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https://github.com/minetest/minetest.git
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Merge remote-tracking branch 'kahrl/hidehud'
This commit is contained in:
commit
365f7a5bfe
@ -40,8 +40,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
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m_wieldlight(0),
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m_draw_control(draw_control),
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m_viewing_range_min(5.0),
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m_viewing_range_max(5.0),
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m_camera_position(0,0,0),
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m_camera_direction(0,0,0),
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@ -50,7 +48,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
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m_fov_x(1.0),
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m_fov_y(1.0),
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m_wanted_frametime(0.0),
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m_added_frametime(0),
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m_added_frames(0),
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m_range_old(0),
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@ -79,8 +76,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
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m_wieldmgr = smgr->createNewSceneManager();
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m_wieldmgr->addCameraSceneNode();
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m_wieldnode = m_wieldmgr->addMeshSceneNode(createCubeMesh(v3f(1,1,1)), NULL); // need a dummy mesh
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updateSettings();
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}
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Camera::~Camera()
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@ -259,14 +254,17 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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// *100.0 helps in large map coordinates
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m_cameranode->setTarget(m_camera_position + 100 * m_camera_direction);
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// FOV and and aspect ratio
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// Get FOV setting
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f32 fov_degrees = g_settings->getFloat("fov");
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fov_degrees = MYMAX(fov_degrees, 10.0);
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fov_degrees = MYMIN(fov_degrees, 170.0);
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// FOV and aspect ratio
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m_aspect = (f32)screensize.X / (f32) screensize.Y;
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m_fov_y = fov_degrees * PI / 180.0;
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m_fov_x = 2 * atan(0.5 * m_aspect * tan(m_fov_y));
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m_cameranode->setAspectRatio(m_aspect);
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m_cameranode->setFOV(m_fov_y);
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// Just so big a value that everything rendered is visible
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// Some more allowance that m_viewing_range_max * BS because of active objects etc.
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m_cameranode->setFarValue(m_viewing_range_max * BS * 10);
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// Position the wielded item
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v3f wield_position = v3f(45, -35, 65);
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@ -343,7 +341,18 @@ void Camera::updateViewingRange(f32 frametime_in)
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<<m_draw_control.blocks_would_have_drawn
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<<std::endl;*/
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m_draw_control.wanted_min_range = m_viewing_range_min;
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// Get current viewing range and FPS settings
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f32 viewing_range_min = g_settings->getS16("viewing_range_nodes_min");
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viewing_range_min = MYMAX(5.0, viewing_range_min);
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f32 viewing_range_max = g_settings->getS16("viewing_range_nodes_max");
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viewing_range_max = MYMAX(viewing_range_min, viewing_range_max);
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f32 wanted_fps = g_settings->getFloat("wanted_fps");
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wanted_fps = MYMAX(wanted_fps, 1.0);
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f32 wanted_frametime = 1.0 / wanted_fps;
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m_draw_control.wanted_min_range = viewing_range_min;
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m_draw_control.wanted_max_blocks = (2.0*m_draw_control.blocks_would_have_drawn)+1;
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if (m_draw_control.wanted_max_blocks < 10)
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m_draw_control.wanted_max_blocks = 10;
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@ -362,13 +371,13 @@ void Camera::updateViewingRange(f32 frametime_in)
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m_added_frametime = 0.0;
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m_added_frames = 0;
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f32 wanted_frametime_change = m_wanted_frametime - frametime;
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f32 wanted_frametime_change = wanted_frametime - frametime;
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//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
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// If needed frametime change is small, just return
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// This value was 0.4 for many months until 2011-10-18 by c55;
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// Let's see how this works out.
