Use default_game when making a new world using --world without --gameid

This commit is contained in:
Perttu Ahola 2012-03-11 21:24:29 +02:00
parent eafde7186f
commit 2e61008fd9

@ -1279,7 +1279,9 @@ int main(int argc, char *argv[])
menudata.selected_world = -1;
// If a world was commanded, append and select it
if(commanded_world != ""){
std::string gameid = getWorldGameId(commanded_world);
std::string gameid = getWorldGameId(commanded_world, true);
if(gameid == "")
gameid = g_settings->get("default_game");
WorldSpec spec(commanded_world, "[commanded world]", gameid);
worldspecs.push_back(spec);
menudata.worlds.push_back(narrow_to_wide(spec.name)