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https://github.com/minetest/minetest.git
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[CSM] Add minimap API modifiers (#5399)
* Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client
This commit is contained in:
parent
eb88e5dd4b
commit
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@ -47,9 +47,21 @@ core.register_chatcommand("test_node", {
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end,
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})
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local function preview_minimap()
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local minimap = core.ui.minimap
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minimap:show()
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minimap:set_mode(4)
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minimap:set_pos({x=5, y=50, z=5})
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minimap:toggle_shape()
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print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
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" position => " .. dump(minimap:get_pos()) ..
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" angle => " .. dump(minimap:get_angle()))
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end
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core.after(2, function()
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print("[PREVIEW] loaded " .. modname .. " mod")
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preview_minimap()
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modstorage:set_string("current_mod", modname)
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print(modstorage:get_string("current_mod"))
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end)
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@ -789,9 +789,27 @@ Call these functions only at load time!
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* same as fgettext_ne(), but calls core.formspec_escape before returning result
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* `show_formspec(formname, formspec)` : returns true on success
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* Shows a formspec to the player
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### UI
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* `minetest.ui.minimap`
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* Reference to the minimap object. See `Minimap` class reference for methods.
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Class reference
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---------------
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### `Minimap`
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An interface to manipulate minimap on client UI
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* `show()`: shows the minimap (if not disabled by server)
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* `hide()`: hides the minimap
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* `set_pos(pos)`: sets the minimap position on screen
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* `get_pos()`: returns the minimap current position
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* `set_angle(deg)`: sets the minimap angle in degrees
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* `get_angle()`: returns the current minimap angle in degrees
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* `set_mode(mode)`: sets the minimap mode (0 to 6)
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* `get_mode()`: returns the current minimap mode
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* `toggle_shape()`: toggles minimap shape to round or square.
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### `Settings`
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An interface to read config files in the format of `minetest.conf`.
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@ -224,6 +224,7 @@ Client::Client(
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m_device(device),
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m_camera(NULL),
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m_minimap_disabled_by_server(false),
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m_minimap_shown_by_mod(false),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_proto_ver(0),
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m_playeritem(0),
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@ -255,7 +256,7 @@ Client::Client(
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// Add local player
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m_env.setLocalPlayer(new LocalPlayer(this, playername));
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m_mapper = new Mapper(device, this);
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m_minimap = new Minimap(device, this);
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m_cache_save_interval = g_settings->getU16("server_map_save_interval");
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m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
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@ -386,7 +387,7 @@ Client::~Client()
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m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
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}
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delete m_mapper;
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delete m_minimap;
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}
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void Client::connect(Address address,
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@ -636,7 +637,7 @@ void Client::step(float dtime)
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}
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if (do_mapper_update)
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m_mapper->addBlock(r.p, minimap_mapblock);
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m_minimap->addBlock(r.p, minimap_mapblock);
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if (r.ack_block_to_server) {
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/*
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@ -1859,23 +1860,17 @@ void Client::afterContentReceived(IrrlichtDevice *device)
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delete[] text;
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}
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float Client::getRTT(void)
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float Client::getRTT()
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{
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return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
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}
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float Client::getCurRate(void)
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float Client::getCurRate()
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{
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return ( m_con.getLocalStat(con::CUR_INC_RATE) +
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m_con.getLocalStat(con::CUR_DL_RATE));
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}
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float Client::getAvgRate(void)
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{
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return ( m_con.getLocalStat(con::AVG_INC_RATE) +
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m_con.getLocalStat(con::AVG_DL_RATE));
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}
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void Client::makeScreenshot(IrrlichtDevice *device)
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{
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irr::video::IVideoDriver *driver = device->getVideoDriver();
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@ -1935,6 +1930,15 @@ void Client::makeScreenshot(IrrlichtDevice *device)
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raw_image->drop();
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}
