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https://github.com/minetest/minetest.git
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Keep PlayerMetaRef via name not pointer
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parent
c8dc9c2b8d
commit
3778ed7466
@ -1521,7 +1521,7 @@ int ObjectRef::l_get_meta(lua_State *L)
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if (playersao == nullptr)
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return 0;
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PlayerMetaRef::create(L, &playersao->getMeta());
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PlayerMetaRef::create(L, &getServer(L)->getEnv(), playersao->getPlayer()->getName());
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return 1;
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}
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@ -21,6 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_playermeta.h"
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#include "lua_api/l_internal.h"
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#include "common/c_content.h"
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#include "serverenvironment.h"
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#include "remoteplayer.h"
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#include "server/player_sao.h"
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/*
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PlayerMetaRef
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@ -28,12 +31,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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IMetadata *PlayerMetaRef::getmeta(bool auto_create)
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{
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return metadata;
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auto *player = m_env->getPlayer(m_name);
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auto *sao = player ? player->getPlayerSAO() : nullptr;
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return sao ? &sao->getMeta() : nullptr;
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}
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void PlayerMetaRef::clearMeta()
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{
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metadata->clear();
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if (auto *meta = getmeta(true))
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meta->clear();
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}
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void PlayerMetaRef::reportMetadataChange(const std::string *name)
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@ -43,9 +49,9 @@ void PlayerMetaRef::reportMetadataChange(const std::string *name)
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// Creates an PlayerMetaRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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void PlayerMetaRef::create(lua_State *L, IMetadata *metadata)
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void PlayerMetaRef::create(lua_State *L, ServerEnvironment *env, std::string_view name)
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{
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PlayerMetaRef *o = new PlayerMetaRef(metadata);
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PlayerMetaRef *o = new PlayerMetaRef(env, name);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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@ -24,12 +24,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_metadata.h"
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#include "irrlichttypes_bloated.h"
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#include "inventory.h"
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#include "metadata.h"
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class ServerEnvironment;
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class PlayerMetaRef : public MetaDataRef
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{
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private:
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IMetadata *metadata = nullptr;
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ServerEnvironment *m_env;
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std::string m_name;
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static const luaL_Reg methods[];
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@ -40,12 +42,17 @@ private:
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virtual void reportMetadataChange(const std::string *name = nullptr);
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public:
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PlayerMetaRef(IMetadata *metadata) : metadata(metadata) {}
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PlayerMetaRef(ServerEnvironment *env, std::string_view name) :
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m_env(env), m_name(name)
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{
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assert(m_env);
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assert(!m_name.empty());
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}
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~PlayerMetaRef() = default;
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// Creates an ItemStackMetaRef and leaves it on top of stack
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// Creates an PlayerMetaRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, IMetadata *metadata);
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static void create(lua_State *L, ServerEnvironment *env, std::string_view name);
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static void Register(lua_State *L);
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