Facedir rotation of nodebox textures

This commit is contained in:
Perttu Ahola 2012-07-21 18:59:12 +03:00
parent 43df78102c
commit 47d30d12cb

@ -1035,6 +1035,48 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
tiles[i] = getNodeTileN(n, p, i, data); tiles[i] = getNodeTileN(n, p, i, data);
} }
// Facedir rotation for textures
if(f.node_box.type == NODEBOX_FIXED){
int facedir = n.getFaceDir(nodedef);
if(facedir == 1){ // -90
TileSpec old[6];
for(int i=0; i<6; i++)
old[i] = tiles[i];
// right <- back
tiles[2] = old[4];
// back <- left
tiles[4] = old[3];
// left <- front
tiles[3] = old[5];
// front <- right
tiles[5] = old[2];
}
if(facedir == 2){ // 180
TileSpec old[6];
for(int i=0; i<6; i++)
old[i] = tiles[i];
// right <-> left
tiles[2] = old[3];
tiles[3] = old[2];
// back <-> front
tiles[4] = old[5];
tiles[5] = old[4];
}
if(facedir == 3){ // 90
TileSpec old[6];
for(int i=0; i<6; i++)
old[i] = tiles[i];
// right <- front
tiles[2] = old[5];
// back <- right
tiles[4] = old[2];
// left <- back
tiles[3] = old[4];
// front <- left
tiles[5] = old[3];
}
}
u16 l = getInteriorLight(n, 0, data); u16 l = getInteriorLight(n, 0, data);
video::SColor c = MapBlock_LightColor(255, l); video::SColor c = MapBlock_LightColor(255, l);