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Increase vertical FOV on lower aspect ratios (<16:10)
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@ -290,6 +290,9 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
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// FOV and aspect ratio
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m_aspect = (f32)screensize.X / (f32) screensize.Y;
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m_fov_y = fov_degrees * PI / 180.0;
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// Increase vertical FOV on lower aspect ratios (<16:10)
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m_fov_y *= MYMAX(1.0, MYMIN(1.4, sqrt(16./10. / m_aspect)));
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// WTF is this? It can't be right
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m_fov_x = 2 * atan(0.5 * m_aspect * tan(m_fov_y));
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m_cameranode->setAspectRatio(m_aspect);
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m_cameranode->setFOV(m_fov_y);
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