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Allow resetting celestial vault elements by leaving its arguments empty (#11922)
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@ -6794,12 +6794,15 @@ object you are working with still exists.
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* `set_sky(sky_parameters)`
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* The presence of the function `set_sun`, `set_moon` or `set_stars` indicates
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whether `set_sky` accepts this format. Check the legacy format otherwise.
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* Passing no arguments resets the sky to its default values.
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* `sky_parameters` is a table with the following optional fields:
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* `base_color`: ColorSpec, changes fog in "skybox" and "plain".
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(default: `#ffffff`)
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* `type`: Available types:
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* `"regular"`: Uses 0 textures, `base_color` ignored
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* `"skybox"`: Uses 6 textures, `base_color` used as fog.
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* `"plain"`: Uses 0 textures, `base_color` used as both fog and sky.
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(default: `"regular"`)
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* `textures`: A table containing up to six textures in the following
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order: Y+ (top), Y- (bottom), X- (west), X+ (east), Z+ (north), Z- (south).
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* `clouds`: Boolean for whether clouds appear. (default: `true`)
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@ -6828,9 +6831,9 @@ object you are working with still exists.
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* `indoors`: ColorSpec, for when you're either indoors or underground.
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(default: `#646464`)
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* `fog_sun_tint`: ColorSpec, changes the fog tinting for the sun
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at sunrise and sunset.
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at sunrise and sunset. (default: `#f47d1d`)
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* `fog_moon_tint`: ColorSpec, changes the fog tinting for the moon
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at sunrise and sunset.
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at sunrise and sunset. (default: `#7f99cc`)
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* `fog_tint_type`: string, changes which mode the directional fog
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abides by, `"custom"` uses `sun_tint` and `moon_tint`, while
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`"default"` uses the classic Minetest sun and moon tinting.
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@ -6848,6 +6851,7 @@ object you are working with still exists.
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* `get_sky_color()`: returns a table with the `sky_color` parameters as in
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`set_sky`.
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* `set_sun(sun_parameters)`:
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* Passing no arguments resets the sun to its default values.
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* `sun_parameters` is a table with the following optional fields:
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* `visible`: Boolean for whether the sun is visible.
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(default: `true`)
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@ -6863,6 +6867,7 @@ object you are working with still exists.
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* `get_sun()`: returns a table with the current sun parameters as in
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`set_sun`.
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* `set_moon(moon_parameters)`:
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* Passing no arguments resets the moon to its default values.
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* `moon_parameters` is a table with the following optional fields:
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* `visible`: Boolean for whether the moon is visible.
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(default: `true`)
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@ -6874,6 +6879,7 @@ object you are working with still exists.
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* `get_moon()`: returns a table with the current moon parameters as in
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`set_moon`.
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* `set_stars(star_parameters)`:
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* Passing no arguments resets stars to their default values.
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* `star_parameters` is a table with the following optional fields:
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* `visible`: Boolean for whether the stars are visible.
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(default: `true`)
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@ -6887,6 +6893,7 @@ object you are working with still exists.
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* `get_stars()`: returns a table with the current stars parameters as in
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`set_stars`.
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* `set_clouds(cloud_parameters)`: set cloud parameters
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* Passing no arguments resets clouds to their default values.
