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Disable vertical movement when both jump and sneak keys are pressed (#13426)
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@ -573,7 +573,8 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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}
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}
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if (control.sneak) {
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if (control.sneak && !control.jump) {
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// Descend player in freemove mode, liquids and climbable nodes by sneak key, only if jump key is released
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if (free_move) {
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// In free movement mode, sneak descends
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if (fast_move && (control.aux1 || always_fly_fast))
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@ -606,16 +607,19 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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if (control.jump) {
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if (free_move) {
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if (player_settings.aux1_descends || always_fly_fast) {
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if (fast_move)
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speedV.Y = movement_speed_fast;
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else
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speedV.Y = movement_speed_walk;
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} else {
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if (fast_move && control.aux1)
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speedV.Y = movement_speed_fast;
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else
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speedV.Y = movement_speed_walk;
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if (!control.sneak) {
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// Don't fly up if sneak key is pressed
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if (player_settings.aux1_descends || always_fly_fast) {
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if (fast_move)
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speedV.Y = movement_speed_fast;
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else
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speedV.Y = movement_speed_walk;
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} else {
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if (fast_move && control.aux1)
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speedV.Y = movement_speed_fast;
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else
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speedV.Y = movement_speed_walk;
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}
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}
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} else if (m_can_jump) {
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/*
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@ -629,13 +633,13 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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setSpeed(speedJ);
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m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_JUMP));
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}
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} else if (in_liquid && !m_disable_jump) {
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} else if (in_liquid && !m_disable_jump && !control.sneak) {
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if (fast_climb)
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speedV.Y = movement_speed_fast;
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else
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speedV.Y = movement_speed_walk;
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swimming_vertical = true;
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} else if (is_climbing && !m_disable_jump) {
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} else if (is_climbing && !m_disable_jump && !control.sneak) {
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if (fast_climb)
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speedV.Y = movement_speed_fast;
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else
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