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if (fabs(wanted_frametime_change) < m_wanted_frametime*0.33)
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if (fabs(wanted_frametime_change) < wanted_frametime*0.33)
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{
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//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
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return;
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@ -421,8 +430,8 @@ void Camera::updateViewingRange(f32 frametime_in)
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new_range += wanted_range_change;
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//f32 new_range_unclamped = new_range;
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new_range = MYMAX(new_range, m_viewing_range_min);
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new_range = MYMIN(new_range, m_viewing_range_max);
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new_range = MYMAX(new_range, viewing_range_min);
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new_range = MYMIN(new_range, viewing_range_max);
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/*dstream<<"new_range="<<new_range_unclamped
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<<", clamped to "<<new_range<<std::endl;*/
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@ -430,24 +439,11 @@ void Camera::updateViewingRange(f32 frametime_in)
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m_range_old = new_range;
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m_frametime_old = frametime;
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}
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void Camera::updateSettings()
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{
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m_viewing_range_min = g_settings->getS16("viewing_range_nodes_min");
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m_viewing_range_min = MYMAX(5.0, m_viewing_range_min);
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// Just so big a value that everything rendered is visible
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// Some more allowance than viewing_range_max * BS because of active objects etc.
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m_cameranode->setFarValue(viewing_range_max * BS * 10);
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m_viewing_range_max = g_settings->getS16("viewing_range_nodes_max");
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m_viewing_range_max = MYMAX(m_viewing_range_min, m_viewing_range_max);
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f32 fov_degrees = g_settings->getFloat("fov");
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fov_degrees = MYMAX(fov_degrees, 10.0);
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fov_degrees = MYMIN(fov_degrees, 170.0);
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m_fov_y = fov_degrees * PI / 180.0;
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f32 wanted_fps = g_settings->getFloat("wanted_fps");
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wanted_fps = MYMAX(wanted_fps, 1.0);
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m_wanted_frametime = 1.0 / wanted_fps;
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}
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void Camera::setDigging(s32 button)
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|
@ -110,9 +110,6 @@ public:
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// Render distance feedback loop
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void updateViewingRange(f32 frametime_in);
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// Update settings from g_settings
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void updateSettings();
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// Start digging animation
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// Pass 0 for left click, 1 for right click
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void setDigging(s32 button);
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@ -139,11 +136,6 @@ private:
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// draw control
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MapDrawControl& m_draw_control;
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// viewing_range_min_nodes setting
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f32 m_viewing_range_min;
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// viewing_range_max_nodes setting
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f32 m_viewing_range_max;
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// Absolute camera position
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v3f m_camera_position;
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// Absolute camera direction
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@ -155,7 +147,6 @@ private:
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f32 m_fov_y;
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// Stuff for viewing range calculations
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f32 m_wanted_frametime;
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f32 m_added_frametime;
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s16 m_added_frames;
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f32 m_range_old;
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@ -43,14 +43,25 @@ void set_default_settings(Settings *settings)
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settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
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settings->setDefault("keymap_freemove", "KEY_KEY_K");
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settings->setDefault("keymap_fastmove", "KEY_KEY_J");
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settings->setDefault("keymap_frametime_graph", "KEY_F1");
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settings->setDefault("keymap_screenshot", "KEY_F12");
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settings->setDefault("keymap_toggle_profiler", "KEY_F2");
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settings->setDefault("keymap_toggle_hud", "KEY_F1");
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settings->setDefault("keymap_toggle_chat", "KEY_F2");
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settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
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settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
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settings->setDefault("keymap_toggle_debug", "KEY_F5");
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settings->setDefault("keymap_toggle_profiler", "KEY_F6");
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settings->setDefault("keymap_increase_viewing_range_min", "KEY_PRIOR");
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settings->setDefault("keymap_decrease_viewing_range_min", "KEY_NEXT");
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// Some (temporary) keys for debugging
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settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
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// Show debug info by default?
