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removed some debug prints
...and added support for simple time usage profiling in the last one.
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@ -379,8 +379,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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{
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m_nearest_unsent_reset_timer = 0;
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m_nearest_unsent_d = 0;
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dstream<<"Resetting m_nearest_unsent_d for "
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<<server->getPlayerName(peer_id)<<std::endl;
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/*dstream<<"Resetting m_nearest_unsent_d for "
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<<server->getPlayerName(peer_id)<<std::endl;*/
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}
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//s16 last_nearest_unsent_d = m_nearest_unsent_d;
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@ -697,9 +697,9 @@ queue_full_break:
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{
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// Pause time in seconds
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m_nothing_to_send_pause_timer = 1.0;
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dstream<<"nothing to send to "
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/*dstream<<"nothing to send to "
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<<server->getPlayerName(peer_id)
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<<" (d="<<d<<")"<<std::endl;
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<<" (d="<<d<<")"<<std::endl;*/
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}
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}
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else
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