mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
Touch UI support for desktop builds (#10729)
This commit is contained in:
parent
9f85862b7c
commit
3dcf9e963e
@ -260,6 +260,7 @@ General options and their default values:
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RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
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USE_GPROF=FALSE - Enable profiling using GProf
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VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
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ENABLE_TOUCH=FALSE - Enable Touchscreen support (requires support by IrrlichtMt)
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Library specific options:
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@ -949,6 +949,9 @@ screenshot_quality (Screenshot quality) int 0 0 100
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# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
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screen_dpi (DPI) int 72 1
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# Adjust the detected display density, used for scaling UI elements.
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display_density_factor (Display Density Scaling Factor) float 1
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# Windows systems only: Start Minetest with the command line window in the background.
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# Contains the same information as the file debug.txt (default name).
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enable_console (Enable console window) bool false
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@ -101,6 +101,12 @@ endif()
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option(ENABLE_GLES "Use OpenGL ES instead of OpenGL" FALSE)
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mark_as_advanced(ENABLE_GLES)
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option(ENABLE_TOUCH "Enable Touchscreen support" FALSE)
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if(ENABLE_TOUCH)
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add_definitions(-DHAVE_TOUCHSCREENGUI)
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endif()
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if(BUILD_CLIENT)
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# transitive dependency from Irrlicht (see longer explanation below)
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if(NOT WIN32)
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@ -38,9 +38,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#if USE_SOUND
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#include "sound_openal.h"
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#endif
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#ifdef __ANDROID__
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#include "porting.h"
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#endif
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/* mainmenumanager.h
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*/
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@ -147,8 +144,8 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
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skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
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skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
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#ifdef __ANDROID__
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float density = porting::getDisplayDensity();
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#ifdef HAVE_TOUCHSCREENGUI
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float density = RenderingEngine::getDisplayDensity();
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skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
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skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
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skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
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@ -566,7 +566,7 @@ public:
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}
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};
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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#define SIZE_TAG "size[11,5.5]"
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#else
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#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
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@ -901,8 +901,10 @@ private:
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bool m_does_lost_focus_pause_game = false;
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int m_reset_HW_buffer_counter = 0;
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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bool m_cache_hold_aux1;
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#endif
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#ifdef __ANDROID__
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bool m_android_chat_open;
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#endif
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};
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@ -940,7 +942,7 @@ Game::Game() :
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readSettings();
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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m_cache_hold_aux1 = false; // This is initialised properly later
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#endif
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@ -1065,7 +1067,7 @@ void Game::run()
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set_light_table(g_settings->getFloat("display_gamma"));
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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m_cache_hold_aux1 = g_settings->getBool("fast_move")
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&& client->checkPrivilege("fast");
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#endif
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@ -1845,6 +1847,7 @@ void Game::processUserInput(f32 dtime)
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else if (g_touchscreengui) {
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/* on touchscreengui step may generate own input events which ain't
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* what we want in case we just did clear them */
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g_touchscreengui->show();
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g_touchscreengui->step(dtime);
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}
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#endif
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@ -2157,7 +2160,7 @@ void Game::toggleFast()
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m_game_ui->showTranslatedStatusText("Fast mode disabled");
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}
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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m_cache_hold_aux1 = fast_move && has_fast_privs;
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#endif
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}
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@ -2495,10 +2498,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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control.movement_direction = 0.0f;
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}
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#ifdef ANDROID
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/* For Android, simulate holding down AUX1 (fast move) if the user has
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#ifdef HAVE_TOUCHSCREENGUI
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/* For touch, simulate holding down AUX1 (fast move) if the user has
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* the fast_move setting toggled on. If there is an aux1 key defined for
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* Android then its meaning is inverted (i.e. holding aux1 means walk and
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* touch then its meaning is inverted (i.e. holding aux1 means walk and
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* not fast)
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*/
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if (m_cache_hold_aux1) {
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@ -4184,7 +4187,7 @@ void Game::showDeathFormspec()
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#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
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void Game::showPauseMenu()
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{
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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static const std::string control_text = strgettext("Default Controls:\n"
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"No menu visible:\n"
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"- single tap: button activate\n"
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@ -598,7 +598,7 @@ static float calcDisplayDensity()
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float RenderingEngine::getDisplayDensity()
