mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
This commit is contained in:
parent
66b5c08664
commit
285ba74723
@ -2299,7 +2299,7 @@ Elements
|
|||||||
* `frame duration`: Milliseconds between each frame. `0` means the frames don't advance.
|
* `frame duration`: Milliseconds between each frame. `0` means the frames don't advance.
|
||||||
* `frame start` (Optional): The index of the frame to start on. Default `1`.
|
* `frame start` (Optional): The index of the frame to start on. Default `1`.
|
||||||
|
|
||||||
### `model[<X>,<Y>;<W>,<H>;<name>;<mesh>;<textures>;<rotation X,Y>;<continuous>;<mouse control>;<frame loop range>]`
|
### `model[<X>,<Y>;<W>,<H>;<name>;<mesh>;<textures>;<rotation X,Y>;<continuous>;<mouse control>;<frame loop range>;<animation speed>]`
|
||||||
|
|
||||||
* Show a mesh model.
|
* Show a mesh model.
|
||||||
* `name`: Element name that can be used for styling
|
* `name`: Element name that can be used for styling
|
||||||
@ -2313,6 +2313,7 @@ Elements
|
|||||||
* `frame loop range` (Optional): Range of the animation frames.
|
* `frame loop range` (Optional): Range of the animation frames.
|
||||||
* Defaults to the full range of all available frames.
|
* Defaults to the full range of all available frames.
|
||||||
* Syntax: `<begin>,<end>`
|
* Syntax: `<begin>,<end>`
|
||||||
|
* `animation speed` (Optional): Sets the animation speed. Default 0 FPS.
|
||||||
|
|
||||||
### `item_image[<X>,<Y>;<W>,<H>;<item name>]`
|
### `item_image[<X>,<Y>;<W>,<H>;<item name>]`
|
||||||
|
|
||||||
|
@ -664,7 +664,7 @@ void Camera::wield(const ItemStack &item)
|
|||||||
void Camera::drawWieldedTool(irr::core::matrix4* translation)
|
void Camera::drawWieldedTool(irr::core::matrix4* translation)
|
||||||
{
|
{
|
||||||
// Clear Z buffer so that the wielded tool stays in front of world geometry
|
// Clear Z buffer so that the wielded tool stays in front of world geometry
|
||||||
m_wieldmgr->getVideoDriver()->clearZBuffer();
|
m_wieldmgr->getVideoDriver()->clearBuffers(video::ECBF_DEPTH);
|
||||||
|
|
||||||
// Draw the wielded node (in a separate scene manager)
|
// Draw the wielded node (in a separate scene manager)
|
||||||
scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();
|
scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();
|
||||||
|
@ -950,7 +950,7 @@ void drawItemStack(
|
|||||||
|
|
||||||
if (imesh && imesh->mesh) {
|
if (imesh && imesh->mesh) {
|
||||||
scene::IMesh *mesh = imesh->mesh;
|
scene::IMesh *mesh = imesh->mesh;
|
||||||
driver->clearZBuffer();
|
driver->clearBuffers(video::ECBF_DEPTH);
|
||||||
s32 delta = 0;
|
s32 delta = 0;
|
||||||
if (rotation_kind < IT_ROT_NONE) {
|
if (rotation_kind < IT_ROT_NONE) {
|
||||||
MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
|
MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
|
||||||
|
@ -40,7 +40,7 @@ void RenderingCoreAnaglyph::setupMaterial(int color_mask)
|
|||||||
void RenderingCoreAnaglyph::useEye(bool right)
|
void RenderingCoreAnaglyph::useEye(bool right)
|
||||||
{
|
{
|
||||||
RenderingCoreStereo::useEye(right);
|
RenderingCoreStereo::useEye(right);
|
||||||
driver->clearZBuffer();
|
driver->clearBuffers(video::ECBF_DEPTH);
|
||||||
setupMaterial(right ? video::ECP_GREEN | video::ECP_BLUE : video::ECP_RED);
|
setupMaterial(right ? video::ECP_GREEN | video::ECP_BLUE : video::ECP_RED);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2746,7 +2746,7 @@ void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element)
|
|||||||
{
|
{
|
||||||
std::vector<std::string> parts = split(element, ';');
|
std::vector<std::string> parts = split(element, ';');
|
||||||
|
|
||||||
if (parts.size() < 5 || (parts.size() > 9 &&
|
if (parts.size() < 5 || (parts.size() > 10 &&
|
||||||
m_formspec_version <= FORMSPEC_API_VERSION)) {
|
m_formspec_version <= FORMSPEC_API_VERSION)) {
|
||||||
errorstream << "Invalid model element (" << parts.size() << "): '" << element
|
errorstream << "Invalid model element (" << parts.size() << "): '" << element
|
||||||
<< "'" << std::endl;
|
<< "'" << std::endl;
|
||||||
@ -2766,6 +2766,7 @@ void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element)
|
|||||||
bool inf_rotation = is_yes(parts[6]);
|
bool inf_rotation = is_yes(parts[6]);
|
||||||
bool mousectrl = is_yes(parts[7]) || parts[7].empty(); // default true
|
