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Start sprite animation at the beginning (#11509)
When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
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@ -1722,6 +1722,7 @@ void GenericCAO::processMessage(const std::string &data)
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m_tx_basepos = p;
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m_anim_num_frames = num_frames;
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m_anim_frame = 0;
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m_anim_framelength = framelength;
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m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;
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