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Update minetest.conf.example and defaultsettings.cpp
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@ -47,7 +47,6 @@
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#keymap_rangeselect = KEY_KEY_R
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#keymap_freemove = KEY_KEY_K
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#keymap_fastmove = KEY_KEY_J
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#keymap_frametime_graph = KEY_F1
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#keymap_screenshot = KEY_F12
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# Some (temporary) keys for debugging
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#keymap_print_debug_stacks = KEY_KEY_P
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@ -58,8 +57,8 @@
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# (to not waste CPU power for no benefit)
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#fps_max = 60
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# The allowed adjustment range for the automatic rendering range adjustment
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#viewing_range_nodes_max = 300
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#viewing_range_nodes_min = 25
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#viewing_range_nodes_max = 160
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#viewing_range_nodes_min = 35
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# Initial window size
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#screenW = 800
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#screenH = 600
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@ -78,8 +77,6 @@
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# Enable smooth lighting with simple ambient occlusion;
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# disable for speed or for different looks.
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#smooth_lighting = true
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# Whether to draw a frametime graph (for debugging frametime)
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#frametime_graph = false
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# Enable combining mainly used textures to a bigger one for improved speed
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# disable if it causes graphics glitches.
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#enable_texture_atlas = true
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@ -116,13 +113,13 @@
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#
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# Default game (default when creating a new world)
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#default_game = mesetint
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# Map directory (everything in the world is stored here)
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#map-dir = /custom/map
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#default_game = minetest
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# World directory (everything in the world is stored here)
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#map-dir = /custom/world
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# Message of the Day
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#motd = Welcome to this awesome Minetest server!
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# Maximum number of players connected simultaneously
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#max_users = 20
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#max_users = 100
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# Set to false to allow old clients to connect
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#strict_protocol_version_checking = true
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# Set to true to enable creative mode (unlimited inventory)
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@ -139,7 +136,7 @@
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#default_password =
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# Available privileges: build, teleport, settime, privs, shout
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#default_privs = build, shout
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# Whether players are transferred to client without any range limit
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# Whether players are shown to clients without any range limit
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#unlimited_player_transfer_distance = true
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# Whether to enable players killing each other
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#enable_pvp = true
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@ -155,17 +152,14 @@
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#max_simultaneous_block_sends_per_client = 2
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# how many blocks are flying in the wire simultaneously per server
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#max_simultaneous_block_sends_server_total = 8
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#max_block_send_distance = 7
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#max_block_generate_distance = 5
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#time_send_interval = 20
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#max_block_send_distance = 10
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#max_block_generate_distance = 6
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#time_send_interval = 5
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# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
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#time_speed = 72
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#time_speed = 96
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#server_unload_unused_data_timeout = 29
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#server_map_save_interval = 5.3
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# To reduce lag, block transfers are slowed down when a player is building something.
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# This determines how long they are slowed down after placing or removing a node.
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#full_block_send_enable_min_time_from_building = 2.0
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# Set to true to enable experimental features or stuff that is tested
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# (varies from version to version, usually not useful at all)
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#enable_experimental = false
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@ -130,7 +130,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("server_unload_unused_data_timeout", "29");
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settings->setDefault("server_map_save_interval", "5.3");
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settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
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settings->setDefault("enable_experimental", "false");
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settings->setDefault("dedicated_server_step", "0.05");
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}
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