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Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
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406d9ba87b
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@ -244,7 +244,7 @@ bool read_schematic_def(lua_State *L, int index,
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//// Get schematic size
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//// Get schematic size
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lua_getfield(L, index, "size");
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lua_getfield(L, index, "size");
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v3s16 size = read_v3s16(L, -1);
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v3s16 size = check_v3s16(L, -1);
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lua_pop(L, 1);
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lua_pop(L, 1);
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schem->size = size;
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schem->size = size;
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@ -995,9 +995,9 @@ int ModApiMapgen::l_generate_ores(lua_State *L)
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mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
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mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
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mg.ndef = getServer(L)->getNodeDefManager();
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mg.ndef = getServer(L)->getNodeDefManager();
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v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) :
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v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) :
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mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE;
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mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE;
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v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) :
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v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) :
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mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE;
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mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE;
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sortBoxVerticies(pmin, pmax);
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sortBoxVerticies(pmin, pmax);
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@ -1019,9 +1019,9 @@ int ModApiMapgen::l_generate_decorations(lua_State *L)
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mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
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mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
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mg.ndef = getServer(L)->getNodeDefManager();
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mg.ndef = getServer(L)->getNodeDefManager();
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v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) :
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v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) :
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mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE;
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mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE;
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v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) :
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v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) :
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mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE;
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mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE;
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sortBoxVerticies(pmin, pmax);
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sortBoxVerticies(pmin, pmax);
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@ -1040,8 +1040,8 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
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Map *map = &(getEnv(L)->getMap());
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Map *map = &(getEnv(L)->getMap());
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v3s16 p1 = read_v3s16(L, 1);
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v3s16 p1 = check_v3s16(L, 1);
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v3s16 p2 = read_v3s16(L, 2);
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v3s16 p2 = check_v3s16(L, 2);
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sortBoxVerticies(p1, p2);
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sortBoxVerticies(p1, p2);
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std::vector<std::pair<v3s16, u8> > prob_list;
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std::vector<std::pair<v3s16, u8> > prob_list;
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@ -1050,7 +1050,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
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while (lua_next(L, 3)) {
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while (lua_next(L, 3)) {
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if (lua_istable(L, -1)) {
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if (lua_istable(L, -1)) {
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lua_getfield(L, -1, "pos");
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lua_getfield(L, -1, "pos");
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v3s16 pos = read_v3s16(L, -1);
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v3s16 pos = check_v3s16(L, -1);
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lua_pop(L, 1);
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lua_pop(L, 1);
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u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS);
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u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS);
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@ -1101,7 +1101,7 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
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SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
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SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
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//// Read position
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//// Read position
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v3s16 p = read_v3s16(L, 1);
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v3s16 p = check_v3s16(L, 1);
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//// Read rotation
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//// Read rotation
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int rot = ROTATE_0;
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int rot = ROTATE_0;
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@ -46,8 +46,8 @@ int LuaVoxelManip::l_read_from_map(lua_State *L)
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LuaVoxelManip *o = checkobject(L, 1);
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LuaVoxelManip *o = checkobject(L, 1);
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MMVManip *vm = o->vm;
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MMVManip *vm = o->vm;
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v3s16 bp1 = getNodeBlockPos(read_v3s16(L, 2));
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v3s16 bp1 = getNodeBlockPos(check_v3s16(L, 2));
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v3s16 bp2 = getNodeBlockPos(read_v3s16(L, 3));
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v3s16 bp2 = getNodeBlockPos(check_v3s16(L, 3));
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sortBoxVerticies(bp1, bp2);
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sortBoxVerticies(bp1, bp2);
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vm->initialEmerge(bp1, bp2);
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vm->initialEmerge(bp1, bp2);
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@ -116,7 +116,7 @@ int LuaVoxelManip::l_get_node_at(lua_State *L)
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GET_ENV_PTR;
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GET_ENV_PTR;
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LuaVoxelManip *o = checkobject(L, 1);
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LuaVoxelManip *o = checkobject(L, 1);
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v3s16 pos = read_v3s16(L, 2);
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v3s16 pos = check_v3s16(L, 2);
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pushnode(L, o->vm->getNodeNoExNoEmerge(pos), env->getGameDef()->ndef());
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pushnode(L, o->vm->getNodeNoExNoEmerge(pos), env->getGameDef()->ndef());
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return 1;
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return 1;
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@ -128,7 +128,7 @@ int LuaVoxelManip::l_set_node_at(lua_State *L)
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GET_ENV_PTR;
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GET_ENV_PTR;
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LuaVoxelManip *o = checkobject(L, 1);
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LuaVoxelManip *o = checkobject(L, 1);
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v3s16 pos = read_v3s16(L, 2);
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v3s16 pos = check_v3s16(L, 2);
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MapNode n = readnode(L, 3, env->getGameDef()->ndef());
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MapNode n = readnode(L, 3, env->getGameDef()->ndef());
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o->vm->setNodeNoEmerge(pos, n);
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o->vm->setNodeNoEmerge(pos, n);
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@ -171,8 +171,8 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
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v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
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v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
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v3s16 fpmin = vm->m_area.MinEdge;
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v3s16 fpmin = vm->m_area.MinEdge;
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v3s16 fpmax = vm->m_area.MaxEdge;
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v3s16 fpmax = vm->m_area.MaxEdge;
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v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) : fpmin + yblock;
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v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : fpmin + yblock;
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v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) : fpmax - yblock;
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v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : fpmax - yblock;
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sortBoxVerticies(pmin, pmax);
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sortBoxVerticies(pmin, pmax);
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if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
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if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
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@ -206,8 +206,8 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
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MMVManip *vm = o->vm;
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MMVManip *vm = o->vm;
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v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
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v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
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v3s16 pmin = lua_istable(L, 3) ? read_v3s16(L, 3) : vm->m_area.MinEdge + yblock;
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v3s16 pmin = lua_istable(L, 3) ? check_v3s16(L, 3) : vm->m_area.MinEdge + yblock;
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v3s16 pmax = lua_istable(L, 4) ? read_v3s16(L, 4) : vm->m_area.MaxEdge - yblock;
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v3s16 pmax = lua_istable(L, 4) ? check_v3s16(L, 4) : vm->m_area.MaxEdge - yblock;
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sortBoxVerticies(pmin, pmax);
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sortBoxVerticies(pmin, pmax);
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if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
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if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
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@ -402,7 +402,7 @@ int LuaVoxelManip::create_object(lua_State *L)
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Map *map = &(env->getMap());
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Map *map = &(env->getMap());
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LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
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LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
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new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) :
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new LuaVoxelManip(map, check_v3s16(L, 1), check_v3s16(L, 2)) :
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new LuaVoxelManip(map);
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new LuaVoxelManip(map);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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