mirror of
https://github.com/minetest/minetest.git
synced 2025-01-09 06:47:31 +01:00
Keep PlayerMetaRef via name not pointer
This commit is contained in:
parent
c8dc9c2b8d
commit
3778ed7466
@ -1521,7 +1521,7 @@ int ObjectRef::l_get_meta(lua_State *L)
|
|||||||
if (playersao == nullptr)
|
if (playersao == nullptr)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
PlayerMetaRef::create(L, &playersao->getMeta());
|
PlayerMetaRef::create(L, &getServer(L)->getEnv(), playersao->getPlayer()->getName());
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -21,6 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
#include "lua_api/l_playermeta.h"
|
#include "lua_api/l_playermeta.h"
|
||||||
#include "lua_api/l_internal.h"
|
#include "lua_api/l_internal.h"
|
||||||
#include "common/c_content.h"
|
#include "common/c_content.h"
|
||||||
|
#include "serverenvironment.h"
|
||||||
|
#include "remoteplayer.h"
|
||||||
|
#include "server/player_sao.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
PlayerMetaRef
|
PlayerMetaRef
|
||||||
@ -28,12 +31,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
|
|
||||||
IMetadata *PlayerMetaRef::getmeta(bool auto_create)
|
IMetadata *PlayerMetaRef::getmeta(bool auto_create)
|
||||||
{
|
{
|
||||||
return metadata;
|
auto *player = m_env->getPlayer(m_name);
|
||||||
|
auto *sao = player ? player->getPlayerSAO() : nullptr;
|
||||||
|
return sao ? &sao->getMeta() : nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerMetaRef::clearMeta()
|
void PlayerMetaRef::clearMeta()
|
||||||
{
|
{
|
||||||
metadata->clear();
|
if (auto *meta = getmeta(true))
|
||||||
|
meta->clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerMetaRef::reportMetadataChange(const std::string *name)
|
void PlayerMetaRef::reportMetadataChange(const std::string *name)
|
||||||
@ -43,9 +49,9 @@ void PlayerMetaRef::reportMetadataChange(const std::string *name)
|
|||||||
|
|
||||||
// Creates an PlayerMetaRef and leaves it on top of stack
|
// Creates an PlayerMetaRef and leaves it on top of stack
|
||||||
// Not callable from Lua; all references are created on the C side.
|
// Not callable from Lua; all references are created on the C side.
|
||||||
void PlayerMetaRef::create(lua_State *L, IMetadata *metadata)
|
void PlayerMetaRef::create(lua_State *L, ServerEnvironment *env, std::string_view name)
|
||||||
{
|
{
|
||||||
PlayerMetaRef *o = new PlayerMetaRef(metadata);
|
PlayerMetaRef *o = new PlayerMetaRef(env, name);
|
||||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||||
luaL_getmetatable(L, className);
|
luaL_getmetatable(L, className);
|
||||||
lua_setmetatable(L, -2);
|
lua_setmetatable(L, -2);
|
||||||
|
@ -24,12 +24,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
#include "lua_api/l_metadata.h"
|
#include "lua_api/l_metadata.h"
|
||||||
#include "irrlichttypes_bloated.h"
|
#include "irrlichttypes_bloated.h"
|
||||||
#include "inventory.h"
|
#include "inventory.h"
|
||||||
#include "metadata.h"
|
|
||||||
|
class ServerEnvironment;
|
||||||
|
|
||||||
class PlayerMetaRef : public MetaDataRef
|
class PlayerMetaRef : public MetaDataRef
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
IMetadata *metadata = nullptr;
|
ServerEnvironment *m_env;
|
||||||
|
std::string m_name;
|
||||||
|
|
||||||
static const luaL_Reg methods[];
|
static const luaL_Reg methods[];
|
||||||
|
|
||||||
@ -40,12 +42,17 @@ private:
|
|||||||
virtual void reportMetadataChange(const std::string *name = nullptr);
|
virtual void reportMetadataChange(const std::string *name = nullptr);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
PlayerMetaRef(IMetadata *metadata) : metadata(metadata) {}
|
PlayerMetaRef(ServerEnvironment *env, std::string_view name) :
|
||||||
|
m_env(env), m_name(name)
|
||||||
|
{
|
||||||
|
assert(m_env);
|
||||||
|
assert(!m_name.empty());
|
||||||
|
}
|
||||||
~PlayerMetaRef() = default;
|
~PlayerMetaRef() = default;
|
||||||
|
|
||||||
// Creates an ItemStackMetaRef and leaves it on top of stack
|
// Creates an PlayerMetaRef and leaves it on top of stack
|
||||||
// Not callable from Lua; all references are created on the C side.
|
// Not callable from Lua; all references are created on the C side.
|
||||||
static void create(lua_State *L, IMetadata *metadata);
|
static void create(lua_State *L, ServerEnvironment *env, std::string_view name);
|
||||||
|
|
||||||
static void Register(lua_State *L);
|
static void Register(lua_State *L);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user