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#ifdef NDEBUG
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settings->setDefault("show_debug", "false");
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#else
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settings->setDefault("show_debug", "true");
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#endif
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settings->setDefault("wanted_fps", "30");
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settings->setDefault("fps_max", "60");
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settings->setDefault("viewing_range_nodes_max", "300");
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@ -66,7 +77,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("new_style_water", "false");
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settings->setDefault("new_style_leaves", "false");
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settings->setDefault("smooth_lighting", "true");
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settings->setDefault("frametime_graph", "false");
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settings->setDefault("enable_texture_atlas", "true");
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settings->setDefault("texture_path", "");
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settings->setDefault("video_driver", "opengl");
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378
src/game.cpp
378
src/game.cpp
@ -634,6 +634,36 @@ void draw_load_screen(const std::wstring &text,
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//return guitext;
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}
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/* Profiler display */
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void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
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gui::IGUIFont *font, u32 text_height,
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u32 show_profiler, u32 show_profiler_max)
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{
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if(show_profiler == 0)
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{
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guitext_profiler->setVisible(false);
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}
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else
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{
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std::ostringstream os(std::ios_base::binary);
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g_profiler->printPage(os, show_profiler, show_profiler_max);
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std::wstring text = narrow_to_wide(os.str());
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guitext_profiler->setText(text.c_str());
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guitext_profiler->setVisible(true);
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s32 w = font->getDimension(text.c_str()).Width;
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if(w < 400)
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w = 400;
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core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
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8+(text_height+5)*2 +
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font->getDimension(text.c_str()).Height);
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guitext_profiler->setRelativePosition(rect);
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guitext_profiler->setVisible(true);
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}
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}
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void the_game(
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bool &kill,
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bool random_input,
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@ -932,6 +962,16 @@ void the_game(
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core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
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false, false);
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// Status text (displays info when showing and hiding GUI stuff, etc.)
