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Fix liquid drawtype faces sometimes not rendering (#12807)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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@ -651,7 +651,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
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const ContentFeatures &f2 = ndef->get(m2);
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// Contents don't differ for different forms of same liquid
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if (f1.sameLiquid(f2))
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if (f1.sameLiquidRender(f2))
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return 0;
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u8 c1 = f1.solidness;
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@ -668,9 +668,9 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
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if (c1 == c2) {
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*equivalent = true;
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// If same solidness, liquid takes precense
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if (f1.isLiquid())
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if (f1.isLiquidRender())
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return 1;
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if (f2.isLiquid())
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if (f2.isLiquidRender())
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return 2;
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}
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@ -1681,7 +1681,7 @@ static void removeDupes(std::vector<content_t> &list)
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void NodeDefManager::resolveCrossrefs()
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{
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for (ContentFeatures &f : m_content_features) {
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if (f.liquid_type != LIQUID_NONE || f.drawtype == NDT_LIQUID || f.drawtype == NDT_FLOWINGLIQUID) {
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if (f.isLiquid() || f.isLiquidRender()) {
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f.liquid_alternative_flowing_id = getId(f.liquid_alternative_flowing);
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f.liquid_alternative_source_id = getId(f.liquid_alternative_source);
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continue;
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@ -493,9 +493,16 @@ struct ContentFeatures
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bool isLiquid() const{
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return (liquid_type != LIQUID_NONE);
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}
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bool sameLiquid(const ContentFeatures &f) const{
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if(!isLiquid() || !f.isLiquid()) return false;
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return (liquid_alternative_flowing_id == f.liquid_alternative_flowing_id);
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bool isLiquidRender() const {
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return (drawtype == NDT_LIQUID || drawtype == NDT_FLOWINGLIQUID);
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}
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bool sameLiquidRender(const ContentFeatures &f) const {
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if (!isLiquidRender() || !f.isLiquidRender())
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return false;
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return liquid_alternative_flowing_id == f.liquid_alternative_flowing_id &&
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liquid_alternative_source_id == f.liquid_alternative_source_id;
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}
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bool lightingEquivalent(const ContentFeatures &other) const {
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