bool mousectrl = is_yes(parts[7]) || parts[7].empty(); // default true
|
||||||
std::vector<std::string> frame_loop = split(parts[8], ',');
|
std::vector<std::string> frame_loop = split(parts[8], ',');
|
||||||
|
std::string speed = unescape_string(parts[9]);
|
||||||
|
|
||||||
MY_CHECKPOS("model", 0);
|
MY_CHECKPOS("model", 0);
|
||||||
MY_CHECKGEOM("model", 1);
|
MY_CHECKGEOM("model", 1);
|
||||||
@ -2825,6 +2826,7 @@ void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element)
|
|||||||
}
|
}
|
||||||
|
|
||||||
e->setFrameLoop(frame_loop_begin, frame_loop_end);
|
e->setFrameLoop(frame_loop_begin, frame_loop_end);
|
||||||
|
e->setAnimationSpeed(stof(speed));
|
||||||
|
|
||||||
auto style = getStyleForElement("model", spec.fname);
|
auto style = getStyleForElement("model", spec.fname);
|
||||||
e->setStyles(style);
|
e->setStyles(style);
|
||||||
|
@ -34,9 +34,6 @@ GUIScene::GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr,
|
|||||||
m_cam = m_smgr->addCameraSceneNode(0, v3f(0.f, 0.f, -100.f), v3f(0.f));
|
m_cam = m_smgr->addCameraSceneNode(0, v3f(0.f, 0.f, -100.f), v3f(0.f));
|
||||||
m_cam->setFOV(30.f * core::DEGTORAD);
|
m_cam->setFOV(30.f * core::DEGTORAD);
|
||||||
|
|
||||||
scene::ILightSceneNode *light = m_smgr->addLightSceneNode(m_cam);
|
|
||||||
light->setRadius(1000.f);
|
|
||||||
|
|
||||||
m_smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
|
m_smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -60,6 +57,7 @@ scene::IAnimatedMeshSceneNode *GUIScene::setMesh(scene::IAnimatedMesh *mesh)
|
|||||||
m_mesh = m_smgr->addAnimatedMeshSceneNode(mesh);
|
m_mesh = m_smgr->addAnimatedMeshSceneNode(mesh);
|
||||||
m_mesh->setPosition(-m_mesh->getBoundingBox().getCenter());
|
m_mesh->setPosition(-m_mesh->getBoundingBox().getCenter());
|
||||||
m_mesh->animateJoints();
|
m_mesh->animateJoints();
|
||||||
|
|
||||||
return m_mesh;
|
return m_mesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -73,10 +71,13 @@ void GUIScene::setTexture(u32 idx, video::ITexture *texture)
|
|||||||
material.setFlag(video::EMF_FOG_ENABLE, true);
|
material.setFlag(video::EMF_FOG_ENABLE, true);
|
||||||
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||||
material.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
material.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||||
|
material.setFlag(video::EMF_ZWRITE_ENABLE, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GUIScene::draw()
|
void GUIScene::draw()
|
||||||
{
|
{
|
||||||
|
m_driver->clearBuffers(video::ECBF_DEPTH);
|
||||||
|
|
||||||
// Control rotation speed based on time
|
// Control rotation speed based on time
|
||||||
u64 new_time = porting::getTimeMs();
|
u64 new_time = porting::getTimeMs();
|
||||||
u64 dtime_ms = 0;
|
u64 dtime_ms = 0;
|
||||||
@ -161,6 +162,14 @@ void GUIScene::setFrameLoop(s32 begin, s32 end)
|
|||||||
m_mesh->setFrameLoop(begin, end);
|
m_mesh->setFrameLoop(begin, end);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the animation speed (FPS) for the mesh
|
||||||
|
*/
|
||||||
|
void GUIScene::setAnimationSpeed(f32 speed)
|
||||||
|
{
|
||||||
|
m_mesh->setAnimationSpeed(speed);
|
||||||
|
}
|
||||||
|
|
||||||
/* Camera control functions */
|
/* Camera control functions */
|
||||||
|
|
||||||
inline void GUIScene::calcOptimalDistance()
|
inline void GUIScene::calcOptimalDistance()
|
||||||
|
@ -37,6 +37,7 @@ public:
|
|||||||
void setTexture(u32 idx, video::ITexture *texture);
|
void setTexture(u32 idx, video::ITexture *texture);
|
||||||
void setBackgroundColor(const video::SColor &color) noexcept { m_bgcolor = color; };
|
void setBackgroundColor(const video::SColor &color) noexcept { m_bgcolor = color; };
|
||||||
void setFrameLoop(s32 begin, s32 end);
|
void setFrameLoop(s32 begin, s32 end);
|
||||||
|
void setAnimationSpeed(f32 speed);
|
||||||
void enableMouseControl(bool enable) noexcept { m_mouse_ctrl = enable; };
|
void enableMouseControl(bool enable) noexcept { m_mouse_ctrl = enable; };
|
||||||
void setRotation(v2f rot) noexcept { m_custom_rot = rot; };
|
void setRotation(v2f rot) noexcept { m_custom_rot = rot; };
|
||||||
void enableContinuousRotation(bool enable) noexcept { m_inf_rot = enable; };
|
void enableContinuousRotation(bool enable) noexcept { m_inf_rot = enable; };
|
||||||
|
Loading…
Reference in New Issue
Block a user