Translated using Weblate (Japanese)

Currently translated at 100.0% (1288 of 1288 strings)
This commit is contained in:
BreadW 2020-04-05 01:33:05 +00:00 committed by sfan5
parent 7aec5f43be
commit 40dccc0f54

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Japanese (Minetest)\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-04-03 23:18+0200\n"
"PO-Revision-Date: 2020-01-27 13:21+0000\n"
"PO-Revision-Date: 2020-04-05 05:27+0000\n"
"Last-Translator: BreadW <toshiharu.uno@gmail.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/minetest/"
"minetest/ja/>\n"
@ -12,7 +12,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 3.11-dev\n"
"X-Generator: Weblate 4.0-dev\n"
#: builtin/client/death_formspec.lua src/client/game.cpp
msgid "Respawn"
@ -2174,14 +2174,14 @@ msgid "Bumpmapping"
msgstr "バンプマッピング"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Camera 'near clipping plane' distance in nodes, between 0 and 0.25\n"
"Only works on GLES platforms. Most users will not need to change this.\n"
"Increasing can reduce artifacting on weaker GPUs.\n"
"0.1 = Default, 0.25 = Good value for weaker tablets."
msgstr ""
"カメラと '近くのクリッピング面' の距離、00.5の間のノード数です。\n"
"カメラと '近クリッピング面' の距離、00.25の間のノード数で、\n"
"GLESプラットフォームでのみ機能します。\n"
"ほとんどのユーザーはこれを変更する必要はありません。\n"
"増加すると、低性能GPUでの画像の乱れを減らすことができます。\n"
"0.1 = 既定値、0.25 = 低性能タブレットに適した値です。"
@ -5250,9 +5250,8 @@ msgid ""
msgstr "プレイヤーが参加したときにサーバ一覧に表示されるサーバの名前。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Near plane"
msgstr "クリッピング面付近"
msgstr "近くの面"
#: src/settings_translation_file.cpp
msgid "Network"