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* `cloud_parameters` is a table with the following optional fields:
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* `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`)
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* `color`: basic cloud color with alpha channel, ColorSpec
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@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include <iostream>
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#include "constants.h"
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#include "cloudparams.h"
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#include "skyparams.h"
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// Menu clouds
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class Clouds;
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@ -1,30 +0,0 @@
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/*
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Minetest
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Copyright (C) 2017 bendeutsch, Ben Deutsch <ben@bendeutsch.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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struct CloudParams
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{
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float density;
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video::SColor color_bright;
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video::SColor color_ambient;
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float thickness;
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float height;
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v2f speed;
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};
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@ -68,19 +68,10 @@ RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
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m_cloud_params.speed = v2f(0.0f, -2.0f);
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// Skybox defaults:
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SkyboxDefaults sky_defaults;
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m_skybox_params.sky_color = sky_defaults.getSkyColorDefaults();
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m_skybox_params.type = "regular";
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m_skybox_params.clouds = true;
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m_skybox_params.fog_sun_tint = video::SColor(255, 244, 125, 29);
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m_skybox_params.fog_moon_tint = video::SColorf(0.5, 0.6, 0.8, 1).toSColor();
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m_skybox_params.fog_tint_type = "default";
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m_sun_params = sky_defaults.getSunDefaults();
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m_moon_params = sky_defaults.getMoonDefaults();
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m_star_params = sky_defaults.getStarDefaults();
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m_skybox_params = SkyboxDefaults::getSkyDefaults();
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m_sun_params = SkyboxDefaults::getSunDefaults();
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m_moon_params = SkyboxDefaults::getMoonDefaults();
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m_star_params = SkyboxDefaults::getStarDefaults();
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}
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@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "player.h"
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#include "cloudparams.h"
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#include "skyparams.h"
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class PlayerSAO;
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@ -1732,9 +1732,11 @@ int ObjectRef::l_set_sky(lua_State *L)
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return 0;
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SkyboxParams sky_params = player->getSkyParams();
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bool is_colorspec = is_color_table(L, 2);
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if (lua_istable(L, 2) && !is_colorspec) {
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// reset if empty
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if (lua_isnoneornil(L, 2) && lua_isnone(L, 3)) {
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sky_params = SkyboxDefaults::getSkyDefaults();
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} else if (lua_istable(L, 2) && !is_color_table(L, 2)) {
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lua_getfield(L, 2, "base_color");
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if (!lua_isnil(L, -1))
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read_color(L, -1, &sky_params.bgcolor);
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@ -1758,17 +1760,11 @@ int ObjectRef::l_set_sky(lua_State *L)
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}
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lua_pop(L, 1);
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/*
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We want to avoid crashes, so we're checking even if we're not using them.
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However, we want to ensure that the skybox can be set to nil when
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using "regular" or "plain" skybox modes as textures aren't needed.
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*/
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if (sky_params.textures.size() != 6 && sky_params.textures.size() > 0)
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// Validate that we either have six or zero textures
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if (sky_params.textures.size() != 6 && !sky_params.textures.empty())
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throw LuaError("Skybox expects 6 textures!");
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sky_params.clouds = getboolfield_default(L, 2,
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"clouds", sky_params.clouds);
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sky_params.clouds = getboolfield_default(L, 2, "clouds", sky_params.clouds);
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lua_getfield(L, 2, "sky_color");
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if (lua_istable(L, -1)) {
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@ -1816,7 +1812,7 @@ int ObjectRef::l_set_sky(lua_State *L)
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sky_params.fog_tint_type = luaL_checkstring(L, -1);
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lua_pop(L, 1);
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// Because we need to leave the "sky_color" table.
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// pop "sky_color" table
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lua_pop(L, 1);
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}
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} else {
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@ -1852,11 +1848,8 @@ int ObjectRef::l_set_sky(lua_State *L)
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if (lua_istable(L, 4)) {
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lua_pushnil(L);
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while (lua_next(L, 4) != 0) {
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// Key at index -2, and value at index -1
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if (lua_isstring(L, -1))
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sky_params.textures.emplace_back(readParam<std::string>(L, -1));
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else
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sky_params.textures.emplace_back("");
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// Key at index -2, and value at index -1
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sky_params.textures.emplace_back(readParam<std::string>(L, -1));
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// Remove the value, keep the key for the next iteration
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lua_pop(L, 1);
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}