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{
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static float cached_display_density = calcDisplayDensity();
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return cached_display_density;
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return cached_display_density * g_settings->getFloat("display_density_factor");
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}
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#elif defined(_WIN32)
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@ -626,14 +626,14 @@ float RenderingEngine::getDisplayDensity()
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display_density = calcDisplayDensity(get_video_driver());
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cached = true;
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}
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return display_density;
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return display_density * g_settings->getFloat("display_density_factor");
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}
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#else
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float RenderingEngine::getDisplayDensity()
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{
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return g_settings->getFloat("screen_dpi") / 96.0;
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return (g_settings->getFloat("screen_dpi") / 96.0) * g_settings->getFloat("display_density_factor");
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}
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#endif
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@ -285,7 +285,7 @@ void set_default_settings()
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settings->setDefault("aux1_descends", "false");
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settings->setDefault("doubletap_jump", "false");
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settings->setDefault("always_fly_fast", "true");
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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settings->setDefault("autojump", "true");
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#else
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settings->setDefault("autojump", "false");
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@ -457,6 +457,7 @@ void set_default_settings()
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settings->setDefault("enable_console", "false");
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settings->setDefault("screen_dpi", "72");
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settings->setDefault("display_density_factor", "1");
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// Altered settings for macOS
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#if defined(__MACH__) && defined(__APPLE__)
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@ -464,15 +465,17 @@ void set_default_settings()
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settings->setDefault("fps_max", "0");
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#endif
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#ifdef HAVE_TOUCHSCREENGUI
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settings->setDefault("touchtarget", "true");
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settings->setDefault("touchscreen_threshold","20");
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settings->setDefault("fixed_virtual_joystick", "false");
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settings->setDefault("virtual_joystick_triggers_aux1", "false");
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#endif
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// Altered settings for Android
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#ifdef __ANDROID__
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settings->setDefault("screen_w", "0");
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settings->setDefault("screen_h", "0");
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settings->setDefault("fullscreen", "true");
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settings->setDefault("touchtarget", "true");
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settings->setDefault("touchscreen_threshold","20");
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settings->setDefault("fixed_virtual_joystick", "false");
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settings->setDefault("virtual_joystick_triggers_aux1", "false");
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settings->setDefault("smooth_lighting", "false");
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settings->setDefault("max_simultaneous_block_sends_per_client", "10");
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settings->setDefault("emergequeue_limit_diskonly", "16");
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@ -1,3 +1,8 @@
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set(extra_gui_SRCS "")
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if(ENABLE_TOUCH)
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set(extra_gui_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/touchscreengui.cpp)
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endif()
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set(gui_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/guiAnimatedImage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/guiBackgroundImage.cpp
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@ -25,5 +30,6 @@ set(gui_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/guiVolumeChange.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/modalMenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/profilergraph.cpp
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${extra_gui_SRCS}
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PARENT_SCOPE
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)
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@ -28,6 +28,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiEditBoxWithScrollbar.h"
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#include "porting.h"
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#ifdef HAVE_TOUCHSCREENGUI
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#include "client/renderingengine.h"
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#endif
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#include "gettext.h"
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// Continuing from guiPasswordChange.cpp
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@ -45,7 +49,7 @@ GUIConfirmRegistration::GUIConfirmRegistration(gui::IGUIEnvironment *env,
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m_client(client), m_playername(playername), m_password(password),
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m_aborted(aborted), m_tsrc(tsrc)
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{
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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m_touchscreen_visible = false;
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#endif
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}
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@ -73,8 +77,8 @@ void GUIConfirmRegistration::regenerateGui(v2u32 screensize)
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/*
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Calculate new sizes and positions
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*/
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#ifdef __ANDROID__
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const float s = m_gui_scale * porting::getDisplayDensity() / 2;
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#ifdef HAVE_TOUCHSCREENGUI
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const float s = m_gui_scale * RenderingEngine::getDisplayDensity() / 2;
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#else
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const float s = m_gui_scale;
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#endif
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@ -308,7 +308,7 @@ void GUIFormSpecMenu::parseSize(parserData* data, const std::string &element)
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data->invsize.Y = MYMAX(0, stof(parts[1]));
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lockSize(false);
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#ifndef __ANDROID__
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#ifndef HAVE_TOUCHSCREENGUI
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if (parts.size() == 3) {
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if (parts[2] == "true") {
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lockSize(true,v2u32(800,600));
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@ -3278,7 +3278,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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((15.0 / 13.0) * (0.85 + mydata.invsize.Y));
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}
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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// In Android, the preferred imgsize should be larger to accommodate the
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// smaller screensize.
