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Fix segfault in drawItems() due to missing inventory list
This fixes a nullptr dereference when the specified inventory list is not known. Happens when HUD elements are sent before the required inventory list is created.
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@ -224,6 +224,7 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
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}
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//NOTE: selectitem = 0 -> no selected; selectitem 1-based
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// mainlist can be NULL, but draw the frame anyway.
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void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
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s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
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{
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@ -271,7 +272,8 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
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// Draw items
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core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
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for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
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const s32 list_size = mainlist ? mainlist->getSize() : 0;
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for (s32 i = inv_offset; i < itemcount && i < list_size; i++) {
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s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
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v2s32 steppos;
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@ -401,6 +403,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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break; }
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case HUD_ELEM_INVENTORY: {
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InventoryList *inv = inventory->getList(e->text);
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if (!inv)
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warningstream << "HUD: Unknown inventory list. name=" << e->text << std::endl;
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drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
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inv, e->item, e->dir);
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break; }
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