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Fix player getting reset to 0,0 at connect if being far from 0,0
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@ -472,6 +472,8 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
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newplayer = true;
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}
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ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
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// Load player
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{
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infostream<<"Reading player "<<testplayer.getName()<<" from "
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@ -483,7 +485,9 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
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infostream<<"Failed to read "<<path<<std::endl;
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continue;
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}
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player->deSerialize(is);
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srp->deSerialize(is);
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srp->m_last_good_position = srp->getBasePosition();
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srp->m_last_good_position_age = 0;
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}
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if(newplayer)
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