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Ensure no item stack is being held before crafting (#4779)
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@ -3668,18 +3668,24 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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a->from_i = m_selected_item->i;
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m_invmgr->inventoryAction(a);
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} else if (craft_amount > 0) {
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m_selected_content_guess = ItemStack(); // Clear
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// Send IAction::Craft
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assert(s.isValid());
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assert(inv_s);
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// if there are no items selected or the selected item
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// belongs to craftresult list, proceed with crafting
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if (m_selected_item == NULL ||
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!m_selected_item->isValid() || m_selected_item->listname == "craftresult") {
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m_selected_content_guess = ItemStack(); // Clear
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assert(inv_s);
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infostream << "Handing IAction::Craft to manager" << std::endl;
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ICraftAction *a = new ICraftAction();
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a->count = craft_amount;
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a->craft_inv = s.inventoryloc;
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m_invmgr->inventoryAction(a);
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// Send IACTION_CRAFT
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infostream << "Handing IACTION_CRAFT to manager" << std::endl;
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ICraftAction *a = new ICraftAction();
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a->count = craft_amount;
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a->craft_inv = s.inventoryloc;
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m_invmgr->inventoryAction(a);
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}
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}
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// If m_selected_amount has been decreased to zero, deselect
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