Mgv6: Move global mapgen flag 'flat' into mgv6 spflags

Add mgv6 spflag 'flat'
Global flag is kept for backwards compatibility but is now undocumented
This commit is contained in:
paramat 2015-11-10 06:50:22 +00:00
parent 657a16d90c
commit 4434498367
4 changed files with 12 additions and 10 deletions

@ -829,10 +829,10 @@ max_block_generate_distance (Max block generate distance) int 6
map_generation_limit (Map generation limit) int 31000 0 31000
# Global map generation attributes.
# The 'trees' flag only has effect in mgv6.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with "no" are used to explicitly disable them.
# 'trees' and 'flat' flags only have effect in mgv6.
mg_flags (Mapgen flags) flags trees,caves,dungeons,light trees,caves,dungeons,light,flat,notrees,nocaves,nodungeons,nolight,noflat
mg_flags (Mapgen flags) flags trees,caves,dungeons,light trees,caves,dungeons,light,notrees,nocaves,nodungeons,nolight
[**Advanced]
@ -889,7 +889,7 @@ mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with "no" are used to explicitly disable them.
mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes jungles,biomeblend,mudflow,snowbiomes,nojungles,nobiomeblend,nomudflow,nosnowbiomes
mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes jungles,biomeblend,mudflow,snowbiomes,flat,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat
# Controls size of deserts and beaches in Mapgen v6.
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.

@ -1021,10 +1021,10 @@
# map_generation_limit = 31000
# Global map generation attributes.
# The 'trees' flag only has effect in mgv6.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with "no" are used to explicitly disable them.
# 'trees' and 'flat' flags only have effect in mgv6.
# type: flags possible values: trees, caves, dungeons, light, flat, notrees, nocaves, nodungeons, nolight, noflat
# type: flags possible values: trees, caves, dungeons, light, notrees, nocaves, nodungeons, nolight
# mg_flags = trees,caves,dungeons,light
### Advanced
@ -1093,7 +1093,7 @@
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with "no" are used to explicitly disable them.
# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, nojungles, nobiomeblend, nomudflow, nosnowbiomes
# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes
# Controls size of deserts and beaches in Mapgen v6.

@ -42,6 +42,7 @@ FlagDesc flagdesc_mapgen_v6[] = {
{"biomeblend", MGV6_BIOMEBLEND},
{"mudflow", MGV6_MUDFLOW},
{"snowbiomes", MGV6_SNOWBIOMES},
{"flat", MGV6_FLAT},
{NULL, 0}
};
@ -263,7 +264,7 @@ float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher,
float MapgenV6::baseTerrainLevelFromNoise(v2s16 p)
{
if (flags & MG_FLAT)
if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
return water_level;
float terrain_base = NoisePerlin2D_PO(&noise_terrain_base->np,
@ -289,7 +290,7 @@ float MapgenV6::baseTerrainLevelFromMap(v2s16 p)
float MapgenV6::baseTerrainLevelFromMap(int index)
{
if (flags & MG_FLAT)
if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
return water_level;
float terrain_base = noise_terrain_base->result[index];
@ -386,7 +387,7 @@ bool MapgenV6::getHaveAppleTree(v2s16 p)
float MapgenV6::getMudAmount(int index)
{
if (flags & MG_FLAT)
if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
return MGV6_AVERAGE_MUD_AMOUNT;
/*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
@ -603,7 +604,7 @@ void MapgenV6::calculateNoise()
int fx = full_node_min.X;
int fz = full_node_min.Z;
if (!(flags & MG_FLAT)) {
if (!((spflags & MGV6_FLAT) || (flags & MG_FLAT))) {
noise_terrain_base->perlinMap2D_PO(x, 0.5, z, 0.5);
noise_terrain_higher->perlinMap2D_PO(x, 0.5, z, 0.5);
noise_steepness->perlinMap2D_PO(x, 0.5, z, 0.5);

@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MGV6_BIOMEBLEND 0x02
#define MGV6_MUDFLOW 0x04
#define MGV6_SNOWBIOMES 0x08
#define MGV6_FLAT 0x10
extern FlagDesc flagdesc_mapgen_v6[];