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Move implementations of some LuaVoxelManip functions to l_mapgen
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@ -452,7 +452,7 @@ protected:
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void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override;
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private:
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friend class LuaVoxelManip;
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friend class ModApiMapgen; // for m_transforming_liquid
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// Emerge manager
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EmergeManager *m_emerge;
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@ -1806,6 +1806,51 @@ int ModApiMapgen::l_read_schematic(lua_State *L)
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return 1;
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}
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int ModApiMapgen::update_liquids(lua_State *L, MMVManip *vm)
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{
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GET_ENV_PTR;
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ServerMap *map = &(env->getServerMap());
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const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
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Mapgen mg;
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mg.vm = vm;
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mg.ndef = ndef;
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mg.updateLiquid(&map->m_transforming_liquid,
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vm->m_area.MinEdge, vm->m_area.MaxEdge);
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return 0;
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}
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int ModApiMapgen::calc_lighting(lua_State *L, MMVManip *vm,
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v3s16 pmin, v3s16 pmax, bool propagate_shadow)
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{
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const NodeDefManager *ndef = getGameDef(L)->ndef();
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EmergeManager *emerge = getServer(L)->getEmergeManager();
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assert(vm->m_area.contains(VoxelArea(pmin, pmax)));
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Mapgen mg;
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mg.vm = vm;
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mg.ndef = ndef;
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mg.water_level = emerge->mgparams->water_level;
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mg.calcLighting(pmin, pmax, vm->m_area.MinEdge, vm->m_area.MaxEdge,
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propagate_shadow);
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return 0;
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}
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int ModApiMapgen::set_lighting(lua_State *L, MMVManip *vm,
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v3s16 pmin, v3s16 pmax, u8 light)
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{
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assert(vm->m_area.contains(VoxelArea(pmin, pmax)));
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Mapgen mg;
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mg.vm = vm;
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mg.setLighting(light, pmin, pmax);
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return 0;
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}
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void ModApiMapgen::Initialize(lua_State *L, int top)
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{
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@ -20,11 +20,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "lua_api/l_base.h"
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#include "irr_v3d.h"
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typedef u16 biome_t; // copy from mg_biome.h to avoid an unnecessary include
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class MMVManip;
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class ModApiMapgen : public ModApiBase
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{
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friend class LuaVoxelManip;
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private:
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// get_biome_id(biomename)
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// returns the biome id as used in biomemap and returned by 'get_biome_data()'
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@ -139,6 +143,21 @@ private:
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// read_schematic(schematic, options={...})
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static int l_read_schematic(lua_State *L);
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// Foreign implementations
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/*
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* In this case the API functions belong to LuaVoxelManip (so l_vmanip.cpp),
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* but the implementations are so deeply connected to mapgen-related code
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* that they are better off being here.
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*/
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static int update_liquids(lua_State *L, MMVManip *vm);
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static int calc_lighting(lua_State *L, MMVManip *vm,
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v3s16 pmin, v3s16 pmax, bool propagate_shadow);
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static int set_lighting(lua_State *L, MMVManip *vm,
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v3s16 pmin, v3s16 pmax, u8 light);
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public:
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static void Initialize(lua_State *L, int top);
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@ -19,16 +19,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <map>
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#include "lua_api/l_vmanip.h"
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#include "lua_api/l_mapgen.h"
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#include "lua_api/l_internal.h"
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#include "common/c_content.h"
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#include "common/c_converter.h"
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#include "common/c_packer.h"
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#include "emerge.h"
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#include "environment.h"
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#include "map.h"
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#include "mapblock.h"
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#include "server.h"
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#include "mapgen/mapgen.h"
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#include "voxelalgorithms.h"
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// garbage collector
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@ -162,64 +161,36 @@ int LuaVoxelManip::l_set_node_at(lua_State *L)
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int LuaVoxelManip::l_update_liquids(lua_State *L)
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{
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GET_ENV_PTR;
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LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
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ServerMap *map = &(env->getServerMap());
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const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
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MMVManip *vm = o->vm;
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Mapgen mg;
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mg.vm = vm;
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mg.ndef = ndef;
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mg.updateLiquid(&map->m_transforming_liquid,
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vm->m_area.MinEdge, vm->m_area.MaxEdge);
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return 0;
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return ModApiMapgen::update_liquids(L, o->vm);
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}
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int LuaVoxelManip::l_calc_lighting(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
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if (!o->is_mapgen_vm) {
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warningstream << "VoxelManip:calc_lighting called for a non-mapgen "
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"VoxelManip object" << std::endl;
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log_deprecated(L, "calc_lighting called for a non-mapgen "
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"VoxelManip object");
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return 0;
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}
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const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
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EmergeManager *emerge = getServer(L)->getEmergeManager();
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MMVManip *vm = o->vm;
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v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
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v3s16 fpmin = vm->m_area.MinEdge;
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v3s16 fpmax = vm->m_area.MaxEdge;
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v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : fpmin + yblock;
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v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : fpmax - yblock;
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v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : vm->m_area.MinEdge + yblock;
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v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : vm->m_area.MaxEdge - yblock;
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bool propagate_shadow = !lua_isboolean(L, 4) || readParam<bool>(L, 4);
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sortBoxVerticies(pmin, pmax);
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if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
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throw LuaError("Specified voxel area out of VoxelManipulator bounds");
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Mapgen mg;
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mg.vm = vm;
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mg.ndef = ndef;
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mg.water_level = emerge->mgparams->water_level;
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mg.calcLighting(pmin, pmax, fpmin, fpmax, propagate_shadow);
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return 0;
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return ModApiMapgen::calc_lighting(L, vm, pmin, pmax, propagate_shadow);
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}
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int LuaVoxelManip::l_set_lighting(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
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if (!o->is_mapgen_vm) {
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warningstream << "VoxelManip:set_lighting called for a non-mapgen "
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@ -227,8 +198,7 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
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return 0;
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}
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if (!lua_istable(L, 2))
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throw LuaError("VoxelManip:set_lighting called with missing parameter");
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luaL_checktype(L, 2, LUA_TTABLE);
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u8 light;
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light = (getintfield_default(L, 2, "day", 0) & 0x0F);
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@ -244,12 +214,7 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
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if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
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throw LuaError("Specified voxel area out of VoxelManipulator bounds");
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Mapgen mg;
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mg.vm = vm;
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mg.setLighting(light, pmin, pmax);
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return 0;
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return ModApiMapgen::set_lighting(L, vm, pmin, pmax, light);
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}
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int LuaVoxelManip::l_get_light_data(lua_State *L)
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