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Fix translation updater script: Handle nested modpacks, support games (#14340)
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83f779c52d
commit
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@ -166,16 +166,9 @@ def get_modname(folder):
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if match:
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if match:
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return match.group(1)
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return match.group(1)
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except FileNotFoundError:
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except FileNotFoundError:
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if not os.path.isfile(os.path.join(folder, "modpack.txt")):
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folder_name = os.path.basename(folder)
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folder_name = os.path.basename(folder)
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# Special case when run in Minetest's builtin directory
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# Special case when run in Minetest's builtin directory
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if folder_name == "builtin":
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return "__builtin" if folder_name == "builtin" else folder_name
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return "__builtin"
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else:
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return folder_name
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else:
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return None
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return None
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# If there are already .tr files in /locale, returns a list of their names
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# If there are already .tr files in /locale, returns a list of their names
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def get_existing_tr_files(folder):
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def get_existing_tr_files(folder):
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@ -463,8 +456,11 @@ def update_tr_file(dNew, mod_name, tr_file):
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# Updates translation files for the mod in the given folder
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# Updates translation files for the mod in the given folder
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def update_mod(folder):
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def update_mod(folder):
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if not os.path.exists(os.path.join(folder, "init.lua")):
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print(f"Mod folder {folder} is missing init.lua, aborting.")
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exit(1)
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assert not is_modpack(folder)
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modname = get_modname(folder)
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modname = get_modname(folder)
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if modname is not None:
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print(f"Updating translations for {modname}")
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print(f"Updating translations for {modname}")
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data = generate_template(folder, modname)
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data = generate_template(folder, modname)
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if data == None:
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if data == None:
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@ -472,18 +468,20 @@ def update_mod(folder):
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else:
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else:
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for tr_file in get_existing_tr_files(folder):
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for tr_file in get_existing_tr_files(folder):
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update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
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update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
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else:
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print(f"Unable to determine the mod name in folder {folder}. Missing 'name' field in mod.conf.", file=_stderr)
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exit(1)
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# Determines if the folder being pointed to is a mod or a mod pack
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def is_modpack(folder):
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return os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
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def is_game(folder):
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return os.path.exists(os.path.join(folder, "game.conf")) and os.path.exists(os.path.join(folder, "mods"))
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# Determines if the folder being pointed to is a game, mod or a mod pack
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# and then runs update_mod accordingly
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# and then runs update_mod accordingly
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def update_folder(folder):
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def update_folder(folder):
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is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
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if is_game(folder):
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if is_modpack:
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run_all_subfolders(os.path.join(folder, "mods"))
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subfolders = [f.path for f in os.scandir(folder) if f.is_dir() and not f.name.startswith('.')]
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elif is_modpack(folder):
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for subfolder in subfolders:
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run_all_subfolders(folder)
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update_mod(subfolder)
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else:
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else:
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update_mod(folder)
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update_mod(folder)
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print("Done.")
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print("Done.")
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