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gui::IGUIStaticText *guitext_status = guienv->addStaticText(
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L"<Status>",
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core::rect<s32>(0,0,0,0),
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false, false);
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guitext_status->setVisible(false);
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std::wstring statustext;
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float statustext_time = 0;
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// Chat text
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gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
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L"",
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@ -944,8 +984,7 @@ void the_game(
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// Profiler text (size is updated when text is updated)
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gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
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L"<Profiler>",
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core::rect<s32>(6, 4+(text_height+5)*2, 400,
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(text_height+5)*2 + text_height*35),
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core::rect<s32>(0,0,0,0),
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false, false);
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guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
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guitext_profiler->setVisible(false);
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@ -968,11 +1007,6 @@ void the_game(
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(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
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&g_menumgr))->drop();
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// Enable texts
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/*guitext2->setVisible(true);
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guitext_info->setVisible(true);
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guitext_chat->setVisible(true);*/
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//s32 guitext_chat_pad_bottom = 70;
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/*
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@ -1008,9 +1042,14 @@ void the_game(
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bool respawn_menu_active = false;
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bool update_wielded_item_trigger = false;
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bool show_profiler = false;
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bool show_hud = true;
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bool show_chat = true;
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bool force_fog_off = false;
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bool disable_camera_update = false;
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bool show_debug = g_settings->getBool("show_debug");
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bool show_debug_frametime = false;
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u32 show_profiler = 0;
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u32 show_profiler_max = 3; // Number of pages
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|
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/*
|
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Main loop
|
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@ -1247,20 +1286,10 @@ void the_game(
|
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g_profiler->print(infostream);
|
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}
|
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|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
g_profiler->print(os);
|
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std::wstring text = narrow_to_wide(os.str());
|
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guitext_profiler->setText(text.c_str());
|
||||
update_profiler_gui(guitext_profiler, font, text_height,
|
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show_profiler, show_profiler_max);
|
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|
