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Settingtypes.txt: Various improvements (#9047)
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@ -526,7 +526,10 @@ shader_path (Shader path) path
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[***Tone Mapping]
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# Enables filmic tone mapping
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# Enables Hable's 'Uncharted 2' filmic tone mapping.
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# Simulates the tone curve of photographic film and how this approximates the
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# appearance of high dynamic range images. Mid-range contrast is slightly
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# enhanced, highlights and shadows are gradually compressed.
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tone_mapping (Filmic tone mapping) bool false
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[***Bumpmapping]
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@ -653,7 +656,7 @@ lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
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lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
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# Spread of light curve mid-boost.
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# Standard deviation of the mid-boost gaussian.
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# Standard deviation of the mid-boost Gaussian.
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lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
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# Path to texture directory. All textures are first searched from here.
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@ -756,7 +759,7 @@ minimap_shape_round (Round minimap) bool true
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# True = 256
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# False = 128
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# Useable to make minimap smoother on slower machines.
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# Usable to make minimap smoother on slower machines.
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minimap_double_scan_height (Minimap scan height) bool true
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# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
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@ -1145,10 +1148,10 @@ movement_speed_climb (Climbing speed) float 3
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# Initial vertical speed when jumping, in nodes per second.
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movement_speed_jump (Jumping speed) float 6.5
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# Decrease this to increase liquid resistence to movement.
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# Decrease this to increase liquid resistance to movement.
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movement_liquid_fluidity (Liquid fluidity) float 1
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# Maximum liquid resistence. Controls deceleration when entering liquid at
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# Maximum liquid resistance. Controls deceleration when entering liquid at
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# high speed.
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movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
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@ -1160,7 +1163,7 @@ movement_gravity (Gravity) float 9.81
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[**Advanced]
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# Handling for deprecated lua api calls:
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# Handling for deprecated Lua API calls:
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# - legacy: (try to) mimic old behaviour (default for release).
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# - log: mimic and log backtrace of deprecated call (default for debug).
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# - error: abort on usage of deprecated call (suggested for mod developers).
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@ -1709,7 +1712,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50
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[*Mapgen Flat]
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# Map generation attributes specific to Mapgen flat.
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# Map generation attributes specific to Mapgen Flat.
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# Occasional lakes and hills can be added to the flat world.
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mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
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@ -1767,7 +1770,7 @@ mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0,
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[*Mapgen Fractal]
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# Map generation attributes specific to Mapgen flat.
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# Map generation attributes specific to Mapgen Fractal.
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# 'terrain' enables the generation of non-fractal terrain:
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# ocean, islands and underground.
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mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
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@ -1789,24 +1792,24 @@ mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
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mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
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# Selects one of 18 fractal types.
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# 1 = 4D "Roundy" mandelbrot set.
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# 2 = 4D "Roundy" julia set.
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# 3 = 4D "Squarry" mandelbrot set.
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# 4 = 4D "Squarry" julia set.
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# 5 = 4D "Mandy Cousin" mandelbrot set.
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# 6 = 4D "Mandy Cousin" julia set.
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# 7 = 4D "Variation" mandelbrot set.
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# 8 = 4D "Variation" julia set.
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# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
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# 10 = 3D "Mandelbrot/Mandelbar" julia set.
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# 11 = 3D "Christmas Tree" mandelbrot set.
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# 12 = 3D "Christmas Tree" julia set.
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# 13 = 3D "Mandelbulb" mandelbrot set.
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# 14 = 3D "Mandelbulb" julia set.
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# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
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# 16 = 3D "Cosine Mandelbulb" julia set.
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# 17 = 4D "Mandelbulb" mandelbrot set.
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# 18 = 4D "Mandelbulb" julia set.
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# 1 = 4D "Roundy" Mandelbrot set.
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# 2 = 4D "Roundy" Julia set.
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# 3 = 4D "Squarry" Mandelbrot set.
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# 4 = 4D "Squarry" Julia set.
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# 5 = 4D "Mandy Cousin" Mandelbrot set.
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# 6 = 4D "Mandy Cousin" Julia set.
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# 7 = 4D "Variation" Mandelbrot set.
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# 8 = 4D "Variation" Julia set.
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# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
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# 10 = 3D "Mandelbrot/Mandelbar" Julia set.
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# 11 = 3D "Christmas Tree" Mandelbrot set.
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# 12 = 3D "Christmas Tree" Julia set.
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# 13 = 3D "Mandelbulb" Mandelbrot set.
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# 14 = 3D "Mandelbulb" Julia set.
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# 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
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# 16 = 3D "Cosine Mandelbulb" Julia set.
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# 17 = 4D "Mandelbulb" Mandelbrot set.
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# 18 = 4D "Mandelbulb" Julia set.
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mgfractal_fractal (Fractal type) int 1 1 18
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# Iterations of the recursive function.
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@ -1828,7 +1831,7 @@ mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
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# Can be used to move a desired point to (0, 0) to create a
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# suitable spawn point, or to allow 'zooming in' on a desired
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# point by increasing 'scale'.
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# The default is tuned for a suitable spawn point for mandelbrot
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# The default is tuned for a suitable spawn point for Mandelbrot
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# sets with default parameters, it may need altering in other
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# situations.
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# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
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