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bool Client::shouldShowMinimap() const
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{
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if (m_minimap_disabled_by_server) {
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return false;
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}
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return m_minimap_shown_by_mod;
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}
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// IGameDef interface
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// Under envlock
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IItemDefManager* Client::getItemDefManager()
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21
src/client.h
21
src/client.h
@ -49,7 +49,7 @@ struct MapDrawControl;
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class MtEventManager;
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struct PointedThing;
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class Database;
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class Mapper;
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class Minimap;
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struct MinimapMapblock;
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class Camera;
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class NetworkPacket;
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@ -522,21 +522,17 @@ public:
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void afterContentReceived(IrrlichtDevice *device);
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float getRTT(void);
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float getCurRate(void);
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float getAvgRate(void);
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float getRTT();
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float getCurRate();
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Mapper* getMapper ()
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{ return m_mapper; }
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void setCamera(Camera* camera)
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{ m_camera = camera; }
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Minimap* getMinimap() { return m_minimap; }
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void setCamera(Camera* camera) { m_camera = camera; }
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Camera* getCamera ()
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{ return m_camera; }
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bool isMinimapDisabledByServer()
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{ return m_minimap_disabled_by_server; }
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bool shouldShowMinimap() const;
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void setMinimapShownByMod(bool state) { m_minimap_shown_by_mod = state; }
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// IGameDef interface
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virtual IItemDefManager* getItemDefManager();
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@ -636,8 +632,9 @@ private:
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con::Connection m_con;
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IrrlichtDevice *m_device;
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Camera *m_camera;
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Mapper *m_mapper;
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Minimap *m_minimap;
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bool m_minimap_disabled_by_server;
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bool m_minimap_shown_by_mod;
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// Server serialization version
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u8 m_server_ser_ver;
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@ -474,7 +474,7 @@ void draw_plain(Camera &camera, bool show_hud, Hud &hud,
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void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
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Camera &camera, Client& client, LocalPlayer *player, Hud &hud,
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Mapper &mapper, gui::IGUIEnvironment *guienv,
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Minimap &mapper, gui::IGUIEnvironment *guienv,
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const v2u32 &screensize, const video::SColor &skycolor,
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bool show_hud, bool show_minimap)
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{
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@ -32,7 +32,7 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
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void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
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Camera &camera, Client &client, LocalPlayer *player,
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Hud &hud, Mapper &mapper, gui::IGUIEnvironment *guienv,
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Hud &hud, Minimap &mapper, gui::IGUIEnvironment *guienv,
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const v2u32 &screensize, const video::SColor &skycolor,
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bool show_hud, bool show_minimap);
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@ -715,7 +715,7 @@ public:
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m_eye_position_vertex.set(eye_position_array, services);
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float minimap_yaw_array[3];
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v3f minimap_yaw = m_client->getMapper()->getYawVec();
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v3f minimap_yaw = m_client->getMinimap()->getYawVec();
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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minimap_yaw_array[0] = minimap_yaw.X;
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minimap_yaw_array[1] = minimap_yaw.Y;
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@ -1473,7 +1473,7 @@ private:
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Sky *sky; // Free using ->Drop()
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Inventory *local_inventory;
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Hud *hud;
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Mapper *mapper;
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Minimap *mapper;
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GameRunData runData;
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VolatileRunFlags flags;
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@ -1769,7 +1769,7 @@ void Game::run()
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updateProfilerGraphs(&graph);
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// Update if minimap has been disabled by the server
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flags.show_minimap &= !client->isMinimapDisabledByServer();
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flags.show_minimap = client->shouldShowMinimap();
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}
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}
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@ -2029,7 +2029,7 @@ bool Game::createClient(const std::string &playername,
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return false;
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}
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mapper = client->getMapper();
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mapper = client->getMinimap();
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mapper->setMinimapMode(MINIMAP_MODE_OFF);
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return true;
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@ -184,7 +184,7 @@ void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height)
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//// Mapper
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////
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Mapper::Mapper(IrrlichtDevice *device, Client *client)
