Fix typos in lua_api.txt

This commit is contained in:
Abdou-31 2022-10-16 10:38:45 +01:00 committed by Jude Melton-Houghton
parent 87051fca26
commit 4586f3342f

@ -396,7 +396,7 @@ Deprecated, define dungeon nodes in biome definitions instead.
* `mapgen_stair_cobble` (falls back to cobble) * `mapgen_stair_cobble` (falls back to cobble)
* `mapgen_mossycobble` (falls back to cobble) * `mapgen_mossycobble` (falls back to cobble)
* `mapgen_stair_desert_stone` (falls backto desert_stone) * `mapgen_stair_desert_stone` (falls back to desert_stone)
### Setting the node used in Mapgen Singlenode ### Setting the node used in Mapgen Singlenode
@ -919,13 +919,13 @@ Examples of sound parameter tables:
{ {
pos = {x = 1, y = 2, z = 3}, pos = {x = 1, y = 2, z = 3},
gain = 1.0, -- default gain = 1.0, -- default
max_hear_distance = 32, -- default, uses an euclidean metric max_hear_distance = 32, -- default, uses a Euclidean metric
} }
-- Play connected to an object, looped -- Play connected to an object, looped
{ {
object = <an ObjectRef>, object = <an ObjectRef>,
gain = 1.0, -- default gain = 1.0, -- default
max_hear_distance = 32, -- default, uses an euclidean metric max_hear_distance = 32, -- default, uses a Euclidean metric
loop = true, loop = true,
} }
-- Play at a location, heard by anyone *but* the given player -- Play at a location, heard by anyone *but* the given player
@ -994,7 +994,7 @@ existence before trying to access the fields.
Example: Example:
All nodes register with `minetest.register_node` get added to the table All nodes registered with `minetest.register_node` get added to the table
`minetest.registered_nodes`. `minetest.registered_nodes`.
If you want to check the drawtype of a node, you could do it like this: If you want to check the drawtype of a node, you could do it like this:
@ -1090,7 +1090,7 @@ The function of `param2` is determined by `paramtype2` in node definition.
degrees around the Z axis. degrees around the Z axis.
* facedir modulo 4 = left-handed rotation around the specified axis, in 90° steps. * facedir modulo 4 = left-handed rotation around the specified axis, in 90° steps.
* By default, on placement the param2 is automatically set to the * By default, on placement the param2 is automatically set to the
horizondal direction the player was looking at (values 0-3) horizontal direction the player was looking at (values 0-3)
* Special case: If the node is a connected nodebox, the nodebox * Special case: If the node is a connected nodebox, the nodebox
will NOT rotate, only the textures will. will NOT rotate, only the textures will.
* `paramtype2 = "4dir"` * `paramtype2 = "4dir"`
@ -1123,7 +1123,7 @@ The function of `param2` is determined by `paramtype2` in node definition.
optional modifiers of the "plant". `param2` is a bitfield. optional modifiers of the "plant". `param2` is a bitfield.
* Bits 0 to 2 select the shape. * Bits 0 to 2 select the shape.
Use only one of the values below: Use only one of the values below:
* 0 = a "x" shaped plant (ordinary plant) * 0 = an "x" shaped plant (ordinary plant)
* 1 = a "+" shaped plant (just rotated 45 degrees) * 1 = a "+" shaped plant (just rotated 45 degrees)
* 2 = a "*" shaped plant with 3 faces instead of 2 * 2 = a "*" shaped plant with 3 faces instead of 2
* 3 = a "#" shaped plant with 4 faces instead of 2 * 3 = a "#" shaped plant with 4 faces instead of 2
@ -1664,7 +1664,7 @@ Item types
There are three kinds of items: nodes, tools and craftitems. There are three kinds of items: nodes, tools and craftitems.
* Node: Placeable item form of a node in the world's voxel grid * Node: Placeable item form of a node in the world's voxel grid
* Tool: Has a changable wear property but cannot be stacked * Tool: Has a changeable wear property but cannot be stacked
* Craftitem: Has no special properties * Craftitem: Has no special properties
Every registered node (the voxel in the world) has a corresponding Every registered node (the voxel in the world) has a corresponding
@ -1732,7 +1732,7 @@ Examples:
* amount must be 1 (pickaxe is a tool), ca. 1/3 worn out (it's a tool), * amount must be 1 (pickaxe is a tool), ca. 1/3 worn out (it's a tool),
* with the `description` field set to `"My worn out pick"` in its metadata * with the `description` field set to `"My worn out pick"` in its metadata
* `[[default:dirt 5 0 "\u0001description\u0002Special dirt\u0003"]]`: * `[[default:dirt 5 0 "\u0001description\u0002Special dirt\u0003"]]`:
* analogeous to the above example * analogous to the above example
* note how the wear is set to `0` as dirt is not a tool * note how the wear is set to `0` as dirt is not a tool
You should ideally use the `ItemStack` format to build complex item strings You should ideally use the `ItemStack` format to build complex item strings
@ -2319,7 +2319,7 @@ For colored text you can use `minetest.colorize`.