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@ -1872,6 +1865,7 @@ int ObjectRef::l_set_sky(lua_State *L)
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getServer(L)->setMoon(player, moon_params);
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getServer(L)->setStars(player, star_params);
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}
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getServer(L)->setSky(player, sky_params);
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lua_pushboolean(L, true);
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return 1;
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@ -1947,21 +1941,20 @@ int ObjectRef::l_set_sun(lua_State *L)
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if (player == nullptr)
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return 0;
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luaL_checktype(L, 2, LUA_TTABLE);
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SunParams sun_params = player->getSunParams();
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sun_params.visible = getboolfield_default(L, 2,
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"visible", sun_params.visible);
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sun_params.texture = getstringfield_default(L, 2,
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"texture", sun_params.texture);
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sun_params.tonemap = getstringfield_default(L, 2,
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"tonemap", sun_params.tonemap);
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sun_params.sunrise = getstringfield_default(L, 2,
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"sunrise", sun_params.sunrise);
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sun_params.sunrise_visible = getboolfield_default(L, 2,
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"sunrise_visible", sun_params.sunrise_visible);
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sun_params.scale = getfloatfield_default(L, 2,
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"scale", sun_params.scale);
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// reset if empty
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if (lua_isnoneornil(L, 2)) {
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sun_params = SkyboxDefaults::getSunDefaults();
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} else {
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luaL_checktype(L, 2, LUA_TTABLE);
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sun_params.visible = getboolfield_default(L, 2, "visible", sun_params.visible);
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sun_params.texture = getstringfield_default(L, 2, "texture", sun_params.texture);
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sun_params.tonemap = getstringfield_default(L, 2, "tonemap", sun_params.tonemap);
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sun_params.sunrise = getstringfield_default(L, 2, "sunrise", sun_params.sunrise);
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sun_params.sunrise_visible = getboolfield_default(L, 2, "sunrise_visible", sun_params.sunrise_visible);
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sun_params.scale = getfloatfield_default(L, 2, "scale", sun_params.scale);
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}
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getServer(L)->setSun(player, sun_params);
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lua_pushboolean(L, true);
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@ -2004,17 +1997,18 @@ int ObjectRef::l_set_moon(lua_State *L)
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if (player == nullptr)
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return 0;
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luaL_checktype(L, 2, LUA_TTABLE);
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MoonParams moon_params = player->getMoonParams();
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moon_params.visible = getboolfield_default(L, 2,
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"visible", moon_params.visible);
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moon_params.texture = getstringfield_default(L, 2,
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"texture", moon_params.texture);
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moon_params.tonemap = getstringfield_default(L, 2,
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"tonemap", moon_params.tonemap);
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moon_params.scale = getfloatfield_default(L, 2,
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"scale", moon_params.scale);
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// reset if empty
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if (lua_isnoneornil(L, 2)) {
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moon_params = SkyboxDefaults::getMoonDefaults();
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} else {
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luaL_checktype(L, 2, LUA_TTABLE);
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moon_params.visible = getboolfield_default(L, 2, "visible", moon_params.visible);
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moon_params.texture = getstringfield_default(L, 2, "texture", moon_params.texture);
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moon_params.tonemap = getstringfield_default(L, 2, "tonemap", moon_params.tonemap);
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moon_params.scale = getfloatfield_default(L, 2, "scale", moon_params.scale);
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}
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getServer(L)->setMoon(player, moon_params);
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lua_pushboolean(L, true);
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@ -2053,21 +2047,24 @@ int ObjectRef::l_set_stars(lua_State *L)
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if (player == nullptr)
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return 0;
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luaL_checktype(L, 2, LUA_TTABLE);
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StarParams star_params = player->getStarParams();
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star_params.visible = getboolfield_default(L, 2,
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"visible", star_params.visible);
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star_params.count = getintfield_default(L, 2,
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"count", star_params.count);
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// reset if empty
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if (lua_isnoneornil(L, 2)) {
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star_params = SkyboxDefaults::getStarDefaults();
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} else {
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luaL_checktype(L, 2, LUA_TTABLE);
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star_params.visible = getboolfield_default(L, 2, "visible", star_params.visible);
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star_params.count = getintfield_default(L, 2, "count", star_params.count);
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lua_getfield(L, 2, "star_color");
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if (!lua_isnil(L, -1))
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read_color(L, -1, &star_params.starcolor);
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lua_pop(L, 1);
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lua_getfield(L, 2, "star_color");
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if (!lua_isnil(L, -1))
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read_color(L, -1, &star_params.starcolor);
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lua_pop(L, 1);
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star_params.scale = getfloatfield_default(L, 2,
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"scale", star_params.scale);
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star_params.scale = getfloatfield_default(L, 2,
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"scale", star_params.scale);
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}
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getServer(L)->setStars(player, star_params);