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double prefer_imgsize = padded_screensize.Y / 10 * gui_scaling;
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@ -3741,7 +3741,7 @@ void GUIFormSpecMenu::showTooltip(const std::wstring &text,
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v2u32 screenSize = Environment->getVideoDriver()->getScreenSize();
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int tooltip_offset_x = m_btn_height;
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int tooltip_offset_y = m_btn_height;
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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tooltip_offset_x *= 3;
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tooltip_offset_y = 0;
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if (m_pointer.X > (s32)screenSize.X / 2)
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@ -25,6 +25,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#ifdef HAVE_TOUCHSCREENGUI
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#include "client/renderingengine.h"
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#endif
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#include "porting.h"
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#include "gettext.h"
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@ -79,8 +83,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
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/*
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Calculate new sizes and positions
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*/
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#ifdef __ANDROID__
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const float s = m_gui_scale * porting::getDisplayDensity() / 2;
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#ifdef HAVE_TOUCHSCREENGUI
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const float s = m_gui_scale * RenderingEngine::getDisplayDensity() / 2;
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#else
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const float s = m_gui_scale;
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#endif
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@ -77,9 +77,10 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
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setTabStop(true);
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setTabOrder(-1);
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updateAbsolutePosition();
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#ifdef HAVE_TOUCHSCREENGUI
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float density = 1; // dp scaling is applied by the skin
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#else
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float density = RenderingEngine::getDisplayDensity();
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#ifdef __ANDROID__
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density = 1; // dp scaling is applied by the skin
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#endif
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core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
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s32 width = (relative_rect.getWidth() / (2.0 / 3.0)) * density *
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifdef HAVE_TOUCHSCREENGUI
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#include "touchscreengui.h"
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#include "client/renderingengine.h"
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#endif
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// clang-format off
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@ -40,8 +41,8 @@ GUIModalMenu::GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
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m_remap_dbl_click(remap_dbl_click)
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{
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m_gui_scale = g_settings->getFloat("gui_scaling");
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#ifdef __ANDROID__
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float d = porting::getDisplayDensity();
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#ifdef HAVE_TOUCHSCREENGUI
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float d = RenderingEngine::getDisplayDensity();
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m_gui_scale *= 1.1 - 0.3 * d + 0.2 * d * d;
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#endif
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setVisible(true);
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@ -183,7 +184,7 @@ static bool isChild(gui::IGUIElement *tocheck, gui::IGUIElement *parent)
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return false;
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}
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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bool GUIModalMenu::simulateMouseEvent(
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gui::IGUIElement *target, ETOUCH_INPUT_EVENT touch_event)
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@ -217,6 +218,8 @@ bool GUIModalMenu::simulateMouseEvent(
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void GUIModalMenu::enter(gui::IGUIElement *hovered)
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{
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if (!hovered)
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return;
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sanity_check(!m_hovered);
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m_hovered.grab(hovered);
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SEvent gui_event{};
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@ -286,7 +289,9 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
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return retval;
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}
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}
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#endif
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#ifdef HAVE_TOUCHSCREENGUI
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if (event.EventType == EET_TOUCH_INPUT_EVENT) {
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irr_ptr<GUIModalMenu> holder;
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holder.grab(this); // keep this alive until return (it might be dropped downstream [?])
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@ -75,10 +75,10 @@ protected:
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v2u32 m_screensize_old;
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float m_gui_scale;
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#ifdef __ANDROID__
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v2s32 m_down_pos;
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std::string m_jni_field_name;
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#endif
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#ifdef HAVE_TOUCHSCREENGUI
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v2s32 m_down_pos;
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bool m_touchscreen_visible = true;
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#endif
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@ -102,7 +102,7 @@ private:
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// wants to launch other menus
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bool m_allow_focus_removal = false;
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#ifdef __ANDROID__
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#ifdef HAVE_TOUCHSCREENGUI
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irr_ptr<gui::IGUIElement> m_hovered;
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bool simulateMouseEvent(gui::IGUIElement *target, ETOUCH_INPUT_EVENT touch_event);
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h"
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#include "porting.h"
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#include "client/guiscalingfilter.h"
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#include "client/renderingengine.h"
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#include <iostream>
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#include <algorithm>
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@ -426,7 +427,7 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver)
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m_joystick_triggers_aux1 = g_settings->getBool("virtual_joystick_triggers_aux1");
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m_screensize = m_device->getVideoDriver()->getScreenSize();
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button_size = MYMIN(m_screensize.Y / 4.5f,
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porting::getDisplayDensity() *
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RenderingEngine::getDisplayDensity() *
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g_settings->getFloat("hud_scaling") * 65.0f);
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}
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@ -668,9 +669,9 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
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if (button != after_last_element_id) {
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// handle button events
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handleButtonEvent(button, evt_id, false);
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} else if (evt_id == m_move_id) {
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} else if (m_has_move_id && evt_id == m_move_id) {
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// handle the point used for moving view
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m_move_id = -1;
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m_has_move_id = false;
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// if this pointer issued a mouse event issue symmetric release here
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if (m_move_sent_as_mouse_event) {
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@ -692,8 +693,8 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
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}
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// handle joystick
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else if (evt_id == m_joystick_id) {
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m_joystick_id = -1;
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else if (m_has_joystick_id && evt_id == m_joystick_id) {
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m_has_joystick_id = false;
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// reset joystick
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for (unsigned int i = 0; i < 4; i++)
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@ -776,7 +777,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
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(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3.0f)) {
|
||||
// If we don't already have a starting point for joystick make this the one.