Since formspec version 3, elements drawn in the order they are defined. All Since formspec version 3, elements drawn in the order they are defined. All
background elements are drawn before all other elements. background elements are drawn before all other elements.
**WARNING**: do _not_ use a element name starting with `key_`; those names are **WARNING**: do _not_ use an element name starting with `key_`; those names are
reserved to pass key press events to formspec! reserved to pass key press events to formspec!
**WARNING**: Minetest allows you to add elements to every single formspec instance **WARNING**: Minetest allows you to add elements to every single formspec instance
@ -3938,7 +3938,7 @@ previous octave multiplied by 1 / lacunarity, to create finer detail.
A positive number no smaller than 1.0. A positive number no smaller than 1.0.
Values below 2.0 create higher quality noise at the expense of requiring more Values below 2.0 create higher quality noise at the expense of requiring more
octaves to cover a paticular range of 'wavelengths'. octaves to cover a particular range of 'wavelengths'.
### `flags` ### `flags`
@ -3955,7 +3955,7 @@ specifying some other flags.
Maps noise gradient values onto a quintic S-curve before performing Maps noise gradient values onto a quintic S-curve before performing
interpolation. This results in smooth, rolling noise. interpolation. This results in smooth, rolling noise.
Disable this (`noeased`) for sharp-looking noise with a slightly gridded Disable this (`noeased`) for sharp-looking noise with a slightly gridded
appearence. appearance.
If no flags are specified (or defaults is), 2D noise is eased and 3D noise is If no flags are specified (or defaults is), 2D noise is eased and 3D noise is
not eased. not eased.
Easing a 3D noise significantly increases the noise calculation load, so use Easing a 3D noise significantly increases the noise calculation load, so use
@ -4648,7 +4648,7 @@ Callbacks:
* `killer`: an `ObjectRef` (can be `nil`) * `killer`: an `ObjectRef` (can be `nil`)
* `on_rightclick(self, clicker)` * `on_rightclick(self, clicker)`
* Called when `clicker` pressed the 'place/use' key while pointing * Called when `clicker` pressed the 'place/use' key while pointing
to the object (not neccessarily an actual rightclick) to the object (not necessarily an actual rightclick)
* `clicker`: an `ObjectRef` (may or may not be a player) * `clicker`: an `ObjectRef` (may or may not be a player)
* `on_attach_child(self, child)` * `on_attach_child(self, child)`
* `child`: an `ObjectRef` of the child that attaches * `child`: an `ObjectRef` of the child that attaches
@ -4706,7 +4706,7 @@ Tree definition
leaves2_chance,--num chance (0-100) to replace leaves with leaves2 leaves2_chance,--num chance (0-100) to replace leaves with leaves2
angle, --num angle in deg angle, --num angle in deg
iterations, --num max # of iterations, usually 2 -5 iterations, --num max # of iterations, usually 2 -5
random_level, --num factor to lower nr of iterations, usually 0 - 3 random_level, --num factor to lower number of iterations, usually 0 - 3
trunk_type, --string single/double/crossed) type of trunk: 1 node, trunk_type, --string single/double/crossed) type of trunk: 1 node,
-- 2x2 nodes or 3x3 in cross shape -- 2x2 nodes or 3x3 in cross shape
thin_branches, --boolean true -> use thin (1 node) branches thin_branches, --boolean true -> use thin (1 node) branches
@ -5177,7 +5177,7 @@ Call these functions only at load time!
* should return `true` to prevent the default damage mechanism * should return `true` to prevent the default damage mechanism
* `minetest.register_on_rightclickplayer(function(player, clicker))` * `minetest.register_on_rightclickplayer(function(player, clicker))`
* Called when the 'place/use' key was used while pointing a player * Called when the 'place/use' key was used while pointing a player
(not neccessarily an actual rightclick) (not necessarily an actual rightclick)
* `player`: ObjectRef - Player that is acted upon * `player`: ObjectRef - Player that is acted upon
* `clicker`: ObjectRef - Object that acted upon `player`, may or may not be a player * `clicker`: ObjectRef - Object that acted upon `player`, may or may not be a player
* `minetest.register_on_player_hpchange(function(player, hp_change, reason), modifier)` * `minetest.register_on_player_hpchange(function(player, hp_change, reason), modifier)`
@ -5502,7 +5502,7 @@ Environment access
* `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player * `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player
* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of * `minetest.get_objects_inside_radius(pos, radius)`: returns a list of
ObjectRefs. ObjectRefs.