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g_profiler->clear();
|
||||
|
||||
s32 w = font->getDimension(text.c_str()).Width;
|
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if(w < 400)
|
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w = 400;
|
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core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
|
||||
8+(text_height+5)*2 +
|
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font->getDimension(text.c_str()).Height);
|
||||
guitext_profiler->setRelativePosition(rect);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -1349,12 +1378,14 @@ void the_game(
|
||||
if(g_settings->getBool("free_move"))
|
||||
{
|
||||
g_settings->set("free_move","false");
|
||||
chat_lines.push_back(ChatLine(L"free_move disabled"));
|
||||
statustext = L"free_move disabled";
|
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statustext_time = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_settings->set("free_move","true");
|
||||
chat_lines.push_back(ChatLine(L"free_move enabled"));
|
||||
statustext = L"free_move enabled";
|
||||
statustext_time = 0;
|
||||
}
|
||||
}
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
|
||||
@ -1362,25 +1393,14 @@ void the_game(
|
||||
if(g_settings->getBool("fast_move"))
|
||||
{
|
||||
g_settings->set("fast_move","false");
|
||||
chat_lines.push_back(ChatLine(L"fast_move disabled"));
|
||||
statustext = L"fast_move disabled";
|
||||
statustext_time = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_settings->set("fast_move","true");
|
||||
chat_lines.push_back(ChatLine(L"fast_move enabled"));
|
||||
}
|
||||
}
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
|
||||
{
|
||||
if(g_settings->getBool("frametime_graph"))
|
||||
{
|
||||
g_settings->set("frametime_graph","false");
|
||||
chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
|
||||
}
|
||||
else
|
||||
{
|
||||
g_settings->set("frametime_graph","true");
|
||||
chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
|
||||
statustext = L"fast_move enabled";
|
||||
statustext_time = 0;
|
||||
}
|
||||
}
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
|
||||
@ -1395,37 +1415,120 @@ void the_game(
|
||||
std::wstringstream sstr;
|
||||
sstr<<"Saved screenshot to '"<<filename<<"'";
|
||||
infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
|
||||
chat_lines.push_back(ChatLine(sstr.str()));
|
||||
statustext = sstr.str();
|
||||
statustext_time = 0;
|
||||
} else{
|
||||
infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
|
||||
}
|
||||
image->drop();
|
||||
}
|
||||
}
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
|
||||
{
|
||||
show_profiler = !show_profiler;
|
||||
guitext_profiler->setVisible(show_profiler);
|
||||
if(show_profiler)
|
||||
chat_lines.push_back(ChatLine(L"Profiler disabled"));
|
||||
show_hud = !show_hud;
|
||||
if(show_hud)
|
||||
statustext = L"HUD shown";
|
||||
else
|
||||
chat_lines.push_back(ChatLine(L"Profiler enabled"));
|
||||
statustext = L"HUD hidden";
|
||||
statustext_time = 0;
|
||||
}
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
|
||||
{
|
||||
show_chat = !show_chat;
|
||||
if(show_chat)
|
||||
statustext = L"Chat shown";
|
||||
else
|
||||
statustext = L"Chat hidden";
|
||||
statustext_time = 0;
|
||||
}
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
|
||||
{
|
||||
force_fog_off = !force_fog_off;
|
||||
if(force_fog_off)
|
||||
chat_lines.push_back(ChatLine(L"Fog disabled"));
|
||||
statustext = L"Fog disabled";
|
||||
else
|
||||
chat_lines.push_back(ChatLine(L"Fog enabled"));
|
||||
statustext = L"Fog enabled";
|
||||
statustext_time = 0;
|
||||
}
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
|
||||
{
|
||||
disable_camera_update = !disable_camera_update;
|
||||
if(disable_camera_update)
|
||||
chat_lines.push_back(ChatLine(L"Camera update disabled"));
|
||||
statustext = L"Camera update disabled";
|
||||
else
|
||||
chat_lines.push_back(ChatLine(L"Camera update enabled"));
|
||||
statustext = L"Camera update enabled";
|
||||
statustext_time = 0;
|
||||
}
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
|
||||
{
|
||||
// Initial / 3x toggle: Chat only
|
||||
// 1x toggle: Debug text with chat
|
||||
// 2x toggle: Debug text with frametime
|
||||
if(!show_debug)
|
||||
{
|
||||
show_debug = true;
|
||||
show_debug_frametime = false;
|
||||
statustext = L"Debug info shown";
|
||||
statustext_time = 0;
|
||||
}
|
||||