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Minimap::Minimap(IrrlichtDevice *device, Client *client)
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{
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this->client = client;
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this->driver = device->getVideoDriver();
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@ -238,7 +238,7 @@ Mapper::Mapper(IrrlichtDevice *device, Client *client)
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m_minimap_update_thread->start();
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}
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Mapper::~Mapper()
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Minimap::~Minimap()
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{
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m_minimap_update_thread->stop();
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m_minimap_update_thread->wait();
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@ -258,17 +258,12 @@ Mapper::~Mapper()
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delete m_minimap_update_thread;
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}
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void Mapper::addBlock(v3s16 pos, MinimapMapblock *data)
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void Minimap::addBlock(v3s16 pos, MinimapMapblock *data)
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{
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m_minimap_update_thread->enqueueBlock(pos, data);
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}
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MinimapMode Mapper::getMinimapMode()
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{
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return data->mode;
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}
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void Mapper::toggleMinimapShape()
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void Minimap::toggleMinimapShape()
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{
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MutexAutoLock lock(m_mutex);
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@ -277,7 +272,7 @@ void Mapper::toggleMinimapShape()
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m_minimap_update_thread->deferUpdate();
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}
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void Mapper::setMinimapMode(MinimapMode mode)
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void Minimap::setMinimapMode(MinimapMode mode)
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{
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static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
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{false, 0, 0},
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@ -302,7 +297,7 @@ void Mapper::setMinimapMode(MinimapMode mode)
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m_minimap_update_thread->deferUpdate();
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}
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void Mapper::setPos(v3s16 pos)
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void Minimap::setPos(v3s16 pos)
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{
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bool do_update = false;
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@ -320,12 +315,12 @@ void Mapper::setPos(v3s16 pos)
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m_minimap_update_thread->deferUpdate();
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}
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void Mapper::setAngle(f32 angle)
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void Minimap::setAngle(f32 angle)
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{
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m_angle = angle;
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}
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void Mapper::blitMinimapPixelsToImageRadar(video::IImage *map_image)
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void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
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{
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for (s16 x = 0; x < data->map_size; x++)
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for (s16 z = 0; z < data->map_size; z++) {
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@ -339,7 +334,7 @@ void Mapper::blitMinimapPixelsToImageRadar(video::IImage *map_image)
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}
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}
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void Mapper::blitMinimapPixelsToImageSurface(
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void Minimap::blitMinimapPixelsToImageSurface(
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video::IImage *map_image, video::IImage *heightmap_image)
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{
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for (s16 x = 0; x < data->map_size; x++)
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@ -368,7 +363,7 @@ void Mapper::blitMinimapPixelsToImageSurface(
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}
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}
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video::ITexture *Mapper::getMinimapTexture()
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video::ITexture *Minimap::getMinimapTexture()
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{
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// update minimap textures when new scan is ready
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if (data->map_invalidated)
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@ -418,7 +413,7 @@ video::ITexture *Mapper::getMinimapTexture()
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return data->texture;
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}
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v3f Mapper::getYawVec()
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v3f Minimap::getYawVec()
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{
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if (data->minimap_shape_round) {
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return v3f(
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@ -430,7 +425,7 @@ v3f Mapper::getYawVec()
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}
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}
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scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
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scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
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{
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scene::SMeshBuffer *buf = new scene::SMeshBuffer();
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buf->Vertices.set_used(4);
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@ -452,7 +447,7 @@ scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
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return buf;
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}
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void Mapper::drawMinimap()
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void Minimap::drawMinimap()
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{
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video::ITexture *minimap_texture = getMinimapTexture();
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if (!minimap_texture)
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@ -550,7 +545,7 @@ void Mapper::drawMinimap()
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}
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}
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void Mapper::updateActiveMarkers ()
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void Minimap::updateActiveMarkers()
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{
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video::IImage *minimap_mask = data->minimap_shape_round ?