* `radius`: using an euclidean metric * `radius`: using a Euclidean metric
* `minetest.get_objects_in_area(pos1, pos2)`: returns a list of * `minetest.get_objects_in_area(pos1, pos2)`: returns a list of
ObjectRefs. ObjectRefs.
* `pos1` and `pos2` are the min and max positions of the area to search. * `pos1` and `pos2` are the min and max positions of the area to search.
@ -5643,7 +5643,7 @@ Environment access
* `minetest.clear_objects([options])` * `minetest.clear_objects([options])`
* Clear all objects in the environment * Clear all objects in the environment
* Takes an optional table as an argument with the field `mode`. * Takes an optional table as an argument with the field `mode`.
* mode = `"full"` : Load and go through every mapblock, clearing * mode = `"full"`: Load and go through every mapblock, clearing
objects (default). objects (default).
* mode = `"quick"`: Clear objects immediately in loaded mapblocks, * mode = `"quick"`: Clear objects immediately in loaded mapblocks,
clear objects in unloaded mapblocks only when the clear objects in unloaded mapblocks only when the
@ -6022,7 +6022,7 @@ Sounds
Timing Timing
------ ------
* `minetest.after(time, func, ...)` : returns job table to use as below. * `minetest.after(time, func, ...)`: returns job table to use as below.
* Call the function `func` after `time` seconds, may be fractional * Call the function `func` after `time` seconds, may be fractional
* Optional: Variable number of arguments that are passed to `func` * Optional: Variable number of arguments that are passed to `func`
@ -6118,7 +6118,7 @@ Server
data too. data too.
* Returns a code (0: successful, 1: no such player, 2: player is connected) * Returns a code (0: successful, 1: no such player, 2: player is connected)
* `minetest.remove_player_auth(name)`: remove player authentication data * `minetest.remove_player_auth(name)`: remove player authentication data
* Returns boolean indicating success (false if player nonexistant) * Returns boolean indicating success (false if player nonexistent)
* `minetest.dynamic_add_media(options, callback)` * `minetest.dynamic_add_media(options, callback)`
* `options`: table containing the following parameters * `options`: table containing the following parameters
* `filepath`: path to a media file on the filesystem * `filepath`: path to a media file on the filesystem
@ -6159,11 +6159,11 @@ Bans
IP address or name IP address or name
* `minetest.kick_player(name, [reason])`: disconnect a player with an optional * `minetest.kick_player(name, [reason])`: disconnect a player with an optional
reason. reason.
* Returns boolean indicating success (false if player nonexistant) * Returns boolean indicating success (false if player nonexistent)
* `minetest.disconnect_player(name, [reason])`: disconnect a player with an * `minetest.disconnect_player(name, [reason])`: disconnect a player with an
optional reason, this will not prefix with 'Kicked: ' like kick_player. optional reason, this will not prefix with 'Kicked: ' like kick_player.
If no reason is given, it will default to 'Disconnected.' If no reason is given, it will default to 'Disconnected.'
* Returns boolean indicating success (false if player nonexistant) * Returns boolean indicating success (false if player nonexistent)
Particles Particles
--------- ---------
@ -6344,7 +6344,7 @@ Misc.
* This function can be overridden by mods to change the join message. * This function can be overridden by mods to change the join message.
* `minetest.send_leave_message(player_name, timed_out)` * `minetest.send_leave_message(player_name, timed_out)`
* This function can be overridden by mods to change the leave message. * This function can be overridden by mods to change the leave message.
* `minetest.hash_node_position(pos)`: returns an 48-bit integer * `minetest.hash_node_position(pos)`: returns a 48-bit integer
* `pos`: table {x=number, y=number, z=number}, * `pos`: table {x=number, y=number, z=number},
* Gives a unique hash number for a node position (16+16+16=48bit) * Gives a unique hash number for a node position (16+16+16=48bit)
* `minetest.get_position_from_hash(hash)`: returns a position * `minetest.get_position_from_hash(hash)`: returns a position
@ -6418,7 +6418,7 @@ Misc.
methods. methods.
