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Fix hud_change and hud_remove after hud_add (#10997)
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3edb1ddb81
@ -415,11 +415,6 @@ public:
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return m_csm_restriction_flags & flag;
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}
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inline std::unordered_map<u32, u32> &getHUDTranslationMap()
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{
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return m_hud_server_to_client;
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}
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bool joinModChannel(const std::string &channel) override;
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bool leaveModChannel(const std::string &channel) override;
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bool sendModChannelMessage(const std::string &channel,
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@ -556,9 +551,6 @@ private:
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// Relation of client id to object id
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std::unordered_map<int, u16> m_sounds_to_objects;
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// Map server hud ids to client hud ids
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std::unordered_map<u32, u32> m_hud_server_to_client;
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// Privileges
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std::unordered_set<std::string> m_privileges;
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@ -856,6 +856,9 @@ private:
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Hud *hud = nullptr;
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Minimap *mapper = nullptr;
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// Map server hud ids to client hud ids
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std::unordered_map<u32, u32> m_hud_server_to_client;
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GameRunData runData;
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Flags m_flags;
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@ -2602,12 +2605,11 @@ void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
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void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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auto &hud_server_to_client = client->getHUDTranslationMap();
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u32 server_id = event->hudadd.server_id;
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// ignore if we already have a HUD with that ID
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auto i = hud_server_to_client.find(server_id);
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if (i != hud_server_to_client.end()) {
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auto i = m_hud_server_to_client.find(server_id);
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if (i != m_hud_server_to_client.end()) {
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delete event->hudadd.pos;
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delete event->hudadd.name;
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delete event->hudadd.scale;
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@ -2635,7 +2637,7 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
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e->size = *event->hudadd.size;
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e->z_index = event->hudadd.z_index;
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e->text2 = *event->hudadd.text2;
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hud_server_to_client[server_id] = player->addHud(e);
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m_hud_server_to_client[server_id] = player->addHud(e);
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delete event->hudadd.pos;
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delete event->hudadd.name;
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@ -2651,18 +2653,28 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
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void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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HudElement *e = player->removeHud(event->hudrm.id);
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delete e;
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auto i = m_hud_server_to_client.find(event->hudrm.id);
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if (i != m_hud_server_to_client.end()) {
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HudElement *e = player->removeHud(i->second);
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delete e;
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m_hud_server_to_client.erase(i);
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}
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}
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void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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u32 id = event->hudchange.id;
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HudElement *e = player->getHud(id);
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HudElement *e = nullptr;
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if (e == NULL) {
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auto i = m_hud_server_to_client.find(event->hudchange.id);
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if (i != m_hud_server_to_client.end()) {
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e = player->getHud(i->second);
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}
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if (e == nullptr) {
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delete event->hudchange.v3fdata;
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delete event->hudchange.v2fdata;
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delete event->hudchange.sdata;
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@ -1095,16 +1095,10 @@ void Client::handleCommand_HudRemove(NetworkPacket* pkt)
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*pkt >> server_id;
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auto i = m_hud_server_to_client.find(server_id);
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if (i != m_hud_server_to_client.end()) {
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int client_id = i->second;
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m_hud_server_to_client.erase(i);
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ClientEvent *event = new ClientEvent();
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event->type = CE_HUDRM;
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event->hudrm.id = client_id;
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m_client_event_queue.push(event);
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}
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ClientEvent *event = new ClientEvent();
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event->type = CE_HUDRM;
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event->hudrm.id = server_id;
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m_client_event_queue.push(event);
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}
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void Client::handleCommand_HudChange(NetworkPacket* pkt)
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@ -1131,19 +1125,16 @@ void Client::handleCommand_HudChange(NetworkPacket* pkt)
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else
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*pkt >> intdata;
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std::unordered_map<u32, u32>::const_iterator i = m_hud_server_to_client.find(server_id);
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if (i != m_hud_server_to_client.end()) {
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ClientEvent *event = new ClientEvent();
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event->type = CE_HUDCHANGE;
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event->hudchange.id = i->second;
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event->hudchange.stat = (HudElementStat)stat;
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event->hudchange.v2fdata = new v2f(v2fdata);
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event->hudchange.v3fdata = new v3f(v3fdata);
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event->hudchange.sdata = new std::string(sdata);
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event->hudchange.data = intdata;
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event->hudchange.v2s32data = new v2s32(v2s32data);
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m_client_event_queue.push(event);
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}
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ClientEvent *event = new ClientEvent();
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event->type = CE_HUDCHANGE;
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event->hudchange.id = server_id;
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event->hudchange.stat = (HudElementStat)stat;
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event->hudchange.v2fdata = new v2f(v2fdata);
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event->hudchange.v3fdata = new v3f(v3fdata);
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event->hudchange.sdata = new std::string(sdata);
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event->hudchange.data = intdata;
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event->hudchange.v2s32data = new v2s32(v2s32data);
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m_client_event_queue.push(event);
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}
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void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
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