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data->minimap_mask_round : data->minimap_mask_square;
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@ -112,19 +112,21 @@ private:
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std::map<v3s16, MinimapMapblock *> m_blocks_cache;
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};
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class Mapper {
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class Minimap {
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public:
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Mapper(IrrlichtDevice *device, Client *client);
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~Mapper();
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Minimap(IrrlichtDevice *device, Client *client);
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~Minimap();
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void addBlock(v3s16 pos, MinimapMapblock *data);
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v3f getYawVec();
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MinimapMode getMinimapMode();
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void setPos(v3s16 pos);
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v3s16 getPos() const { return data->pos; }
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void setAngle(f32 angle);
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f32 getAngle() const { return m_angle; }
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void setMinimapMode(MinimapMode mode);
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MinimapMode getMinimapMode() const { return data->mode; }
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void toggleMinimapShape();
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@ -1140,7 +1140,7 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
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if (m_minimap_disabled_by_server && was_minimap_visible) {
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// defers a minimap update, therefore only call it if really
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// needed, by checking that minimap was visible before
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m_mapper->setMinimapMode(MINIMAP_MODE_OFF);
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m_minimap->setMinimapMode(MINIMAP_MODE_OFF);
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}
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}
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_client.h"
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#include "lua_api/l_minimap.h"
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#include "lua_api/l_storage.h"
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#include "lua_api/l_sound.h"
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#include "lua_api/l_util.h"
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@ -40,9 +41,14 @@ ClientScripting::ClientScripting(Client *client):
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lua_getglobal(L, "core");
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int top = lua_gettop(L);
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lua_newtable(L);
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lua_setfield(L, -2, "ui");
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InitializeModApi(L, top);
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lua_pop(L, 1);
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LuaMinimap::create(L, client->getMinimap());
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// Push builtin initialization type
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lua_pushstring(L, "client");
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lua_setglobal(L, "INIT");
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@ -59,4 +65,5 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
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LuaItemStack::Register(L);
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StorageRef::Register(L);
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LuaMinimap::Register(L);
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}
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@ -25,6 +25,7 @@ set(common_SCRIPT_LUA_API_SRCS
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set(client_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_minimap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp
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PARENT_SCOPE)
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196
src/script/lua_api/l_minimap.cpp
Normal file
196
src/script/lua_api/l_minimap.cpp
Normal file
@ -0,0 +1,196 @@
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/*
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Minetest
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Copyright (C) 2017 Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
|
||||
#include "lua_api/l_minimap.h"
|
||||
#include "lua_api/l_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "minimap.h"
|