* `...` indicates method-specific arguments. Currently, no methods use this * `...` indicates method-specific arguments. Currently, no methods use this
* `minetest.rgba(red, green, blue[, alpha])`: returns a string * `minetest.rgba(red, green, blue[, alpha])`: returns a string
* Each argument is a 8 Bit unsigned integer * Each argument is an 8 Bit unsigned integer
* Returns the ColorString from rgb or rgba values * Returns the ColorString from rgb or rgba values
* Example: `minetest.rgba(10, 20, 30, 40)`, returns `"#0A141E28"` * Example: `minetest.rgba(10, 20, 30, 40)`, returns `"#0A141E28"`
* `minetest.encode_base64(string)`: returns string encoded in base64 * `minetest.encode_base64(string)`: returns string encoded in base64
@ -6478,7 +6478,7 @@ Misc.
* `orient_flags`: Optional table containing extra tweaks to the placement code: * `orient_flags`: Optional table containing extra tweaks to the placement code:
* `invert_wall`: if `true`, place wall-orientation on the ground and * `invert_wall`: if `true`, place wall-orientation on the ground and
ground-orientation on the wall. ground-orientation on the wall.
* `force_wall` : if `true`, always place the node in wall orientation. * `force_wall`: if `true`, always place the node in wall orientation.
* `force_ceiling`: if `true`, always place on the ceiling. * `force_ceiling`: if `true`, always place on the ceiling.
* `force_floor`: if `true`, always place the node on the floor. * `force_floor`: if `true`, always place the node on the floor.
* `force_facedir`: if `true`, forcefully reset the facedir to north * `force_facedir`: if `true`, forcefully reset the facedir to north
@ -6497,7 +6497,7 @@ Misc.
* Returns the amount of knockback applied on the punched player. * Returns the amount of knockback applied on the punched player.
* Arguments are equivalent to `register_on_punchplayer`, except the following: * Arguments are equivalent to `register_on_punchplayer`, except the following:
* `distance`: distance between puncher and punched player * `distance`: distance between puncher and punched player
* This function can be overriden by mods that wish to modify this behaviour. * This function can be overridden by mods that wish to modify this behaviour.
* You may want to cache and call the old function to allow multiple mods to * You may want to cache and call the old function to allow multiple mods to
change knockback behaviour. change knockback behaviour.
@ -6514,7 +6514,7 @@ Misc.
If `true`, frees a transient forceload. If `true`, frees a transient forceload.
* `minetest.compare_block_status(pos, condition)` * `minetest.compare_block_status(pos, condition)`
* Checks whether the mapblock at positition `pos` is in the wanted condition. * Checks whether the mapblock at position `pos` is in the wanted condition.
* `condition` may be one of the following values: * `condition` may be one of the following values:
* `"unknown"`: not in memory * `"unknown"`: not in memory
* `"emerging"`: in the queue for loading from disk or generating * `"emerging"`: in the queue for loading from disk or generating
@ -6653,7 +6653,7 @@ use the provided load and write functions for this.
* Returns the new area's ID, or nil if the insertion failed. * Returns the new area's ID, or nil if the insertion failed.
* The (inclusive) positions `corner1` and `corner2` describe the area. * The (inclusive) positions `corner1` and `corner2` describe the area.
* `data` is a string stored with the area. * `data` is a string stored with the area.
* `id` (optional): will be used as the internal area ID if it is an unique * `id` (optional): will be used as the internal area ID if it is a unique
number between 0 and 2^32-2. number between 0 and 2^32-2.
* `reserve(count)` * `reserve(count)`
* Requires SpatialIndex, no-op function otherwise. * Requires SpatialIndex, no-op function otherwise.
@ -7878,7 +7878,7 @@ Used by `minetest.register_abm`.
-- mapblock. -- mapblock.
-- `active_object_count_wider` is number of active objects in the node's -- `active_object_count_wider` is number of active objects in the node's
-- mapblock plus all 26 neighboring mapblocks. If any neighboring -- mapblock plus all 26 neighboring mapblocks. If any neighboring
-- mapblocks are unloaded an estmate is calculated for them based on -- mapblocks are unloaded an estimate is calculated for them based on
-- loaded mapblocks. -- loaded mapblocks.
} }
@ -8049,7 +8049,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
-- Amount of uses this tool has for attacking players and entities -- Amount of uses this tool has for attacking players and entities
-- by punching them (0 = infinite uses). -- by punching them (0 = infinite uses).
-- For compatibility, this is automatically set from the first -- For compatibility, this is automatically set from the first
-- suitable groupcap using the forumla "uses * 3^(maxlevel - 1)". -- suitable groupcap using the formula "uses * 3^(maxlevel - 1)".
