture);
|
||||
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
|
||||
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
}
|
||||
|
||||
/*
|
||||
Draw node mesh into a render target texture
|
||||
*/
|
||||
renderMeshToTexture(def, mesh, cc, tsrc);
|
||||
|
||||
/*
|
||||
Use the ingot mesh as the wield mesh
|
||||
*/
|
||||
|
||||
cc->wield_mesh = mesh;
|
||||
cc->wield_mesh->grab();
|
||||
// no way reference count can be smaller than 2 in this place!
|
||||
assert(cc->wield_mesh->getReferenceCount() >= 2);
|
||||
|
||||
if (mesh)
|
||||
mesh->drop();
|
||||
|
||||
}
|
||||
else
|
||||
errorstream<<"CItemDefManager::createMeshItemTexture(): Could not load mesh "<<def.meshname<<std::endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
/******************************************************************************/
|
||||
|
@ -66,8 +66,6 @@ struct ItemDefinition
|
||||
std::string inventory_image; // Optional for nodes, mandatory for tools/craftitems
|
||||
std::string wield_image; // If empty, inventory_image or mesh (only nodes) is used
|
||||
v3f wield_scale;
|
||||
std::string meshname; // name of internal mesh (or meshfile to use TBD)
|
||||
std::string meshtexture; // meshtexture
|
||||
|
||||
/*
|
||||
Item stack and interaction properties
|
||||
@ -213,13 +211,6 @@ private:
|
||||
const ItemDefinition& def, INodeDefManager* nodedef,
|
||||
ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const;
|
||||
|
||||
void createMeshItemTexture(const std::string& name,
|
||||
const ItemDefinition& def, INodeDefManager* nodedef,
|
||||
ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const;
|
||||
|
||||
void renderMeshToTexture(const ItemDefinition& def, scene::IMesh* mesh,
|
||||
ClientCached* cc, ITextureSource* tsrc) const;
|
||||
|
||||
ClientCached* createClientCachedDirect(const std::string &name,
|
||||
IGameDef *gamedef) const;
|
||||
|
||||
|
@ -58,8 +58,6 @@ ItemDefinition read_item_definition(lua_State* L,int index,
|
||||
getstringfield(L, index, "description", def.description);
|
||||
getstringfield(L, index, "inventory_image", def.inventory_image);
|
||||
getstringfield(L, index, "wield_image", def.wield_image);
|
||||
getstringfield(L, index, "mesh", def.meshname);
|
||||
getstringfield(L, index, "meshtexture", def.meshtexture);
|
||||
|
||||
lua_getfield(L, index, "wield_scale");
|
||||
if(lua_istable(L, -1)){
|
||||
|
@ -386,20 +386,6 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (idef->getWieldMesh(def.name, gamedef) != 0) {
|
||||
irr::scene::IMesh * mesh = idef->getWieldMesh(def.name, gamedef);
|
||||
m_meshnode->setMesh(mesh);
|
||||
u32 material_count = m_meshnode->getMaterialCount();
|
||||
for (u32 i = 0; i < material_count; ++i) {
|
||||
video::SMaterial &material = m_meshnode->getMaterial(i);
|
||||
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
|
||||
material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
|
||||
material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
|
||||
material.MaterialType = m_material_type;
|
||||
material.setTexture(0, tsrc->getTexture(def.meshtexture));
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (def.inventory_image != "") {
|
||||
setExtruded(def.inventory_image, def.wield_scale, tsrc, 1);
|
||||
return;
|
||||
|
Loading…
Reference in New Issue
Block a user