Allow get_sky to return a table (#11963)

This commit is contained in:
Zughy 2022-03-05 22:15:41 +01:00 committed by GitHub
parent f2d1295fe6
commit 44fc888bd6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 90 additions and 47 deletions

@ -22,6 +22,7 @@ core.features = {
degrotate_240_steps = true,
abm_min_max_y = true,
dynamic_add_media_table = true,
get_sky_as_table = true,
}
function core.has_feature(arg)

@ -4634,6 +4634,8 @@ Utilities
abm_min_max_y = true,
-- dynamic_add_media supports passing a table with options (5.5.0)
dynamic_add_media_table = true,
-- allows get_sky to return a table instead of separate values (5.6.0)
get_sky_as_table = true,
}
* `minetest.has_feature(arg)`: returns `boolean, missing_features`
@ -6869,9 +6871,15 @@ object you are working with still exists.
* `"plain"`: Uses 0 textures, `bgcolor` used
* `clouds`: Boolean for whether clouds appear in front of `"skybox"` or
`"plain"` custom skyboxes (default: `true`)
* `get_sky()`: returns base_color, type, table of textures, clouds.
* `get_sky_color()`: returns a table with the `sky_color` parameters as in
`set_sky`.
* `get_sky(as_table)`:
* `as_table`: boolean that determines whether the deprecated version of this
function is being used.
* `true` returns a table containing sky parameters as defined in `set_sky(sky_parameters)`.
* Deprecated: `false` or `nil` returns base_color, type, table of textures,
clouds.
* `get_sky_color()`:
* Deprecated: Use `get_sky(as_table)` instead.
* returns a table with the `sky_color` parameters as in `set_sky`.
* `set_sun(sun_parameters)`:
* Passing no arguments resets the sun to its default values.
* `sun_parameters` is a table with the following optional fields:

@ -1874,32 +1874,35 @@ int ObjectRef::l_set_sky(lua_State *L)
return 1;
}
// get_sky(self)
int ObjectRef::l_get_sky(lua_State *L)
static void push_sky_color(lua_State *L, const SkyboxParams &params)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
SkyboxParams skybox_params = player->getSkyParams();
push_ARGB8(L, skybox_params.bgcolor);
lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
lua_newtable(L);
s16 i = 1;
for (const std::string &texture : skybox_params.textures) {
lua_pushlstring(L, texture.c_str(), texture.size());
lua_rawseti(L, -2, i++);
if (params.type == "regular") {
push_ARGB8(L, params.sky_color.day_sky);
lua_setfield(L, -2, "day_sky");
push_ARGB8(L, params.sky_color.day_horizon);
lua_setfield(L, -2, "day_horizon");
push_ARGB8(L, params.sky_color.dawn_sky);
lua_setfield(L, -2, "dawn_sky");
push_ARGB8(L, params.sky_color.dawn_horizon);
lua_setfield(L, -2, "dawn_horizon");
push_ARGB8(L, params.sky_color.night_sky);
lua_setfield(L, -2, "night_sky");
push_ARGB8(L, params.sky_color.night_horizon);
lua_setfield(L, -2, "night_horizon");
push_ARGB8(L, params.sky_color.indoors);
lua_setfield(L, -2, "indoors");
}
lua_pushboolean(L, skybox_params.clouds);
return 4;
push_ARGB8(L, params.fog_sun_tint);
lua_setfield(L, -2, "fog_sun_tint");
push_ARGB8(L, params.fog_moon_tint);
lua_setfield(L, -2, "fog_moon_tint");
lua_pushstring(L, params.fog_tint_type.c_str());
lua_setfield(L, -2, "fog_tint_type");
}
// get_sky_color(self)
int ObjectRef::l_get_sky_color(lua_State *L)
// get_sky(self, as_table)
int ObjectRef::l_get_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
@ -1909,29 +1912,59 @@ int ObjectRef::l_get_sky_color(lua_State *L)
const SkyboxParams &skybox_params = player->getSkyParams();
lua_newtable(L);
if (skybox_params.type == "regular") {
push_ARGB8(L, skybox_params.sky_color.day_sky);
lua_setfield(L, -2, "day_sky");
push_ARGB8(L, skybox_params.sky_color.day_horizon);
lua_setfield(L, -2, "day_horizon");
push_ARGB8(L, skybox_params.sky_color.dawn_sky);
lua_setfield(L, -2, "dawn_sky");
push_ARGB8(L, skybox_params.sky_color.dawn_horizon);
lua_setfield(L, -2, "dawn_horizon");
push_ARGB8(L, skybox_params.sky_color.night_sky);
lua_setfield(L, -2, "night_sky");
push_ARGB8(L, skybox_params.sky_color.night_horizon);
lua_setfield(L, -2, "night_horizon");
push_ARGB8(L, skybox_params.sky_color.indoors);
lua_setfield(L, -2, "indoors");
// handle the deprecated version
if (!readParam<bool>(L, 2, false)) {
log_deprecated(L, "Deprecated call to get_sky, please check lua_api.txt");
push_ARGB8(L, skybox_params.bgcolor);
lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
lua_newtable(L);
s16 i = 1;
for (const std::string &texture : skybox_params.textures) {
lua_pushlstring(L, texture.c_str(), texture.size());
lua_rawseti(L, -2, i++);
}
lua_pushboolean(L, skybox_params.clouds);
return 4;
}
push_ARGB8(L, skybox_params.fog_sun_tint);
lua_setfield(L, -2, "fog_sun_tint");
push_ARGB8(L, skybox_params.fog_moon_tint);
lua_setfield(L, -2, "fog_moon_tint");
lua_pushstring(L, skybox_params.fog_tint_type.c_str());
lua_setfield(L, -2, "fog_tint_type");
lua_newtable(L);
push_ARGB8(L, skybox_params.bgcolor);
lua_setfield(L, -2, "base_color");
lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
lua_setfield(L, -2, "type");
lua_newtable(L);
s16 i = 1;
for (const std::string &texture : skybox_params.textures) {
lua_pushlstring(L, texture.c_str(), texture.size());
lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "textures");
lua_pushboolean(L, skybox_params.clouds);
lua_setfield(L, -2, "clouds");
push_sky_color(L, skybox_params);
lua_setfield(L, -2, "sky_color");
return 1;
}
// DEPRECATED
// get_sky_color(self)
int ObjectRef::l_get_sky_color(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
log_deprecated(L, "Deprecated call to get_sky_color, use get_sky instead");
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
const SkyboxParams &skybox_params = player->getSkyParams();
push_sky_color(L, skybox_params);
return 1;
}

@ -316,9 +316,10 @@ private:
// set_sky(self, sky_parameters)
static int l_set_sky(lua_State *L);
// get_sky(self)
// get_sky(self, as_table)
static int l_get_sky(lua_State *L);
// DEPRECATED
// get_sky_color(self)
static int l_get_sky_color(lua_State* L);