else if(show_debug_frametime)
|
||||
{
|
||||
show_debug = false;
|
||||
show_debug_frametime = false;
|
||||
statustext = L"Debug info and frametime graph hidden";
|
||||
statustext_time = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
show_debug_frametime = true;
|
||||
statustext = L"Frametime graph shown";
|
||||
statustext_time = 0;
|
||||
}
|
||||
}
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
|
||||
{
|
||||
show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
|
||||
|
||||
// FIXME: This updates the profiler with incomplete values
|
||||
update_profiler_gui(guitext_profiler, font, text_height,
|
||||
show_profiler, show_profiler_max);
|
||||
|
||||
if(show_profiler != 0)
|
||||
{
|
||||
std::wstringstream sstr;
|
||||
sstr<<"Profiler shown (page "<<show_profiler
|
||||
<<" of "<<show_profiler_max<<")";
|
||||
statustext = sstr.str();
|
||||
statustext_time = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
statustext = L"Profiler hidden";
|
||||
statustext_time = 0;
|
||||
}
|
||||
}
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
|
||||
{
|
||||
s16 range = g_settings->getS16("viewing_range_nodes_min");
|
||||
s16 range_new = range + 10;
|
||||
g_settings->set("viewing_range_nodes_min", itos(range_new));
|
||||
statustext = narrow_to_wide(
|
||||
"Minimum viewing range changed to "
|
||||
+ itos(range_new));
|
||||
statustext_time = 0;
|
||||
}
|
||||
else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
|
||||
{
|
||||
s16 range = g_settings->getS16("viewing_range_nodes_min");
|
||||
s16 range_new = range - 10;
|
||||
if(range_new < 0)
|
||||
range_new = range;
|
||||
g_settings->set("viewing_range_nodes_min",
|
||||
itos(range_new));
|
||||
statustext = narrow_to_wide(
|
||||
"Minimum viewing range changed to "
|
||||
+ itos(range_new));
|
||||
statustext_time = 0;
|
||||
}
|
||||
|
||||
// Item selection with mouse wheel
|
||||
@ -1470,15 +1573,18 @@ void the_game(
|
||||
// Viewing range selection
|
||||
if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
|
||||
{
|
||||
draw_control.range_all = !draw_control.range_all;
|
||||
if(draw_control.range_all)
|
||||
{
|
||||
draw_control.range_all = false;
|
||||
infostream<<"Disabled full viewing range"<<std::endl;
|
||||
infostream<<"Enabled full viewing range"<<std::endl;
|
||||
statustext = L"Enabled full viewing range";
|
||||
statustext_time = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
draw_control.range_all = true;
|
||||
infostream<<"Enabled full viewing range"<<std::endl;
|
||||
infostream<<"Disabled full viewing range"<<std::endl;
|
||||
statustext = L"Disabled full viewing range";
|
||||
statustext_time = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2105,55 +2211,110 @@ void the_game(
|
||||
|
||||
//TimeTaker guiupdatetimer("Gui updating");
|
||||
|
||||
const char program_name_and_version[] =
|
||||
"Minetest-c55 " VERSION_STRING;
|
||||
|
||||
if(show_debug)
|
||||
{
|
||||
static float drawtime_avg = 0;
|
||||
drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
|
||||
static float beginscenetime_avg = 0;
|
||||
/*static float beginscenetime_avg = 0;
|
||||
beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
|
||||
static float scenetime_avg = 0;
|
||||
scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
|
||||
static float endscenetime_avg = 0;
|
||||
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
|
||||
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
|
||||
|
||||
char temptext[300];
|
||||
snprintf(temptext, 300, "Minetest-c55 %s ("
|
||||
snprintf(temptext, 300, "%s ("
|
||||
"R: range_all=%i"
|
||||
")"
|
||||
" drawtime=%.0f, beginscenetime=%.0f"
|
||||
", scenetime=%.0f, endscenetime=%.0f",
|
||||
VERSION_STRING,
|
||||
" drawtime=%.0f, dtime_jitter = % .1f %%"
|
||||
", v_range = %.1f, RTT = %.3f",
|
||||
program_name_and_version,
|
||||
draw_control.range_all,
|
||||
drawtime_avg,
|
||||
beginscenetime_avg,
|
||||
scenetime_avg,
|
||||
endscenetime_avg
|
||||
);
|
||||
|
||||
guitext->setText(narrow_to_wide(temptext).c_str());
|
||||
}
|
||||
|
||||
{
|
||||
char temptext[300];
|
||||
snprintf(temptext, 300,
|
||||
"(% .1f, % .1f, % .1f)"
|
||||
" (% .3f < btime_jitter < % .3f"
|
||||
", dtime_jitter = % .1f %%"
|
||||
", v_range = %.1f, RTT = %.3f)",
|
||||
player_position.X/BS,
|
||||
player_position.Y/BS,
|
||||
player_position.Z/BS,
|
||||
busytime_jitter1_min_sample,
|
||||
busytime_jitter1_max_sample,
|
||||
