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@ -548,15 +548,18 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
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}
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infostream << "Waited for other menus" << std::endl;
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// Cursor can be non-visible when coming from the game
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#ifndef ANDROID
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// Cursor can be non-visible when coming from the game
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m_rendering_engine->get_raw_device()->getCursorControl()->setVisible(true);
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#endif
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// Set absolute mouse mode
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#if IRRLICHT_VERSION_MT_REVISION >= 9
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m_rendering_engine->get_raw_device()->getCursorControl()->setRelativeMode(false);
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#endif
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#endif
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/* show main menu */
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GUIEngine mymenu(&input->joystick, guiroot, m_rendering_engine, &g_menumgr, menudata, *kill);
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@ -2535,12 +2535,13 @@ void Game::checkZoomEnabled()
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void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
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{
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#if IRRLICHT_VERSION_MT_REVISION >= 9
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#if !defined(__ANDROID__) && IRRLICHT_VERSION_MT_REVISION >= 9
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if (isMenuActive())
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device->getCursorControl()->setRelativeMode(false);
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else
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device->getCursorControl()->setRelativeMode(true);
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#endif
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if ((device->isWindowActive() && device->isWindowFocused()
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&& !isMenuActive()) || input->isRandom()) {
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