||||
|
||||
LuaMinimap::LuaMinimap(Minimap *m)
|
||||
{
|
||||
m_minimap = m;
|
||||
}
|
||||
|
||||
void LuaMinimap::create(lua_State *L, Minimap *m)
|
||||
{
|
||||
LuaMinimap *o = new LuaMinimap(m);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
// Keep minimap object stack id
|
||||
int minimap_object = lua_gettop(L);
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "ui");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
int uitable = lua_gettop(L);
|
||||
|
||||
lua_pushvalue(L, minimap_object); // Copy object to top of stack
|
||||
lua_setfield(L, uitable, "minimap");
|
||||
}
|
||||
|
||||
int LuaMinimap::l_get_pos(lua_State *L)
|
||||
{
|
||||
LuaMinimap *ref = checkobject(L, 1);
|
||||
Minimap *m = getobject(ref);
|
||||
|
||||
push_v3s16(L, m->getPos());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaMinimap::l_set_pos(lua_State *L)
|
||||
{
|
||||
LuaMinimap *ref = checkobject(L, 1);
|
||||
Minimap *m = getobject(ref);
|
||||
|
||||
m->setPos(read_v3s16(L, 2));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaMinimap::l_get_angle(lua_State *L)
|
||||
{
|
||||
LuaMinimap *ref = checkobject(L, 1);
|
||||
Minimap *m = getobject(ref);
|
||||
|
||||
lua_pushinteger(L, m->getAngle());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaMinimap::l_set_angle(lua_State *L)
|
||||
{
|
||||
LuaMinimap *ref = checkobject(L, 1);
|
||||
Minimap *m = getobject(ref);
|
||||
|
||||
m->setAngle(lua_tointeger(L, 2));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaMinimap::l_get_mode(lua_State *L)
|
||||
{
|
||||
LuaMinimap *ref = checkobject(L, 1);
|
||||
Minimap *m = getobject(ref);
|
||||
|
||||
lua_pushinteger(L, m->getMinimapMode());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaMinimap::l_set_mode(lua_State *L)
|
||||
{
|
||||
LuaMinimap *ref = checkobject(L, 1);
|
||||
Minimap *m = getobject(ref);
|
||||
|
||||
s32 mode = lua_tointeger(L, 2);
|
||||
if (mode < MINIMAP_MODE_OFF ||
|
||||
mode >= MINIMAP_MODE_COUNT) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
m->setMinimapMode((MinimapMode) mode);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaMinimap::l_toggle_shape(lua_State *L)
|
||||
{
|
||||
LuaMinimap *ref = checkobject(L, 1);
|
||||
Minimap *m = getobject(ref);
|
||||
|
||||
m->toggleMinimapShape();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaMinimap::l_show(lua_State *L)
|
||||
{
|
||||
Client *client = getClient(L);
|
||||
assert(client);
|
||||
client->setMinimapShownByMod(true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaMinimap::l_hide(lua_State *L)
|
||||
{
|
||||
Client *client = getClient(L);
|
||||
assert(client);
|
||||
client->setMinimapShownByMod(false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
LuaMinimap *LuaMinimap::checkobject(lua_State *L, int narg)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if (!ud)
|
||||
luaL_typerror(L, narg, className);
|
||||
|
||||
return *(LuaMinimap **)ud; // unbox pointer
|
||||
}
|
||||
|
||||
Minimap* LuaMinimap::getobject(LuaMinimap *ref)
|
||||
{
|
||||
return ref->m_minimap;
|
||||
}
|
||||
|
||||
int LuaMinimap::gc_object(lua_State *L) {
|
||||
LuaMinimap *o = *(LuaMinimap **)(lua_touserdata(L, 1));
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void LuaMinimap::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
}
|
||||
|
||||
const char LuaMinimap::className[] = "Minimap";
|
||||
const luaL_reg LuaMinimap::methods[] = {
|
||||
luamethod(LuaMinimap, show),
|
||||
luamethod(LuaMinimap, hide),
|
||||
luamethod(LuaMinimap, get_pos),
|
||||
luamethod(LuaMinimap, set_pos),
|
||||
luamethod(LuaMinimap, get_angle),
|
||||
luamethod(LuaMinimap, set_angle),
|
||||
luamethod(LuaMinimap, get_mode),
|
||||
luamethod(LuaMinimap, set_mode),
|
||||
luamethod(LuaMinimap, toggle_shape),
|
||||
{0,0}
|
||||
};
|
64
src/script/lua_api/l_minimap.h
Normal file
64
src/script/lua_api/l_minimap.h
Normal file
@ -0,0 +1,64 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2017 Loic Blot <loic.blot@unix-experience.fr>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef L_MINIMAP_H_
|
||||
#define L_MINIMAP_H_
|
||||
|
||||
#include "l_base.h"
|
||||
|
||||
|
||||
class Minimap;
|
||||
|
||||
class LuaMinimap : public ModApiBase {
|
||||
private:
|
||||
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L);
|
||||
|
||||
static int l_get_pos(lua_State *L);
|
||||
static int l_set_pos(lua_State *L);
|
||||
|
||||
static int l_get_angle(lua_State *L);
|
||||
static int l_set_angle(lua_State *L);
|
||||
|
||||
static int l_get_mode(lua_State *L);
|
||||
static int l_set_mode(lua_State *L);
|
||||
|
||||
static int l_show(lua_State *L);
|
||||
static int l_hide(lua_State *L);
|
||||
|
||||
static int l_toggle_shape(lua_State *L);
|
||||
|
||||
Minimap *m_minimap;
|
||||
public:
|
||||
LuaMinimap(Minimap *m);
|
||||
~LuaMinimap() {}
|
||||
|
||||
static void create(lua_State *L, Minimap *object);
|
||||
|
||||
static LuaMinimap *checkobject(lua_State *L, int narg);
|
||||
static Minimap* getobject(LuaMinimap *ref);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
#endif // L_MINIMAP_H_
|
Loading…
Reference in New Issue
Block a user