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Allow get_sky to return a table (#11963)
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@ -22,6 +22,7 @@ core.features = {
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degrotate_240_steps = true,
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abm_min_max_y = true,
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dynamic_add_media_table = true,
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get_sky_as_table = true,
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}
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function core.has_feature(arg)
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@ -4634,6 +4634,8 @@ Utilities
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abm_min_max_y = true,
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-- dynamic_add_media supports passing a table with options (5.5.0)
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dynamic_add_media_table = true,
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-- allows get_sky to return a table instead of separate values (5.6.0)
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get_sky_as_table = true,
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}
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* `minetest.has_feature(arg)`: returns `boolean, missing_features`
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@ -6869,9 +6871,15 @@ object you are working with still exists.
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* `"plain"`: Uses 0 textures, `bgcolor` used
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* `clouds`: Boolean for whether clouds appear in front of `"skybox"` or
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`"plain"` custom skyboxes (default: `true`)
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* `get_sky()`: returns base_color, type, table of textures, clouds.
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* `get_sky_color()`: returns a table with the `sky_color` parameters as in
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`set_sky`.
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* `get_sky(as_table)`:
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* `as_table`: boolean that determines whether the deprecated version of this
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function is being used.
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* `true` returns a table containing sky parameters as defined in `set_sky(sky_parameters)`.
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* Deprecated: `false` or `nil` returns base_color, type, table of textures,
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clouds.
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* `get_sky_color()`:
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* Deprecated: Use `get_sky(as_table)` instead.
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* returns a table with the `sky_color` parameters as in `set_sky`.
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* `set_sun(sun_parameters)`:
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* Passing no arguments resets the sun to its default values.
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* `sun_parameters` is a table with the following optional fields:
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@ -1874,32 +1874,35 @@ int ObjectRef::l_set_sky(lua_State *L)
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return 1;
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}
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// get_sky(self)
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int ObjectRef::l_get_sky(lua_State *L)
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static void push_sky_color(lua_State *L, const SkyboxParams ¶ms)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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SkyboxParams skybox_params = player->getSkyParams();
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push_ARGB8(L, skybox_params.bgcolor);
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lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
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lua_newtable(L);
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s16 i = 1;
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for (const std::string &texture : skybox_params.textures) {
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lua_pushlstring(L, texture.c_str(), texture.size());
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lua_rawseti(L, -2, i++);
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if (params.type == "regular") {
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push_ARGB8(L, params.sky_color.day_sky);
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lua_setfield(L, -2, "day_sky");
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push_ARGB8(L, params.sky_color.day_horizon);
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lua_setfield(L, -2, "day_horizon");
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push_ARGB8(L, params.sky_color.dawn_sky);
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lua_setfield(L, -2, "dawn_sky");
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push_ARGB8(L, params.sky_color.dawn_horizon);
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lua_setfield(L, -2, "dawn_horizon");
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push_ARGB8(L, params.sky_color.night_sky);
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lua_setfield(L, -2, "night_sky");
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push_ARGB8(L, params.sky_color.night_horizon);
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lua_setfield(L, -2, "night_horizon");
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push_ARGB8(L, params.sky_color.indoors);
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lua_setfield(L, -2, "indoors");
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}
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lua_pushboolean(L, skybox_params.clouds);
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return 4;
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push_ARGB8(L, params.fog_sun_tint);
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lua_setfield(L, -2, "fog_sun_tint");
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push_ARGB8(L, params.fog_moon_tint);
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lua_setfield(L, -2, "fog_moon_tint");
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lua_pushstring(L, params.fog_tint_type.c_str());
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lua_setfield(L, -2, "fog_tint_type");
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}
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// get_sky_color(self)
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int ObjectRef::l_get_sky_color(lua_State *L)
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// get_sky(self, as_table)
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int ObjectRef::l_get_sky(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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@ -1909,29 +1912,59 @@ int ObjectRef::l_get_sky_color(lua_State *L)
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const SkyboxParams &skybox_params = player->getSkyParams();
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lua_newtable(L);
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if (skybox_params.type == "regular") {
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push_ARGB8(L, skybox_params.sky_color.day_sky);
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lua_setfield(L, -2, "day_sky");
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push_ARGB8(L, skybox_params.sky_color.day_horizon);
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lua_setfield(L, -2, "day_horizon");
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push_ARGB8(L, skybox_params.sky_color.dawn_sky);
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lua_setfield(L, -2, "dawn_sky");
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push_ARGB8(L, skybox_params.sky_color.dawn_horizon);
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lua_setfield(L, -2, "dawn_horizon");
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push_ARGB8(L, skybox_params.sky_color.night_sky);
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lua_setfield(L, -2, "night_sky");
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push_ARGB8(L, skybox_params.sky_color.night_horizon);
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lua_setfield(L, -2, "night_horizon");
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push_ARGB8(L, skybox_params.sky_color.indoors);
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lua_setfield(L, -2, "indoors");
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// handle the deprecated version
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if (!readParam<bool>(L, 2, false)) {
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log_deprecated(L, "Deprecated call to get_sky, please check lua_api.txt");
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push_ARGB8(L, skybox_params.bgcolor);
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lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
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lua_newtable(L);
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s16 i = 1;
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for (const std::string &texture : skybox_params.textures) {
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lua_pushlstring(L, texture.c_str(), texture.size());
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lua_rawseti(L, -2, i++);
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}
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lua_pushboolean(L, skybox_params.clouds);
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return 4;
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}
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push_ARGB8(L, skybox_params.fog_sun_tint);
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lua_setfield(L, -2, "fog_sun_tint");
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push_ARGB8(L, skybox_params.fog_moon_tint);
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lua_setfield(L, -2, "fog_moon_tint");
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lua_pushstring(L, skybox_params.fog_tint_type.c_str());
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lua_setfield(L, -2, "fog_tint_type");
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lua_newtable(L);
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push_ARGB8(L, skybox_params.bgcolor);
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lua_setfield(L, -2, "base_color");
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lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
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lua_setfield(L, -2, "type");
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lua_newtable(L);
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s16 i = 1;
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for (const std::string &texture : skybox_params.textures) {
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lua_pushlstring(L, texture.c_str(), texture.size());
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lua_rawseti(L, -2, i++);
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}
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lua_setfield(L, -2, "textures");
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lua_pushboolean(L, skybox_params.clouds);
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lua_setfield(L, -2, "clouds");
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push_sky_color(L, skybox_params);
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lua_setfield(L, -2, "sky_color");
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return 1;
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}
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// DEPRECATED
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// get_sky_color(self)
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int ObjectRef::l_get_sky_color(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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log_deprecated(L, "Deprecated call to get_sky_color, use get_sky instead");
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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const SkyboxParams &skybox_params = player->getSkyParams();
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push_sky_color(L, skybox_params);
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return 1;
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}
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@ -316,9 +316,10 @@ private:
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// set_sky(self, sky_parameters)
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static int l_set_sky(lua_State *L);
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// get_sky(self)
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// get_sky(self, as_table)
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static int l_get_sky(lua_State *L);
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// DEPRECATED
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// get_sky_color(self)
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static int l_get_sky_color(lua_State* L);
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