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lua_pushboolean(L, true);
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@ -2106,31 +2103,36 @@ int ObjectRef::l_set_clouds(lua_State *L)
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if (player == nullptr)
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return 0;
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luaL_checktype(L, 2, LUA_TTABLE);
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CloudParams cloud_params = player->getCloudParams();
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cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density);
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// reset if empty
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if (lua_isnoneornil(L, 2)) {
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cloud_params = SkyboxDefaults::getCloudDefaults();
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} else {
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luaL_checktype(L, 2, LUA_TTABLE);
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cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density);
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lua_getfield(L, 2, "color");
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if (!lua_isnil(L, -1))
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read_color(L, -1, &cloud_params.color_bright);
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lua_pop(L, 1);
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lua_getfield(L, 2, "ambient");
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if (!lua_isnil(L, -1))
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read_color(L, -1, &cloud_params.color_ambient);
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lua_pop(L, 1);
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lua_getfield(L, 2, "color");
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if (!lua_isnil(L, -1))
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read_color(L, -1, &cloud_params.color_bright);
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lua_pop(L, 1);
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lua_getfield(L, 2, "ambient");
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if (!lua_isnil(L, -1))
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read_color(L, -1, &cloud_params.color_ambient);
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lua_pop(L, 1);
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cloud_params.height = getfloatfield_default(L, 2, "height", cloud_params.height );
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cloud_params.thickness = getfloatfield_default(L, 2, "thickness", cloud_params.thickness);
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cloud_params.height = getfloatfield_default(L, 2, "height", cloud_params.height);
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cloud_params.thickness = getfloatfield_default(L, 2, "thickness", cloud_params.thickness);
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lua_getfield(L, 2, "speed");
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if (lua_istable(L, -1)) {
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v2f new_speed;
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new_speed.X = getfloatfield_default(L, -1, "x", 0);
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new_speed.Y = getfloatfield_default(L, -1, "z", 0);
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cloud_params.speed = new_speed;
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lua_getfield(L, 2, "speed");
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if (lua_istable(L, -1)) {
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v2f new_speed;
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new_speed.X = getfloatfield_default(L, -1, "x", 0);
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new_speed.Y = getfloatfield_default(L, -1, "z", 0);
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cloud_params.speed = new_speed;
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}
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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getServer(L)->setClouds(player, cloud_params);
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lua_pushboolean(L, true);
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@ -68,11 +68,34 @@ struct StarParams
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f32 scale;
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};
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struct CloudParams
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{
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float density;
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video::SColor color_bright;
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video::SColor color_ambient;
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float thickness;
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float height;
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v2f speed;
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};
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// Utility class for setting default sky, sun, moon, stars values:
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class SkyboxDefaults
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{
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public:
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const SkyColor getSkyColorDefaults()
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static const SkyboxParams getSkyDefaults()
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{
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SkyboxParams sky;
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sky.bgcolor = video::SColor(255, 255, 255, 255);
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sky.type = "regular";
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sky.clouds = true;
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sky.sky_color = getSkyColorDefaults();
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sky.fog_sun_tint = video::SColor(255, 244, 125, 29);
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sky.fog_moon_tint = video::SColorf(0.5, 0.6, 0.8, 1).toSColor();
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sky.fog_tint_type = "default";
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return sky;
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}
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static const SkyColor getSkyColorDefaults()
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{
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SkyColor sky;
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// Horizon colors
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@ -87,7 +110,7 @@ public:
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return sky;
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}
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const SunParams getSunDefaults()
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static const SunParams getSunDefaults()
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{
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SunParams sun;
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sun.visible = true;
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@ -99,7 +122,7 @@ public:
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return sun;
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}
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const MoonParams getMoonDefaults()
|
||||
static const MoonParams getMoonDefaults()
|
||||
{
|
||||
MoonParams moon;
|
||||
moon.visible = true;
|
||||
@ -109,7 +132,7 @@ public:
|
||||
return moon;
|
||||
}
|
||||
|
||||
const StarParams getStarDefaults()
|
||||
static const StarParams getStarDefaults()
|
||||
{
|
||||
StarParams stars;
|
||||
stars.visible = true;
|
||||
@ -118,4 +141,16 @@ public:
|
||||
stars.scale = 1;
|
||||
return stars;
|
||||
}
|
||||
|
||||
static const CloudParams getCloudDefaults()
|
||||
{
|
||||
CloudParams clouds;
|
||||
clouds.density = 0.4f;
|
||||
clouds.color_bright = video::SColor(229, 240, 240, 255);
|
||||
clouds.color_ambient = video::SColor(255, 0, 0, 0);
|
||||
clouds.thickness = 16.0f;
|
||||
clouds.height = 120;
|
||||
clouds.speed = v2f(0.0f, -2.0f);
|
||||
return clouds;
|
||||
}
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user