Raycast: export exact pointing location (#6304)

* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
This commit is contained in:
Dániel Juhász 2018-08-16 20:10:08 +02:00 committed by SmallJoker
parent 798724efea
commit 325bf68041
9 changed files with 63 additions and 17 deletions

@ -1317,6 +1317,17 @@ For helper functions see [Spatial Vectors].
* `{type="node", under=pos, above=pos}`
* `{type="object", ref=ObjectRef}`
Exact pointing location (currently only `Raycast` supports these fields):
* `pointed_thing.intersection_point`: The absolute world coordinates of the
point on the selection box which is pointed at. May be in the selection box
if the pointer is in the box too.
* `pointed_thing.box_id`: The ID of the pointed selection box (counting starts
from 1).
* `pointed_thing.intersection_normal`: Unit vector, points outwards of the
selected selection box. This specifies which face is pointed at.
Is a null vector `{x = 0, y = 0, z = 0}` when the pointer is inside the
selection box.
@ -5323,7 +5334,12 @@ It can be created via `PseudoRandom(seed)`.
---------
A raycast on the map. It works with selection boxes.
Can be used as an iterator in a for loop.
Can be used as an iterator in a for loop as:
local ray = Raycast(...)
for pointed_thing in ray do
...
end
The map is loaded as the ray advances. If the map is modified after the
`Raycast` is created, the changes may or may not have an effect on the object.
@ -5338,7 +5354,7 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or
### Methods
* `next()`: returns a `pointed_thing`
* `next()`: returns a `pointed_thing` with exact pointing location
* Returns the next thing pointed by the ray or nil.
`SecureRandom`

@ -175,12 +175,12 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
bool is_colliding = false;
// Minimal distance of all collisions
float min_distance_sq = 10000000;
// ID of the current box (loop counter)
u16 id = 0;
v3f npf = intToFloat(np, BS);
for (std::vector<aabb3f>::const_iterator i = boxes.begin();
i != boxes.end(); ++i) {
// Get current collision box
aabb3f box = *i;
// This loop translates the boxes to their in-world place.
for (aabb3f &box : boxes) {
box.MinEdge += npf;
box.MaxEdge += npf;
@ -188,8 +188,10 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
v3s16 intersection_normal;
if (!boxLineCollision(box, state->m_shootline.start,
state->m_shootline.getVector(), &intersection_point,
&intersection_normal))
&intersection_normal)) {
++id;
continue;
}
f32 distanceSq = (intersection_point
- state->m_shootline.start).getLengthSQ();
@ -198,9 +200,11 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
min_distance_sq = distanceSq;
result.intersection_point = intersection_point;
result.intersection_normal = intersection_normal;
result.box_id = id;
found_boxcenter = box.getCenter();
is_colliding = true;
}
++id;
}
// If there wasn't a collision, stop
if (!is_colliding) {

@ -1757,7 +1757,8 @@ void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
lua_pop(L, 1); // Pop value
}
void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm)
void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm,
bool hitpoint)
{
lua_newtable(L);
if (pointed.type == POINTEDTHING_NODE) {
@ -1782,6 +1783,14 @@ void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm)
lua_pushstring(L, "nothing");
lua_setfield(L, -2, "type");
}
if (hitpoint && (pointed.type != POINTEDTHING_NOTHING)) {
push_v3f(L, pointed.intersection_point / BS); // convert to node coords
lua_setfield(L, -2, "intersection_point");
push_v3s16(L, pointed.intersection_normal);
lua_setfield(L, -2, "intersection_normal");
lua_pushinteger(L, pointed.box_id + 1); // change to Lua array index
lua_setfield(L, -2, "box_id");
}
}
void push_objectRef(lua_State *L, const u16 id)

@ -178,7 +178,13 @@ bool push_json_value (lua_State *L,
void read_json_value (lua_State *L, Json::Value &root,
int index, u8 recursion = 0);
void push_pointed_thing (lua_State *L, const PointedThing &pointed, bool csm = false);
/*!
* Pushes a Lua `pointed_thing` to the given Lua stack.
* \param csm If true, a client side pointed thing is pushed
* \param hitpoint If true, the exact pointing location is also pushed
*/
void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
false, bool hitpoint = false);
void push_objectRef (lua_State *L, const u16 id);

@ -255,10 +255,10 @@ bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname,
return false;
}
void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
void ScriptApiItem::pushPointedThing(const PointedThing &pointed, bool hitpoint)
{
lua_State* L = getStack();
push_pointed_thing(L, pointed);
push_pointed_thing(L, pointed, false, hitpoint);
}

@ -54,6 +54,10 @@ protected:
friend class LuaRaycast;
bool getItemCallback(const char *name, const char *callbackname, const v3s16 *p = nullptr);
void pushPointedThing(const PointedThing& pointed);
/*!
* Pushes a `pointed_thing` tabe to the stack.
* \param hitpoint If true, the exact pointing location is also pushed
*/
void pushPointedThing(const PointedThing &pointed, bool hitpoint = false);
};

@ -150,7 +150,7 @@ int LuaRaycast::l_next(lua_State *L)
if (pointed.type == POINTEDTHING_NOTHING)
lua_pushnil(L);
else
script->pushPointedThing(pointed);
script->pushPointedThing(pointed, true);
return 1;
}

@ -25,13 +25,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
PointedThing::PointedThing(const v3s16 &under, const v3s16 &above,
const v3s16 &real_under, const v3f &point, const v3s16 &normal,
f32 distSq):
u16 box_id, f32 distSq):
type(POINTEDTHING_NODE),
node_undersurface(under),
node_abovesurface(above),
node_real_undersurface(real_under),
intersection_point(point),
intersection_normal(normal),
box_id(box_id),
distanceSq(distSq)
{}

@ -64,7 +64,8 @@ struct PointedThing
s16 object_id = -1;
/*!
* Only valid if type isn't POINTEDTHING_NONE.
* First intersection point of the ray and the nodebox.
* First intersection point of the ray and the nodebox in irrlicht
* coordinates.
*/
v3f intersection_point;
/*!
@ -74,9 +75,14 @@ struct PointedThing
* points outside of the box and it's length is 1.
*/
v3s16 intersection_normal;
/*!
* Only valid if type isn't POINTEDTHING_NONE.
* Indicates which selection box is selected, if there are more of them.
*/
u16 box_id = 0;
/*!
* Square of the distance between the pointing
* ray's start point and the intersection point.
* ray's start point and the intersection point in irrlicht coordinates.
*/
f32 distanceSq = 0;
@ -85,7 +91,7 @@ struct PointedThing
//! Constructor for POINTEDTHING_NODE
PointedThing(const v3s16 &under, const v3s16 &above,
const v3s16 &real_under, const v3f &point, const v3s16 &normal,
f32 distSq);
u16 box_id, f32 distSq);
//! Constructor for POINTEDTHING_OBJECT
PointedThing(s16 id, const v3f &point, const v3s16 &normal, f32 distSq);
std::string dump() const;