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Player::getSpeed/setSpeed use const refs
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@ -526,7 +526,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
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// If the player is walking, swimming, or climbing,
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// view bobbing is enabled and free_move is off,
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// start (or continue) the view bobbing animation.
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v3f speed = player->getSpeed();
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const v3f &speed = player->getSpeed();
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const bool movement_XZ = hypot(speed.X, speed.Z) > BS;
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const bool movement_Y = fabs(speed.Y) > BS;
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@ -95,7 +95,7 @@ void RemoteClient::GetNextBlocks (
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}
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v3f playerpos = sao->getBasePosition();
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v3f playerspeed = player->getSpeed();
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const v3f &playerspeed = player->getSpeed();
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v3f playerspeeddir(0,0,0);
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if(playerspeed.getLength() > 1.0*BS)
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playerspeeddir = playerspeed / playerspeed.getLength();
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@ -104,12 +104,12 @@ public:
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std::vector<CollisionInfo> *collision_info)
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{}
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v3f getSpeed()
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const v3f &getSpeed() const
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{
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return m_speed;
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}
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void setSpeed(v3f speed)
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void setSpeed(const v3f &speed)
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{
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m_speed = speed;
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}
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