dtime_jitter1_max_fraction * 100.0,
|
||||
draw_control.wanted_range,
|
||||
client.getRTT()
|
||||
);
|
||||
|
||||
guitext->setText(narrow_to_wide(temptext).c_str());
|
||||
guitext->setVisible(true);
|
||||
}
|
||||
else if(show_hud || show_chat)
|
||||
{
|
||||
guitext->setText(narrow_to_wide(program_name_and_version).c_str());
|
||||
guitext->setVisible(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
guitext->setVisible(false);
|
||||
}
|
||||
|
||||
if(show_debug)
|
||||
{
|
||||
char temptext[300];
|
||||
snprintf(temptext, 300,
|
||||
"(% .1f, % .1f, % .1f)"
|
||||
" (yaw = %.1f)",
|
||||
player_position.X/BS,
|
||||
player_position.Y/BS,
|
||||
player_position.Z/BS,
|
||||
wrapDegrees_0_360(camera_yaw));
|
||||
|
||||
guitext2->setText(narrow_to_wide(temptext).c_str());
|
||||
guitext2->setVisible(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
guitext2->setVisible(false);
|
||||
}
|
||||
|
||||
{
|
||||
guitext_info->setText(infotext.c_str());
|
||||
guitext_info->setVisible(show_hud);
|
||||
}
|
||||
|
||||
{
|
||||
float statustext_time_max = 3.0;
|
||||
if(!statustext.empty())
|
||||
{
|
||||
statustext_time += dtime;
|
||||
if(statustext_time >= statustext_time_max)
|
||||
{
|
||||
statustext = L"";
|
||||
statustext_time = 0;
|
||||
}
|
||||
}
|
||||
guitext_status->setText(statustext.c_str());
|
||||
guitext_status->setVisible(!statustext.empty());
|
||||
|
||||
if(!statustext.empty())
|
||||
{
|
||||
s32 status_y = screensize.Y - 130;
|
||||
core::rect<s32> rect(
|
||||
10,
|
||||
status_y - guitext_status->getTextHeight(),
|
||||
screensize.X - 10,
|
||||
status_y
|
||||
);
|
||||
guitext_status->setRelativePosition(rect);
|
||||
|
||||
// Fade out
|
||||
video::SColor initial_color(255,0,0,0);
|
||||
if(guienv->getSkin())
|
||||
initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
|
||||
video::SColor final_color = initial_color;
|
||||
final_color.setAlpha(0);
|
||||
video::SColor fade_color =
|
||||
initial_color.getInterpolated_quadratic(
|
||||
initial_color,
|
||||
final_color,
|
||||
statustext_time / (float) statustext_time_max);
|
||||
guitext_status->setOverrideColor(fade_color);
|
||||
guitext_status->enableOverrideColor(true);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@ -2224,20 +2385,22 @@ void the_game(
|
||||
screensize.X - 10,
|
||||
screensize.Y - guitext_chat_pad_bottom
|
||||
);*/
|
||||
|
||||
s32 chat_y = 5+(text_height+5);
|
||||
if(show_debug)
|
||||
chat_y += (text_height+5);
|
||||
core::rect<s32> rect(
|
||||
10,
|
||||
50,
|
||||
chat_y,
|
||||
screensize.X - 10,
|
||||
50 + guitext_chat->getTextHeight()
|
||||
chat_y + guitext_chat->getTextHeight()
|
||||
);
|
||||
|
||||
guitext_chat->setRelativePosition(rect);
|
||||
|
||||
// Don't show chat if empty or profiler is enabled
|
||||
if(chat_lines.size() == 0 || show_profiler)
|
||||
guitext_chat->setVisible(false);
|
||||
else
|
||||
guitext_chat->setVisible(true);
|
||||
// Don't show chat if empty or profiler or debug is enabled
|
||||
guitext_chat->setVisible(chat_lines.size() != 0
|
||||
&& show_chat && show_profiler == 0);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -2275,7 +2438,7 @@ void the_game(
|
||||
|
||||
{
|
||||
TimeTaker timer("beginScene");
|
||||
driver->beginScene(true, true, bgcolor);
|
||||
driver->beginScene(false, true, bgcolor);
|
||||
//driver->beginScene(false, true, bgcolor);
|
||||
beginscenetime = timer.stop(true);
|
||||
}
|
||||
@ -2305,20 +2468,24 @@ void the_game(
|
||||
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
|
||||
for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
|
||||
i != hilightboxes.end(); i++)
|
||||
if(show_hud)
|
||||
{
|
||||
/*infostream<<"hilightbox min="
|
||||
<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
|
||||
<<" max="
|
||||
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
|
||||
<<std::endl;*/
|
||||
driver->draw3DBox(*i, video::SColor(255,0,0,0));
|
||||
for(core::list<aabb3f>::Iterator i=hilightboxes.begin();
|
||||
i != hilightboxes.end(); i++)
|
||||
{
|
||||
/*infostream<<"hilightbox min="
|
||||
<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
|
||||
<<" max="
|
||||
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
|
||||
<<std::endl;*/
|
||||
driver->draw3DBox(*i, video::SColor(255,0,0,0));
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Wielded tool
|
||||
*/
|
||||
if(show_hud)
|
||||
{
|
||||
// Warning: This clears the Z buffer.