-- It is recommend to set this explicitly instead of relying on the -- It is recommend to set this explicitly instead of relying on the
-- fallback behavior. -- fallback behavior.
}, },
@ -8294,7 +8294,7 @@ Used by `minetest.register_node`.
-- ability to "swim" up/down, sinking slowly if not moving, -- ability to "swim" up/down, sinking slowly if not moving,
-- smoother speed change when falling into, etc. The `movement_liquid_*` -- smoother speed change when falling into, etc. The `movement_liquid_*`
-- settings apply. -- settings apply.
-- * nil: Will be treated as true if `liquidype ~= "none"` -- * nil: Will be treated as true if `liquidtype ~= "none"`
-- and as false otherwise. -- and as false otherwise.
leveled = 0, leveled = 0,
@ -8511,7 +8511,7 @@ Used by `minetest.register_node`.
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing), on_rightclick = function(pos, node, clicker, itemstack, pointed_thing),
-- default: nil -- default: nil
-- Called when clicker (an ObjectRef) used the 'place/build' key -- Called when clicker (an ObjectRef) used the 'place/build' key
-- (not neccessarily an actual rightclick) -- (not necessarily an actual rightclick)
-- while pointing at the node at pos with 'node' being the node table. -- while pointing at the node at pos with 'node' being the node table.
-- itemstack will hold clicker's wielded item. -- itemstack will hold clicker's wielded item.
-- Shall return the leftover itemstack. -- Shall return the leftover itemstack.
@ -8569,7 +8569,7 @@ Used by `minetest.register_node`.
-- If the source could not be determined it contains "??" -- If the source could not be determined it contains "??"
-- Useful for getting which mod truly registered something -- Useful for getting which mod truly registered something
-- example: if a node is registered as ":othermodname:nodename", -- example: if a node is registered as ":othermodname:nodename",
-- nodename will show "othermodname", but mod_orgin will say "modname" -- nodename will show "othermodname", but mod_origin will say "modname"
} }
Crafting recipes Crafting recipes
@ -8764,7 +8764,7 @@ you want `additional_wear` to be negative.
The formula used to calculate the resulting wear is: The formula used to calculate the resulting wear is:
65536 * (1 - ( (1 - tool_1_wear) + (1 - tool_2_wear) + additional_wear )) 65536 * (1 - ( (1 - tool_1_wear) + (1 - tool_2_wear) + additional_wear))
The result is rounded and can't be lower than 0. If the result is 65536 or higher, The result is rounded and can't be lower than 0. If the result is 65536 or higher,
no crafting is possible. no crafting is possible.
@ -9461,7 +9461,7 @@ will be ignored.
animation = {Tile Animation definition}, animation = {Tile Animation definition},
-- Optional, specifies how to animate the particles' texture -- Optional, specifies how to animate the particles' texture
-- v5.6.0 and later: set length to -1 to sychronize the length -- v5.6.0 and later: set length to -1 to synchronize the length
-- of the animation with the expiration time of individual particles. -- of the animation with the expiration time of individual particles.
-- (-2 causes the animation to be played twice, and so on) -- (-2 causes the animation to be played twice, and so on)
@ -9511,7 +9511,7 @@ a tween table.
The following definitions are all equivalent, listed in order of precedence from The following definitions are all equivalent, listed in order of precedence from
lowest (the legacy syntax) to highest (tween tables). If multiple forms of a lowest (the legacy syntax) to highest (tween tables). If multiple forms of a
property definition are present, the highest-precidence form will be selected property definition are present, the highest-precedence form will be selected
and all lower-precedence fields will be ignored, allowing for graceful and all lower-precedence fields will be ignored, allowing for graceful
degradation in older clients). degradation in older clients).
@ -9718,7 +9718,7 @@ table contains options that allow simple animations to be applied to the texture
-- adds the value of pixels to those underneath them, modulo the sources -- adds the value of pixels to those underneath them, modulo the sources
-- alpha channel. useful for e.g. bright light effects like sparks or fire -- alpha channel. useful for e.g. bright light effects like sparks or fire
blend = "screen", blend = "screen",
-- like "add" but less bright. useful for subtler light effecs. note that -- like "add" but less bright. useful for subtler light effects. note that
-- this is NOT formally equivalent to the "screen" effect used in image -- this is NOT formally equivalent to the "screen" effect used in image
-- editors and compositors, as it does not respect the alpha channel of -- editors and compositors, as it does not respect the alpha channel of
-- of the image being blended -- of the image being blended