Add minetest.global_exists()

This commit is contained in:
ShadowNinja 2014-11-21 11:32:01 -05:00 committed by est31
parent 943c6e523e
commit 436cb468e9
2 changed files with 9 additions and 1 deletions

@ -4,6 +4,11 @@
local WARN_INIT = false
function core.global_exists(name)
return rawget(_G, name) ~= nil
end
local function warn(message)
print(os.date("%H:%M:%S: WARNING: ")..message)
end

@ -2289,6 +2289,9 @@ These functions return the leftover itemstack.
Please note that forceloaded areas are saved when the server restarts.
minetest.global_exists(name)
^ Checks if a global variable has been set, without triggering a warning.
### Global objects
* `minetest.env`: `EnvRef` of the server environment and world.
* Any function in the minetest namespace can be called using the syntax
@ -2479,7 +2482,7 @@ This is basically a reference to a C++ `ServerActiveObject`
{x=189, y=198}, -- < dig animation key frames
{x=200, y=219}, -- < walk+dig animation key frames
frame_speed=30): -- < animation frame speed
* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player
* in first person view
* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)