|
||||
camera.drawWieldedTool();
|
||||
@ -2334,16 +2501,17 @@ void the_game(
|
||||
/*
|
||||
Frametime log
|
||||
*/
|
||||
if(g_settings->getBool("frametime_graph") == true)
|
||||
if(show_debug_frametime)
|
||||
{
|
||||
s32 x = 10;
|
||||
s32 y = screensize.Y - 10;
|
||||
for(core::list<float>::Iterator
|
||||
i = frametime_log.begin();
|
||||
i != frametime_log.end();
|
||||
i++)
|
||||
{
|
||||
driver->draw2DLine(v2s32(x,50),
|
||||
v2s32(x,50+(*i)*1000),
|
||||
driver->draw2DLine(v2s32(x,y),
|
||||
v2s32(x,y-(*i)*1000),
|
||||
video::SColor(255,255,255,255));
|
||||
x++;
|
||||
}
|
||||
@ -2352,12 +2520,15 @@ void the_game(
|
||||
/*
|
||||
Draw crosshair
|
||||
*/
|
||||
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
|
||||
displaycenter + core::vector2d<s32>(10,0),
|
||||
video::SColor(255,255,255,255));
|
||||
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
|
||||
displaycenter + core::vector2d<s32>(0,10),
|
||||
video::SColor(255,255,255,255));
|
||||
if(show_hud)
|
||||
{
|
||||
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
|
||||
displaycenter + core::vector2d<s32>(10,0),
|
||||
video::SColor(255,255,255,255));
|
||||
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
|
||||
displaycenter + core::vector2d<s32>(0,10),
|
||||
video::SColor(255,255,255,255));
|
||||
}
|
||||
|
||||
} // timer
|
||||
|
||||
@ -2373,6 +2544,7 @@ void the_game(
|
||||
/*
|
||||
Draw hotbar
|
||||
*/
|
||||
if(show_hud)
|
||||
{
|
||||
draw_hotbar(driver, font, gamedef,
|
||||
v2s32(displaycenter.X, screensize.Y),
|
||||
|
@ -99,12 +99,31 @@ public:
|
||||
}
|
||||
|
||||
void print(std::ostream &o)
|
||||
{
|
||||
printPage(o, 1, 1);
|
||||
}
|
||||
|
||||
void printPage(std::ostream &o, u32 page, u32 pagecount)
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
u32 minindex, maxindex;
|
||||
paging(m_data.size(), page, pagecount, minindex, maxindex);
|
||||
|
||||
for(core::map<std::string, float>::Iterator
|
||||
i = m_data.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
if(maxindex == 0)
|
||||
break;
|
||||
maxindex--;
|
||||
|
||||
if(minindex != 0)
|
||||
{
|
||||
minindex--;
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string name = i.getNode()->getKey();
|
||||
int avgcount = 1;
|
||||
core::map<std::string, int>::Node *n = m_avgcounts.find(name);
|
||||
|
@ -1757,6 +1757,50 @@ protected:
|
||||
float m_accumulator;
|
||||
};
|
||||
|
||||
/*
|
||||
Splits a list into "pages". For example, the list [1,2,3,4,5] split
|
||||
into two pages would be [1,2,3],[4,5]. This function computes the
|
||||
minimum and maximum indices of a single page.
|
||||
|
||||
length: Length of the list that should be split
|
||||
page: Page number, 1 <= page <= pagecount
|
||||
pagecount: The number of pages, >= 1
|
||||
minindex: Receives the minimum index (inclusive).
|
||||
maxindex: Receives the maximum index (exclusive).
|
||||
|
||||
Ensures 0 <= minindex <= maxindex <= length.
|
||||
*/
|
||||
inline void paging(u32 length, u32 page, u32 pagecount, u32 &minindex, u32 &maxindex)
|
||||
{
|
||||
if(length < 1 || pagecount < 1 || page < 1 || page > pagecount)
|
||||
{
|
||||
// Special cases or invalid parameters
|
||||
minindex = maxindex = 0;
|
||||
}
|
||||
else if(pagecount <= length)
|
||||
{
|
||||
// Less pages than entries in the list:
|
||||
// Each page contains at least one entry
|
||||
minindex = (length * (page-1) + (pagecount-1)) / pagecount;
|
||||
maxindex = (length * page + (pagecount-1)) / pagecount;
|
||||
}
|
||||
else
|
||||
{
|
||||
// More pages than entries in the list:
|
||||
// Make sure the empty pages are at the end
|
||||
if(page < length)
|
||||
{
|
||||
minindex = page-1;
|
||||
maxindex = page;
|
||||
}
|
||||
else
|
||||
{
|
||||
minindex = 0;
|
||||
maxindex = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string translatePassword(std::string playername, std::wstring password);
|
||||
|
||||
enum PointedThingType
|
||||
|
Loading…
Reference in New Issue
Block a user