|
||||
if (m_joystick_id == -1) {
|
||||
if (!m_has_joystick_id) {
|
||||
m_has_joystick_id = true;
|
||||
m_joystick_id = event.TouchInput.ID;
|
||||
m_joystick_has_really_moved = false;
|
||||
|
||||
@ -796,7 +798,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
}
|
||||
} else {
|
||||
// If we don't already have a moving point make this the moving one.
|
||||
if (m_move_id == -1) {
|
||||
if (!m_has_move_id) {
|
||||
m_has_move_id = true;
|
||||
m_move_id = event.TouchInput.ID;
|
||||
m_move_has_really_moved = false;
|
||||
m_move_downtime = porting::getTimeMs();
|
||||
@ -819,7 +822,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
v2s32(event.TouchInput.X, event.TouchInput.Y))
|
||||
return;
|
||||
|
||||
if (m_move_id != -1) {
|
||||
if (m_has_move_id) {
|
||||
if ((event.TouchInput.ID == m_move_id) &&
|
||||
(!m_move_sent_as_mouse_event)) {
|
||||
|
||||
@ -862,7 +865,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
}
|
||||
}
|
||||
|
||||
if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
|
||||
if (m_has_joystick_id && event.TouchInput.ID == m_joystick_id) {
|
||||
s32 X = event.TouchInput.X;
|
||||
s32 Y = event.TouchInput.Y;
|
||||
|
||||
@ -941,7 +944,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
}
|
||||
}
|
||||
|
||||
if (m_move_id == -1 && m_joystick_id == -1)
|
||||
if (!m_has_move_id && !m_has_joystick_id)
|
||||
handleChangedButton(event);
|
||||
}
|
||||
}
|
||||
@ -1086,7 +1089,7 @@ void TouchScreenGUI::step(float dtime)
|
||||
button.repeatcounter += dtime;
|
||||
|
||||
// in case we're moving around digging does not happen
|
||||
if (m_move_id != -1)
|
||||
if (m_has_move_id)
|
||||
m_move_has_really_moved = true;
|
||||
|
||||
if (button.repeatcounter < button.repeatdelay)
|
||||
@ -1114,7 +1117,7 @@ void TouchScreenGUI::step(float dtime)
|
||||
}
|
||||
|
||||
// if a new placed pointer isn't moved for some time start digging
|
||||
if ((m_move_id != -1) &&
|
||||
if (m_has_move_id &&
|
||||
(!m_move_has_really_moved) &&
|
||||
(!m_move_sent_as_mouse_event)) {
|
||||
|
||||
|
@ -228,13 +228,15 @@ private:
|
||||
*/
|
||||
line3d<f32> m_shootline;
|
||||
|
||||
int m_move_id = -1;
|
||||
bool m_has_move_id = false;
|
||||
size_t m_move_id;
|
||||
bool m_move_has_really_moved = false;
|
||||
u64 m_move_downtime = 0;
|
||||
bool m_move_sent_as_mouse_event = false;
|
||||
v2s32 m_move_downlocation = v2s32(-10000, -10000);
|
||||
|
||||
int m_joystick_id = -1;
|
||||
bool m_has_joystick_id = false;
|
||||
size_t m_joystick_id;
|
||||
bool m_joystick_has_really_moved = false;
|
||||
bool m_fixed_joystick = false;
|
||||
bool m_joystick_triggers_aux1 = false;
|
||||
|
Loading…
Reference in New Issue
Block a user